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New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2327 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2667,6 +2667,24 @@ HEARING_REDUCTION_THUNDERSTORM = 0.8
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HEARING_REDUCTION_SANDSTORM = 0.6
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HEARING_REDUCTION_SANDSTORM = 0.6
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HEARING_REDUCTION_SNOW = 0.1
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HEARING_REDUCTION_SNOW = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Environment Hazard Settings]
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;******************************************************************************************************************************
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; In this section you can enable various hazards to soldiers. These depend on the sector they are in.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Snake settings
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;
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; In some sectors, water sources harbour venomous snakes. These will occasionally attack anyone in that water.
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; The chance of snakes being active can be set via <snakechance> in SectorNames.xml. This chance is evaluated anew each turn.
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; Soldiers have a small chance of evading an attack, this is raised if they have the survival trait or a knife.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_SNAKES = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -867,4 +867,7 @@ DISEASE_RESISTANCE = 10
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; modifies how fast food is consumed, e.g. -50 means food consumption is lowered by 50%
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; modifies how fast food is consumed, e.g. -50 means food consumption is lowered by 50%
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; values from -100% to 100%
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; values from -100% to 100%
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FOOD_CONSUMPTION = -20
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FOOD_CONSUMPTION = -20
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DRINK_CONSUMPTION = -10
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DRINK_CONSUMPTION = -10
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; bonus to evade snake attacks in water
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SNAKE_EVADE_BONUS = 10
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@@ -45,6 +45,9 @@
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<snowchance>
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<snowchance>
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chance that, if it snows, it will also happen in this sector
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chance that, if it snows, it will also happen in this sector
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<snakechance>
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Value between 0 and 100. If > 0, snakes can attack people in water. The higher the value, the more frequent this happens.
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-->
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-->
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<SECTOR_NAMES>
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<SECTOR_NAMES>
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<SECTOR>
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<SECTOR>
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@@ -58,6 +61,8 @@
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<usCivilianPopulation>2</usCivilianPopulation>
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<usCivilianPopulation>2</usCivilianPopulation>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snowchance>0</snowchance>
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<snakechance>0</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>A2</SectorGrid>
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<SectorGrid>A2</SectorGrid>
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@@ -407,6 +412,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>B16</SectorGrid>
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<SectorGrid>B16</SectorGrid>
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@@ -586,6 +592,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>C16</SectorGrid>
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<SectorGrid>C16</SectorGrid>
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@@ -597,6 +604,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<usNaturalDirt>100</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>D1</SectorGrid>
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<SectorGrid>D1</SectorGrid>
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@@ -736,6 +744,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>60</rainchance>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>D13</SectorGrid>
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<SectorGrid>D13</SectorGrid>
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@@ -896,6 +905,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>E11</SectorGrid>
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<SectorGrid>E11</SectorGrid>
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@@ -940,6 +950,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>E15</SectorGrid>
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<SectorGrid>E15</SectorGrid>
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@@ -1333,6 +1344,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>60</rainchance>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>H1</SectorGrid>
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<SectorGrid>H1</SectorGrid>
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@@ -1513,6 +1525,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>H16</SectorGrid>
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<SectorGrid>H16</SectorGrid>
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@@ -1764,6 +1777,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>75</rainchance>
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<rainchance>75</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>J5</SectorGrid>
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<SectorGrid>J5</SectorGrid>
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@@ -1775,6 +1789,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>75</rainchance>
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<rainchance>75</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>J6</SectorGrid>
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<SectorGrid>J6</SectorGrid>
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@@ -1949,6 +1964,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>K4</SectorGrid>
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<SectorGrid>K4</SectorGrid>
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@@ -1961,6 +1977,7 @@
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<usCurfewValue>2</usCurfewValue>
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<usCurfewValue>2</usCurfewValue>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>K5</SectorGrid>
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<SectorGrid>K5</SectorGrid>
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@@ -1972,6 +1989,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>K6</SectorGrid>
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<SectorGrid>K6</SectorGrid>
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@@ -2126,6 +2144,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>L4</SectorGrid>
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<SectorGrid>L4</SectorGrid>
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@@ -2137,6 +2156,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>L5</SectorGrid>
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<SectorGrid>L5</SectorGrid>
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@@ -2250,6 +2270,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>80</rainchance>
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<rainchance>80</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>L15</SectorGrid>
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<SectorGrid>L15</SectorGrid>
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@@ -2307,6 +2328,7 @@
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<usCurfewValue>2</usCurfewValue>
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<usCurfewValue>2</usCurfewValue>
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<rainchance>90</rainchance>
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<rainchance>90</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>M4</SectorGrid>
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<SectorGrid>M4</SectorGrid>
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@@ -2432,6 +2454,7 @@
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<usNaturalDirt>500</usNaturalDirt>
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<usNaturalDirt>500</usNaturalDirt>
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<rainchance>70</rainchance>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<sandstormchance>0</sandstormchance>
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<snakechance>50</snakechance>
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</SECTOR>
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</SECTOR>
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<SECTOR>
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<SECTOR>
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<SectorGrid>M15</SectorGrid>
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<SectorGrid>M15</SectorGrid>
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