new exe (478):

-updated XML-Drop files
-added militia drop rate to XML-Drop files
-added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml) 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2006-08-26 12:26:07 +00:00
parent 15b39dfe6d
commit 6f6c4d746c
10 changed files with 444 additions and 150 deletions
+59 -29
View File
@@ -8,144 +8,174 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<AMMODROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<uiType>0</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<uiType>1</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<uiType>2</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<uiType>3</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<uiType>4</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<uiType>5</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<uiType>6</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<uiType>7</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<uiType>8</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>9</uiIndex>
<uiType>9</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>10</uiIndex>
<uiType>10</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>11</uiIndex>
<uiType>11</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>12</uiIndex>
<uiType>12</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>13</uiIndex>
<uiType>13</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>14</uiIndex>
<uiType>14</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>15</uiIndex>
<uiType>15</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>16</uiIndex>
<uiType>16</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>17</uiIndex>
<uiType>17</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>18</uiIndex>
<uiType>18</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>19</uiIndex>
<uiType>19</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>20</uiIndex>
<uiType>20</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>21</uiIndex>
<uiType>21</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>22</uiIndex>
<uiType>22</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>23</uiIndex>
<uiType>23</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>24</uiIndex>
<uiType>24</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>25</uiIndex>
<uiType>25</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>26</uiIndex>
<uiType>26</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
</AMMODROPLIST>
@@ -7,45 +7,60 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the armour class pointing to <ubArmourClass> in Armours.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<ARMOURDROPLIST>
<!-- ARMOURCLASS_HELMET -->
<!-- Helmets -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_VEST -->
<!-- Vests -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_LEGGINGS -->
<!-- Leggings -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_PLATE -->
<!-- Plates -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubArmourClass>3</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_MONST -->
<!-- Monsters -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_VEHICLE -->
<!-- Vehicles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubArmourClass>5</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
</ARMOURDROPLIST>
@@ -7,69 +7,92 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the explosive type pointing to <ubType> in Explosives.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<EXPLOSIVEDROPLIST>
<!-- EXPLOSV_NORMAL -->
<!-- Normal -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubType>0</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_STUN -->
<!-- Stun -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubType>1</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_TEARGAS -->
<!-- Tear gas -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubType>2</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_MUSTGAS -->
<!-- Mustard gas -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubType>3</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLARE -->
<!-- Flare -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubType>4</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_NOISE -->
<!-- Noise -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubType>5</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_SMOKE -->
<!-- Smoke -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubType>6</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_CREATUREGAS -->
<!-- Creature gas -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubType>7</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_BURNABLEGAS -->
<!-- Burnable gas -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubType>8</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLASHBANG -->
<!-- Flashbangs -->
<DROPITEM>
<uiIndex>9</uiIndex>
<ubType>9</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
</EXPLOSIVEDROPLIST>
+87 -22
View File
@@ -7,51 +7,116 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the misc item class pointing to <usItemClass> in Items.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<MISCDROPLIST>
<!-- IC_MEDKIT -->
<!-- IC_BLADE -->
<!-- Knives -->
<DROPITEM>
<uiIndex>0</uiIndex>
<usItemClass>4096</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>4</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KIT -->
<!-- IC_THROWING_KNIFE -->
<!-- Throwing knives -->
<DROPITEM>
<uiIndex>1</uiIndex>
<usItemClass>8192</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>8</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_APPLIABLE -->
<!-- IC_LAUNCHER -->
<!-- Mortars, Grenade launchers, Talons, ... -->
<DROPITEM>
<uiIndex>2</uiIndex>
<usItemClass>16384</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>16</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_FACE -->
<!-- IC_TENTACLES -->
<!-- Queen tentacles -->
<DROPITEM>
<uiIndex>3</uiIndex>
<usItemClass>32768</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>32</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KEY -->
<!-- IC_THROWN -->
<!-- Rocks -->
<DROPITEM>
<uiIndex>4</uiIndex>
<usItemClass>65536</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>64</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_MISC -->
<!-- IC_PUNCH -->
<!-- Brass knuckles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<usItemClass>268435456</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>128</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_Money -->
<!-- IC_MEDKIT -->
<!-- Medikits -->
<DROPITEM>
<uiIndex>6</uiIndex>
<usItemClass>4096</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KIT -->
<!-- Other kits -->
<DROPITEM>
<uiIndex>7</uiIndex>
<usItemClass>8192</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_APPLIABLE -->
<!-- Unused -->
<DROPITEM>
<uiIndex>8</uiIndex>
<usItemClass>16384</usItemClass>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_FACE -->
<!-- Gas masks, googles, ... -->
<DROPITEM>
<uiIndex>9</uiIndex>
<usItemClass>32768</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KEY -->
<!-- Keys -->
<DROPITEM>
<uiIndex>10</uiIndex>
<usItemClass>65536</usItemClass>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_MISC -->
<!-- Most attachments -->
<DROPITEM>
<uiIndex>11</uiIndex>
<usItemClass>268435456</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_Money -->
<!-- Money -->
<DROPITEM>
<uiIndex>12</uiIndex>
<usItemClass>536870912</usItemClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</MISCDROPLIST>
@@ -7,63 +7,84 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<WEAPONDROPLIST>
<!-- NOT_GUN -->
<!-- Laws -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubWeaponType>0</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_PISTOL -->
<!-- Pistols -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubWeaponType>1</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_M_PISTOL -->
<!-- Machine pistols -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubWeaponType>2</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SMG -->
<!-- SMGs -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubWeaponType>3</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_RIFLE -->
<!-- Rifles -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubWeaponType>4</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SN_RIFLE -->
<!-- Sniper rifles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubWeaponType>5</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_AS_RIFLE -->
<!-- Assault rifles -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubWeaponType>6</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_LMG -->
<!-- LMGs -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubWeaponType>7</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SHOTGUN -->
<!-- Shotguns -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubWeaponType>8</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</WEAPONDROPLIST>
+31 -15
View File
@@ -8,74 +8,90 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<AMMODROPLIST>
<DROPITEM>
<uiIndex>0</uiIndex>
<uiType>0</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>1</uiIndex>
<uiType>1</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>2</uiIndex>
<uiType>2</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>3</uiIndex>
<uiType>3</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>4</uiIndex>
<uiType>4</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>5</uiIndex>
<uiType>5</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>6</uiIndex>
<uiType>6</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>7</uiIndex>
<uiType>7</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>8</uiIndex>
<uiType>8</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>9</uiIndex>
<uiType>9</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>10</uiIndex>
<uiType>10</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>11</uiIndex>
<uiType>11</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
<DROPITEM>
<uiIndex>12</uiIndex>
<uiType>12</uiType>
<ubDropRate>50</ubDropRate>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>5</ubMilitiaDropRate>
</DROPITEM>
</AMMODROPLIST>
+23 -8
View File
@@ -7,45 +7,60 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the armour class pointing to <ubArmourClass> in Armours.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<ARMOURDROPLIST>
<!-- ARMOURCLASS_HELMET -->
<!-- Helmets -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_VEST -->
<!-- Vests -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_LEGGINGS -->
<!-- Leggings -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_PLATE -->
<!-- Plates -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubArmourClass>3</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_MONST -->
<!-- Monsters -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubArmourClass>4</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- ARMOURCLASS_VEHICLE -->
<!-- Vehicles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubArmourClass>5</ubArmourClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
</ARMOURDROPLIST>
+35 -12
View File
@@ -7,69 +7,92 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the explosive type pointing to <ubType> in Explosives.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<EXPLOSIVEDROPLIST>
<!-- EXPLOSV_NORMAL -->
<!-- Normal -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubType>0</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_STUN -->
<!-- Stun -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubType>1</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_TEARGAS -->
<!-- Tear gas -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubType>2</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_MUSTGAS -->
<!-- Mustard gas -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubType>3</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLARE -->
<!-- Flare -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubType>4</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_NOISE -->
<!-- Noise -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubType>5</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_SMOKE -->
<!-- Smoke -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubType>6</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_CREATUREGAS -->
<!-- Creature gas -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubType>7</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_BURNABLEGAS -->
<!-- Burnable gas -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubType>8</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLASHBANG -->
<!-- Flashbangs -->
<DROPITEM>
<uiIndex>9</uiIndex>
<ubType>9</ubType>
<ubDropRate>25</ubDropRate>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
</EXPLOSIVEDROPLIST>
+87 -22
View File
@@ -7,51 +7,116 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the misc item class pointing to <usItemClass> in Items.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<MISCDROPLIST>
<!-- IC_MEDKIT -->
<!-- IC_BLADE -->
<!-- Knives -->
<DROPITEM>
<uiIndex>0</uiIndex>
<usItemClass>4096</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>4</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KIT -->
<!-- IC_THROWING_KNIFE -->
<!-- Throwing knives -->
<DROPITEM>
<uiIndex>1</uiIndex>
<usItemClass>8192</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>8</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_APPLIABLE -->
<!-- IC_LAUNCHER -->
<!-- Mortars, Grenade launchers, Talons, ... -->
<DROPITEM>
<uiIndex>2</uiIndex>
<usItemClass>16384</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>16</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_FACE -->
<!-- IC_TENTACLES -->
<!-- Queen tentacles -->
<DROPITEM>
<uiIndex>3</uiIndex>
<usItemClass>32768</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>32</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KEY -->
<!-- IC_THROWN -->
<!-- Rocks -->
<DROPITEM>
<uiIndex>4</uiIndex>
<usItemClass>65536</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>64</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_MISC -->
<!-- IC_PUNCH -->
<!-- