Changed camo display - now only the highest value is displayed in the camo box instead of a sum of all different types of camo. This also fixes the problem that a laser could drown our camo value because of different types of penalties.

Also camo can no longer take a negative value.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7789 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-03-18 16:29:57 +00:00
parent 4b5fc5bc3c
commit 6e55c159de
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -9393,7 +9393,7 @@ void BltCharInvPanel()
ApplyEquipmentBonuses(pSoldier);
// Display camo value
swprintf( sString, L"%3d", max(0, min ((pSoldier->bCamo + pSoldier->wornCamo + pSoldier->urbanCamo+pSoldier->wornUrbanCamo+pSoldier->desertCamo+pSoldier->wornDesertCamo+pSoldier->snowCamo+pSoldier->wornSnowCamo ),100 )) );
swprintf( sString, L"%3d", max(0, min(max((pSoldier->bCamo + pSoldier->wornCamo), max((pSoldier->urbanCamo+pSoldier->wornUrbanCamo), max((pSoldier->desertCamo+pSoldier->wornDesertCamo), (pSoldier->snowCamo+pSoldier->wornSnowCamo)))),100)) );
FindFontRightCoordinates(MAP_CAMMO_X, MAP_CAMMO_Y, MAP_PERCENT_WIDTH, MAP_PERCENT_HEIGHT, sString, BLOCKFONT2, &usX, &usY);
mprintf( usX, usY, sString );
}
+1 -1
View File
@@ -2850,7 +2850,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
ApplyEquipmentBonuses(gpSMCurrentMerc);
// Display cammo value!
swprintf( sString, L"%3d", max(0, min( (gpSMCurrentMerc->bCamo + gpSMCurrentMerc->wornCamo+gpSMCurrentMerc->urbanCamo+gpSMCurrentMerc->wornUrbanCamo+gpSMCurrentMerc->desertCamo+gpSMCurrentMerc->wornDesertCamo+gpSMCurrentMerc->snowCamo+gpSMCurrentMerc->wornSnowCamo),100 )) );
swprintf( sString, L"%3d", max(0, min(max((gpSMCurrentMerc->bCamo + gpSMCurrentMerc->wornCamo), max((gpSMCurrentMerc->urbanCamo+gpSMCurrentMerc->wornUrbanCamo), max((gpSMCurrentMerc->desertCamo+gpSMCurrentMerc->wornDesertCamo), (gpSMCurrentMerc->snowCamo+gpSMCurrentMerc->wornSnowCamo)))),100)) );
FindFontRightCoordinates(SM_CAMMO_X, SM_CAMMO_Y ,SM_PERCENT_WIDTH ,SM_PERCENT_HEIGHT ,sString, BLOCKFONT2, &usX, &usY);
mprintf( usX, usY , sString );
+4 -4
View File
@@ -12511,7 +12511,7 @@ INT16 GetWornCamo( SOLDIERTYPE * pSoldier )
ttl += GetCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
}
return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
}
INT16 GetWornUrbanCamo( SOLDIERTYPE * pSoldier )
{
@@ -12560,7 +12560,7 @@ INT16 GetWornUrbanCamo( SOLDIERTYPE * pSoldier )
ttl += GetUrbanCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
}
return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
}
INT16 GetWornDesertCamo( SOLDIERTYPE * pSoldier )
{
@@ -12608,7 +12608,7 @@ INT16 GetWornDesertCamo( SOLDIERTYPE * pSoldier )
if (pSoldier->inv[GUNSLINGPOCKPOS].exists() == true && Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].usItemClass & IC_WEAPON)
ttl += GetDesertCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
}
return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
}
INT16 GetWornSnowCamo( SOLDIERTYPE * pSoldier )
{
@@ -12656,7 +12656,7 @@ INT16 GetWornSnowCamo( SOLDIERTYPE * pSoldier )
if (pSoldier->inv[GUNSLINGPOCKPOS].exists() == true && Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].usItemClass & IC_WEAPON)
ttl += GetSnowCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
}
return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
}
void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier)