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Got Editor Working Again... YAY!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -142,6 +142,7 @@ BOOLEAN gfRenderGrid;
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//layer. When clear, the entire map is shown in full color.
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BOOLEAN gfRenderProgress;
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//When set, only the map section is rerendered.
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extern BOOLEAN gfRenderMap; // symbol already declared globally in AI Viewer.cpp (jonathanl)
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//Set whenever the ctrl key is held down. This is used in conjunction with gfFileIO to determine whether the
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//selected sector is to be saved instead of loaded when clear.
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@@ -201,12 +202,13 @@ INT16 gsSectorX, gsSectorY;
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//The layer of the sector that is currently loaded in memory.
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INT32 gsSectorLayer;
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//The sector coordinates of the mouse position (yellow)
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extern INT16 gsHiSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
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extern INT16 gsHiSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
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//The sector coordinates of the selected sector (red)
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extern INT16 gsSelSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
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extern INT16 gsSelSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
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//Used to determine how long the F5 key has been held down for to determine whether or not the
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//summary is going to be persistant or not.
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UINT32 giInitTimer;
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