New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2327 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2016-07-03 21:10:48 +00:00
parent 0b27cb1856
commit 6e1f633ca7
8 changed files with 45 additions and 1 deletions
+18
View File
@@ -2667,6 +2667,24 @@ HEARING_REDUCTION_THUNDERSTORM = 0.8
HEARING_REDUCTION_SANDSTORM = 0.6
HEARING_REDUCTION_SNOW = 0.1
;******************************************************************************************************************************
;******************************************************************************************************************************
[Environment Hazard Settings]
;******************************************************************************************************************************
; In this section you can enable various hazards to soldiers. These depend on the sector they are in.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Snake settings
;
; In some sectors, water sources harbour venomous snakes. These will occasionally attack anyone in that water.
; The chance of snakes being active can be set via <snakechance> in SectorNames.xml. This chance is evaluated anew each turn.
; Soldiers have a small chance of evading an attack, this is raised if they have the survival trait or a knife.
;------------------------------------------------------------------------------------------------------------------------------
ALLOW_SNAKES = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
+4 -1
View File
@@ -867,4 +867,7 @@ DISEASE_RESISTANCE = 10
; modifies how fast food is consumed, e.g. -50 means food consumption is lowered by 50%
; values from -100% to 100%
FOOD_CONSUMPTION = -20
DRINK_CONSUMPTION = -10
DRINK_CONSUMPTION = -10
; bonus to evade snake attacks in water
SNAKE_EVADE_BONUS = 10
@@ -45,6 +45,9 @@
<snowchance>
chance that, if it snows, it will also happen in this sector
<snakechance>
Value between 0 and 100. If > 0, snakes can attack people in water. The higher the value, the more frequent this happens.
-->
<SECTOR_NAMES>
<SECTOR>
@@ -58,6 +61,8 @@
<usCivilianPopulation>2</usCivilianPopulation>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snowchance>0</snowchance>
<snakechance>0</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>A2</SectorGrid>
@@ -407,6 +412,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>B16</SectorGrid>
@@ -586,6 +592,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>C16</SectorGrid>
@@ -597,6 +604,7 @@
<usNaturalDirt>100</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>D1</SectorGrid>
@@ -736,6 +744,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>D13</SectorGrid>
@@ -896,6 +905,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>E11</SectorGrid>
@@ -940,6 +950,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>E15</SectorGrid>
@@ -1333,6 +1344,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>H1</SectorGrid>
@@ -1513,6 +1525,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>H16</SectorGrid>
@@ -1764,6 +1777,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>75</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>J5</SectorGrid>
@@ -1775,6 +1789,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>75</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>J6</SectorGrid>
@@ -1949,6 +1964,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>K4</SectorGrid>
@@ -1961,6 +1977,7 @@
<usCurfewValue>2</usCurfewValue>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>K5</SectorGrid>
@@ -1972,6 +1989,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>K6</SectorGrid>
@@ -2126,6 +2144,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>L4</SectorGrid>
@@ -2137,6 +2156,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>L5</SectorGrid>
@@ -2250,6 +2270,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>L15</SectorGrid>
@@ -2307,6 +2328,7 @@
<usCurfewValue>2</usCurfewValue>
<rainchance>90</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>M4</SectorGrid>
@@ -2432,6 +2454,7 @@
<usNaturalDirt>500</usNaturalDirt>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
</SECTOR>
<SECTOR>
<SectorGrid>M15</SectorGrid>
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