Got Editor Working Again... YAY!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AcyForsythe
2006-09-29 21:08:22 +00:00
parent 43942dea96
commit 6e966e7714
8 changed files with 85 additions and 58 deletions
+3 -1
View File
@@ -142,6 +142,7 @@ BOOLEAN gfRenderGrid;
//layer. When clear, the entire map is shown in full color.
BOOLEAN gfRenderProgress;
//When set, only the map section is rerendered.
extern BOOLEAN gfRenderMap; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//Set whenever the ctrl key is held down. This is used in conjunction with gfFileIO to determine whether the
//selected sector is to be saved instead of loaded when clear.
@@ -201,12 +202,13 @@ INT16 gsSectorX, gsSectorY;
//The layer of the sector that is currently loaded in memory.
INT32 gsSectorLayer;
//The sector coordinates of the mouse position (yellow)
extern INT16 gsHiSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
extern INT16 gsHiSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//The sector coordinates of the selected sector (red)
extern INT16 gsSelSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
extern INT16 gsSelSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//Used to determine how long the F5 key has been held down for to determine whether or not the
//summary is going to be persistant or not.
UINT32 giInitTimer;