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new exe (478):
-updated XML-Drop files -added militia drop rate to XML-Drop files -added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -8,144 +8,174 @@ Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
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- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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- 100 -> Item will always be dropped, if the enemy has this item in the inventory
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ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the militia has this item in the inventory
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-->
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<AMMODROPLIST>
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<uiType>0</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<uiType>1</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<uiType>2</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<uiType>3</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<uiType>4</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<uiType>5</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>6</uiIndex>
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<uiType>6</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>7</uiIndex>
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<uiType>7</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>8</uiIndex>
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<uiType>8</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>9</uiIndex>
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<uiType>9</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>10</uiIndex>
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<uiType>10</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>11</uiIndex>
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<uiType>11</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>12</uiIndex>
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<uiType>12</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>13</uiIndex>
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<uiType>13</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>14</uiIndex>
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<uiType>14</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>15</uiIndex>
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<uiType>15</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>16</uiIndex>
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<uiType>16</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>17</uiIndex>
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<uiType>17</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>18</uiIndex>
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<uiType>18</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>19</uiIndex>
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<uiType>19</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>20</uiIndex>
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<uiType>20</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>21</uiIndex>
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<uiType>21</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>22</uiIndex>
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<uiType>22</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>23</uiIndex>
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<uiType>23</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>24</uiIndex>
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<uiType>24</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>25</uiIndex>
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<uiType>25</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>26</uiIndex>
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<uiType>26</uiType>
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<ubDropRate>50</ubDropRate>
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<ubEnemyDropRate>50</ubEnemyDropRate>
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<ubMilitiaDropRate>5</ubMilitiaDropRate>
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</DROPITEM>
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</AMMODROPLIST>
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@@ -7,45 +7,60 @@ Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the armour class pointing to <ubArmourClass> in Armours.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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- 100 -> Item will always be dropped, if the enemy has this item in the inventory
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ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the militia has this item in the inventory
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-->
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<ARMOURDROPLIST>
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<!-- ARMOURCLASS_HELMET -->
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<!-- Helmets -->
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<ubArmourClass>0</ubArmourClass>
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<ubDropRate>15</ubDropRate>
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<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_VEST -->
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<!-- Vests -->
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<ubArmourClass>1</ubArmourClass>
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<ubDropRate>15</ubDropRate>
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<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_LEGGINGS -->
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<!-- Leggings -->
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<ubArmourClass>2</ubArmourClass>
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<ubDropRate>15</ubDropRate>
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<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_PLATE -->
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<!-- Plates -->
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<ubArmourClass>3</ubArmourClass>
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<ubDropRate>15</ubDropRate>
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<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_MONST -->
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<!-- Monsters -->
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<ubArmourClass>4</ubArmourClass>
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<ubDropRate>15</ubDropRate>
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<ubEnemyDropRate>0</ubEnemyDropRate>
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<ubMilitiaDropRate>0</ubMilitiaDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_VEHICLE -->
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<!-- Vehicles -->
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<ubArmourClass>5</ubArmourClass>
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<ubDropRate>15</ubDropRate>
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<ubEnemyDropRate>0</ubEnemyDropRate>
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<ubMilitiaDropRate>0</ubMilitiaDropRate>
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</DROPITEM>
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</ARMOURDROPLIST>
