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Changed camo display - now only the highest value is displayed in the camo box instead of a sum of all different types of camo. This also fixes the problem that a laser could drown our camo value because of different types of penalties.
Also camo can no longer take a negative value. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7789 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -9393,7 +9393,7 @@ void BltCharInvPanel()
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ApplyEquipmentBonuses(pSoldier);
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ApplyEquipmentBonuses(pSoldier);
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// Display camo value
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// Display camo value
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swprintf( sString, L"%3d", max(0, min ((pSoldier->bCamo + pSoldier->wornCamo + pSoldier->urbanCamo+pSoldier->wornUrbanCamo+pSoldier->desertCamo+pSoldier->wornDesertCamo+pSoldier->snowCamo+pSoldier->wornSnowCamo ),100 )) );
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swprintf( sString, L"%3d", max(0, min(max((pSoldier->bCamo + pSoldier->wornCamo), max((pSoldier->urbanCamo+pSoldier->wornUrbanCamo), max((pSoldier->desertCamo+pSoldier->wornDesertCamo), (pSoldier->snowCamo+pSoldier->wornSnowCamo)))),100)) );
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FindFontRightCoordinates(MAP_CAMMO_X, MAP_CAMMO_Y, MAP_PERCENT_WIDTH, MAP_PERCENT_HEIGHT, sString, BLOCKFONT2, &usX, &usY);
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FindFontRightCoordinates(MAP_CAMMO_X, MAP_CAMMO_Y, MAP_PERCENT_WIDTH, MAP_PERCENT_HEIGHT, sString, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, sString );
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mprintf( usX, usY, sString );
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}
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}
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@@ -2850,7 +2850,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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ApplyEquipmentBonuses(gpSMCurrentMerc);
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ApplyEquipmentBonuses(gpSMCurrentMerc);
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// Display cammo value!
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// Display cammo value!
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swprintf( sString, L"%3d", max(0, min( (gpSMCurrentMerc->bCamo + gpSMCurrentMerc->wornCamo+gpSMCurrentMerc->urbanCamo+gpSMCurrentMerc->wornUrbanCamo+gpSMCurrentMerc->desertCamo+gpSMCurrentMerc->wornDesertCamo+gpSMCurrentMerc->snowCamo+gpSMCurrentMerc->wornSnowCamo),100 )) );
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swprintf( sString, L"%3d", max(0, min(max((gpSMCurrentMerc->bCamo + gpSMCurrentMerc->wornCamo), max((gpSMCurrentMerc->urbanCamo+gpSMCurrentMerc->wornUrbanCamo), max((gpSMCurrentMerc->desertCamo+gpSMCurrentMerc->wornDesertCamo), (gpSMCurrentMerc->snowCamo+gpSMCurrentMerc->wornSnowCamo)))),100)) );
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FindFontRightCoordinates(SM_CAMMO_X, SM_CAMMO_Y ,SM_PERCENT_WIDTH ,SM_PERCENT_HEIGHT ,sString, BLOCKFONT2, &usX, &usY);
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FindFontRightCoordinates(SM_CAMMO_X, SM_CAMMO_Y ,SM_PERCENT_WIDTH ,SM_PERCENT_HEIGHT ,sString, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY , sString );
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mprintf( usX, usY , sString );
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+4
-4
@@ -12511,7 +12511,7 @@ INT16 GetWornCamo( SOLDIERTYPE * pSoldier )
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ttl += GetCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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ttl += GetCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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}
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}
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return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
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return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
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}
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}
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INT16 GetWornUrbanCamo( SOLDIERTYPE * pSoldier )
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INT16 GetWornUrbanCamo( SOLDIERTYPE * pSoldier )
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{
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{
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@@ -12560,7 +12560,7 @@ INT16 GetWornUrbanCamo( SOLDIERTYPE * pSoldier )
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ttl += GetUrbanCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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ttl += GetUrbanCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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}
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}
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return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
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return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
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}
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}
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INT16 GetWornDesertCamo( SOLDIERTYPE * pSoldier )
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INT16 GetWornDesertCamo( SOLDIERTYPE * pSoldier )
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{
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{
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@@ -12608,7 +12608,7 @@ INT16 GetWornDesertCamo( SOLDIERTYPE * pSoldier )
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if (pSoldier->inv[GUNSLINGPOCKPOS].exists() == true && Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].usItemClass & IC_WEAPON)
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if (pSoldier->inv[GUNSLINGPOCKPOS].exists() == true && Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].usItemClass & IC_WEAPON)
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ttl += GetDesertCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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ttl += GetDesertCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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}
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}
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return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
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return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
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}
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}
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INT16 GetWornSnowCamo( SOLDIERTYPE * pSoldier )
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INT16 GetWornSnowCamo( SOLDIERTYPE * pSoldier )
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{
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{
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@@ -12656,7 +12656,7 @@ INT16 GetWornSnowCamo( SOLDIERTYPE * pSoldier )
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if (pSoldier->inv[GUNSLINGPOCKPOS].exists() == true && Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].usItemClass & IC_WEAPON)
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if (pSoldier->inv[GUNSLINGPOCKPOS].exists() == true && Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].usItemClass & IC_WEAPON)
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ttl += GetSnowCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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ttl += GetSnowCamoBonus(&pSoldier->inv[GUNSLINGPOCKPOS]);
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}
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}
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return __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) );
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return __max(0, __min( ttl, ( 100 - gGameExternalOptions.bCamoKitArea ) ) );
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}
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}
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void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier)
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void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier)
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