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New modifiers for enemy item quality in Ja2_Options.ini:
ADMIN_EQUIPMENT_QUALITY_MODIFIER = 0 REGULAR_EQUIPMENT_QUALITY_MODIFIER = 0 ELITE_EQUIPMENT_QUALITY_MODIFIER = 0 These modifiers work just like the existing ones for militia. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+6
-1
@@ -1040,7 +1040,12 @@ void LoadGameExternalOptions()
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gGameExternalOptions.sEnemyRegularCtHBonusPercent = iniReader.ReadInteger("Tactical Difficulty Settings", "REGULAR_CTH_BONUS_PERCENT", 0, -100, 500);
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gGameExternalOptions.sEnemyEliteCtHBonusPercent = iniReader.ReadInteger("Tactical Difficulty Settings", "ELITE_CTH_BONUS_PERCENT", 10, -100, 500);
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// Damage the enemz suffer is reduced by this percentage - applies during tactical combat only
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// Enemy equipment quality modifiers
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gGameExternalOptions.sEnemyAdminEquipmentQualityModifier = iniReader.ReadInteger("Tactical Difficulty Settings", "ADMIN_EQUIPMENT_QUALITY_MODIFIER", 0, -5, 10);
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gGameExternalOptions.sEnemyRegularEquipmentQualityModifier = iniReader.ReadInteger("Tactical Difficulty Settings", "REGULAR_EQUIPMENT_QUALITY_MODIFIER", 0, -5, 10);
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gGameExternalOptions.sEnemyEliteEquipmentQualityModifier = iniReader.ReadInteger("Tactical Difficulty Settings", "ELITE_EQUIPMENT_QUALITY_MODIFIER", 0, -5, 10);
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// Damage the enemy suffer is reduced by this percentage - applies during tactical combat only
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gGameExternalOptions.sEnemyAdminDamageResistance = iniReader.ReadInteger("Tactical Difficulty Settings", "ADMIN_DAMAGE_RESISTANCE", 0, -50, 95);
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gGameExternalOptions.sEnemyRegularDamageResistance = iniReader.ReadInteger("Tactical Difficulty Settings", "REGULAR_DAMAGE_RESISTANCE", 0, -50, 95);
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gGameExternalOptions.sEnemyEliteDamageResistance = iniReader.ReadInteger("Tactical Difficulty Settings", "ELITE_DAMAGE_RESISTANCE", 0, -50, 95);
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@@ -329,6 +329,10 @@ typedef struct
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INT16 sEnemyRegularCtHBonusPercent;
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INT16 sEnemyEliteCtHBonusPercent;
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INT8 sEnemyAdminEquipmentQualityModifier;
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INT8 sEnemyRegularEquipmentQualityModifier;
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INT8 sEnemyEliteEquipmentQualityModifier;
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INT8 sEnemyAdminDamageResistance;
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INT8 sEnemyRegularDamageResistance;
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INT8 sEnemyEliteDamageResistance;
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@@ -343,6 +343,10 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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//else
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bRating = BAD_ADMINISTRATOR_EQUIPMENT_RATING + bEquipmentModifier;
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// Equipment quality modifier
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if ( gGameExternalOptions.sEnemyAdminEquipmentQualityModifier != 0 )
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bRating += gGameExternalOptions.sEnemyAdminEquipmentQualityModifier;
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bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );
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bWeaponClass = bRating;
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@@ -438,6 +442,11 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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// bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_ARMY );
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//else
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bRating = BAD_ARMY_EQUIPMENT_RATING + bEquipmentModifier;
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// Equipment quality modifier
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if ( gGameExternalOptions.sEnemyRegularEquipmentQualityModifier != 0 )
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bRating += gGameExternalOptions.sEnemyRegularEquipmentQualityModifier;
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bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );
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bWeaponClass = bRating;
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@@ -662,6 +671,11 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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// bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_ELITE );
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//else
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bRating = BAD_ELITE_EQUIPMENT_RATING + bEquipmentModifier;
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// Equipment quality modifier
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if ( gGameExternalOptions.sEnemyEliteEquipmentQualityModifier != 0 )
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bRating += gGameExternalOptions.sEnemyEliteEquipmentQualityModifier;
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bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );
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bWeaponClass = bRating;
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