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@@ -7,69 +7,92 @@ Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the explosive type pointing to <ubType> in Explosives.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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- 100 -> Item will always be dropped, if the enemy has this item in the inventory
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ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the militia has this item in the inventory
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-->
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<EXPLOSIVEDROPLIST>
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<!-- EXPLOSV_NORMAL -->
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<!-- Normal -->
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<ubType>0</ubType>
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<ubDropRate>25</ubDropRate>
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<ubEnemyDropRate>25</ubEnemyDropRate>
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<ubMilitiaDropRate>3</ubMilitiaDropRate>
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</DROPITEM>
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<!-- EXPLOSV_STUN -->
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<!-- Stun -->
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<ubType>1</ubType>
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<ubDropRate>25</ubDropRate>
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<ubEnemyDropRate>25</ubEnemyDropRate>
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<ubMilitiaDropRate>3</ubMilitiaDropRate>
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</DROPITEM>
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<!-- EXPLOSV_TEARGAS -->
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<!-- Tear gas -->
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<ubType>2</ubType>
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<ubDropRate>25</ubDropRate>
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<ubEnemyDropRate>25</ubEnemyDropRate>
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<ubMilitiaDropRate>3</ubMilitiaDropRate>
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</DROPITEM>
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<!-- EXPLOSV_MUSTGAS -->
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<!-- Mustard gas -->
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<ubType>3</ubType>
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<ubDropRate>25</ubDropRate>
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<ubEnemyDropRate>25</ubEnemyDropRate>
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<ubMilitiaDropRate>3</ubMilitiaDropRate>
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</DROPITEM>
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<!-- EXPLOSV_FLARE -->
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<!-- Flare -->
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<ubType>4</ubType>
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||||
<ubDropRate>25</ubDropRate>
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<ubEnemyDropRate>25</ubEnemyDropRate>
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<ubMilitiaDropRate>3</ubMilitiaDropRate>
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</DROPITEM>
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<!-- EXPLOSV_NOISE -->
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<!-- Noise -->
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<ubType>5</ubType>
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||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
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<ubMilitiaDropRate>3</ubMilitiaDropRate>
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||||
</DROPITEM>
|
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<!-- EXPLOSV_SMOKE -->
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<!-- Smoke -->
|
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<DROPITEM>
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<uiIndex>6</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
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||||
</DROPITEM>
|
||||
<!-- EXPLOSV_CREATUREGAS -->
|
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<!-- Creature gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_BURNABLEGAS -->
|
||||
<!-- Burnable gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubType>8</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLASHBANG -->
|
||||
<!-- Flashbangs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubType>9</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</EXPLOSIVEDROPLIST>
|
||||
@@ -7,51 +7,116 @@ Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the misc item class pointing to <usItemClass> in Items.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<MISCDROPLIST>
|
||||
<!-- IC_MEDKIT -->
|
||||
<!-- IC_BLADE -->
|
||||
<!-- Knives -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>4</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KIT -->
|
||||
<!-- IC_THROWING_KNIFE -->
|
||||
<!-- Throwing knives -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>8</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_APPLIABLE -->
|
||||
<!-- IC_LAUNCHER -->
|
||||
<!-- Mortars, Grenade launchers, Talons, ... -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItemClass>16384</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_FACE -->
|
||||
<!-- IC_TENTACLES -->
|
||||
<!-- Queen tentacles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>32</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KEY -->
|
||||
<!-- IC_THROWN -->
|
||||
<!-- Rocks -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>64</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MISC -->
|
||||
<!-- IC_PUNCH -->
|
||||
<!-- Brass knuckles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>128</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_Money -->
|
||||
<!-- IC_MEDKIT -->
|
||||
<!-- Medikits -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KIT -->
|
||||
<!-- Other kits -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_APPLIABLE -->
|
||||
<!-- Unused -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItemClass>16384</usItemClass>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_FACE -->
|
||||
<!-- Gas masks, googles, ... -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KEY -->
|
||||
<!-- Keys -->
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MISC -->
|
||||
<!-- Most attachments -->
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_Money -->
|
||||
<!-- Money -->
|
||||
<DROPITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<usItemClass>536870912</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</MISCDROPLIST>
|
||||
@@ -7,63 +7,84 @@ Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<WEAPONDROPLIST>
|
||||
<!-- NOT_GUN -->
|
||||
<!-- Laws -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubWeaponType>0</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_PISTOL -->
|
||||
<!-- Pistols -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubWeaponType>1</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_M_PISTOL -->
|
||||
<!-- Machine pistols -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubWeaponType>2</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SMG -->
|
||||
<!-- SMGs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubWeaponType>3</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_RIFLE -->
