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- Added support for new resolution: 960x540
- Custom Resolution (25) can now set to any user specific resolution (X, Y) value, but must be at least 640x480 resolution git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -47,33 +47,35 @@ typedef enum
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// The 640x480 resolution should always be the FIRST entry in this enum
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_640x480 = 0,
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_960x540 = 1,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 800x600 resolution
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_800x600 = 1,
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_1024x600 = 2,
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_1280x720 = 3,
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_800x600 = 2,
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_1024x600 = 3,
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_1280x720 = 4,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 1024x768 resolution
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_1024x768 = 4,
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_1280x768 = 5,
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_1360x768 = 6,
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_1366x768 = 7,
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_1280x800 = 8,
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_1440x900 = 9,
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_1600x900 = 10,
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_1280x960 = 11,
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_1440x960 = 12,
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_1770x1000 = 13,
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_1280x1024 = 14,
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_1360x1024 = 15,
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_1600x1024 = 16,
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_1440x1050 = 17,
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_1680x1050 = 18,
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_1920x1080 = 19,
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_1600x1200 = 20,
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_1920x1200 = 21,
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_2560x1440 = 22,
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_2560x1600 = 23,
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_CustomRes = 24,
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_1024x768 = 5,
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_1280x768 = 6,
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_1360x768 = 7,
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_1366x768 = 8,
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_1280x800 = 9,
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_1440x900 = 10,
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_1600x900 = 11,
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_1280x960 = 12,
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_1440x960 = 13,
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_1770x1000 = 14,
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_1280x1024 = 15,
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_1360x1024 = 16,
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_1600x1024 = 17,
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_1440x1050 = 18,
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_1680x1050 = 19,
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_1920x1080 = 20,
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_1600x1200 = 21,
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_1920x1200 = 22,
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_2560x1440 = 23,
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_2560x1600 = 24,
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_CustomRes = 25,
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} SCREEN_RESOLUTION;
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extern BOOLEAN fDisplayOverheadMap;
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