Driveable vehicle update (by anv)

- Vehicles can now exit sector in tactical screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-05-19 18:49:20 +00:00
parent 0fd5f010b8
commit 6f253e7e49
3 changed files with 40 additions and 7 deletions
+16 -2
View File
@@ -181,6 +181,17 @@ BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData )//
gExitDialog.fAllMove = TRUE;
}
// anv: vehicle always move with all passengers inside
if( MercPtrs[gusSelectedSoldier]->bAssignment == VEHICLE )
{
gExitDialog.fSingleMoveDisabled = TRUE;
gExitDialog.fSingleMoveOn = FALSE;
gExitDialog.fSingleMove = FALSE;
gExitDialog.fAllMoveDisabled = FALSE;
gExitDialog.fAllMoveOn = TRUE;
gExitDialog.fAllMove = TRUE;
}
if ( gTacticalStatus.uiFlags & INCOMBAT )
{
INT32 i, cnt = 0;
@@ -224,11 +235,14 @@ BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData )//
if( !pSoldier->flags.fBetweenSectors &&
pSoldier->sSectorX == gWorldSectorX && pSoldier->sSectorY == gWorldSectorY && pSoldier->bSectorZ == gbWorldSectorZ &&
pSoldier->stats.bLife >= OKLIFE &&
pSoldier->bAssignment != MercPtrs[ gusSelectedSoldier ]->bAssignment &&
pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD )
( pSoldier->bAssignment != MercPtrs[ gusSelectedSoldier ]->bAssignment ||
( pSoldier->bAssignment == VEHICLE && pSoldier->iVehicleId != MercPtrs[ gusSelectedSoldier ]->iVehicleId ) ) &&
pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD
&& !(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) )
{ //KM: We need to determine if there are more than one squad (meaning other concious mercs in a different squad or assignment)
// These conditions were done to the best of my knowledge, so if there are other situations that require modification,
// then feel free to do so.
// anv: added skipping vehicles and checking if soldiers on the same assignment aren't just in two different vehicles
gExitDialog.fMultipleSquadsInSector = TRUE;
break;
}