|
||||
<!-- Rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SN_RIFLE -->
|
||||
<!-- Sniper rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_AS_RIFLE -->
|
||||
<!-- Assault rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_LMG -->
|
||||
<!-- LMGs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubWeaponType>7</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SHOTGUN -->
|
||||
<!-- Shotguns -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</WEAPONDROPLIST>
|
||||
@@ -8,74 +8,90 @@ Attribute Field Reference:
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
|
||||
- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<AMMODROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<uiType>0</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<uiType>1</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<uiType>2</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<uiType>3</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<uiType>4</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<uiType>5</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<uiType>6</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<uiType>7</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<uiType>8</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<uiType>9</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<uiType>10</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<uiType>11</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<uiType>12</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>5</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</AMMODROPLIST>
|
||||
@@ -7,45 +7,60 @@ Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the armour class pointing to <ubArmourClass> in Armours.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<ARMOURDROPLIST>
|
||||
<!-- ARMOURCLASS_HELMET -->
|
||||
<!-- Helmets -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_VEST -->
|
||||
<!-- Vests -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_LEGGINGS -->
|
||||
<!-- Leggings -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_PLATE -->
|
||||
<!-- Plates -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_MONST -->
|
||||
<!-- Monsters -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_VEHICLE -->
|
||||
<!-- Vehicles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubArmourClass>5</ubArmourClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</ARMOURDROPLIST>
|
||||
@@ -7,69 +7,92 @@ Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the explosive type pointing to <ubType> in Explosives.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<EXPLOSIVEDROPLIST>
|
||||
<!-- EXPLOSV_NORMAL -->
|
||||
<!-- Normal -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_STUN -->
|
||||
<!-- Stun -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubType>1</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_TEARGAS -->
|
||||
<!-- Tear gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_MUSTGAS -->
|
||||
<!-- Mustard gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubType>3</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLARE -->
|
||||
<!-- Flare -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubType>4</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_NOISE -->
|
||||
<!-- Noise -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubType>5</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_SMOKE -->
|
||||
<!-- Smoke -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_CREATUREGAS -->
|
||||
<!-- Creature gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_BURNABLEGAS -->
|
||||
<!-- Burnable gas -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubType>8</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLASHBANG -->
|
||||
<!-- Flashbangs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubType>9</ubType>
|
||||
<ubDropRate>25</ubDropRate>
|
||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</EXPLOSIVEDROPLIST>
|
||||
@@ -7,51 +7,116 @@ Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the misc item class pointing to <usItemClass> in Items.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<MISCDROPLIST>
|
||||
<!-- IC_MEDKIT -->
|
||||
<!-- IC_BLADE -->
|
||||
<!-- Knives -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>4</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KIT -->
|
||||
<!-- IC_THROWING_KNIFE -->
|
||||
<!-- Throwing knives -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>8</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_APPLIABLE -->
|
||||
<!-- IC_LAUNCHER -->
|
||||
<!-- Mortars, Grenade launchers, Talons, ... -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItemClass>16384</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_FACE -->
|
||||
<!-- IC_TENTACLES -->
|
||||
<!-- Queen tentacles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>32</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KEY -->
|
||||
<!-- IC_THROWN -->
|
||||
<!-- Rocks -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>64</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MISC -->
|
||||
<!-- IC_PUNCH -->
|
||||
<!-- Brass knuckles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<usItemClass>128</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_Money -->
|
||||
<!-- IC_MEDKIT -->
|
||||
<!-- Medikits -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KIT -->
|
||||
<!-- Other kits -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_APPLIABLE -->
|
||||
<!-- Unused -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItemClass>16384</usItemClass>
|
||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_FACE -->
|
||||
<!-- Gas masks, googles, ... -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KEY -->
|
||||
<!-- Keys -->
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MISC -->
|
||||
<!-- Most attachments -->
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_Money -->
|
||||
<!-- Money -->
|
||||
<DROPITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<usItemClass>536870912</usItemClass>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</MISCDROPLIST>
|
||||
@@ -7,63 +7,84 @@ Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
||||
-->
|
||||
<WEAPONDROPLIST>
|
||||
<!-- NOT_GUN -->
|
||||
<!-- Laws -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubWeaponType>0</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_PISTOL -->
|
||||
<!-- Pistols -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubWeaponType>1</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_M_PISTOL -->
|
||||
<!-- Machine pistols -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubWeaponType>2</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SMG -->
|
||||
<!-- SMGs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubWeaponType>3</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_RIFLE -->
|
||||
<!-- Rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SN_RIFLE -->
|
||||
<!-- Sniper rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_AS_RIFLE -->
|
||||
<!-- Assault rifles -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_LMG -->
|
||||
<!-- LMGs -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubWeaponType>7</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SHOTGUN -->
|
||||
<!-- Shotguns -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubDropRate>15</ubDropRate>
|
||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||
</DROPITEM>
|
||||
</WEAPONDROPLIST>
|
||||
Reference in New Issue
Block a user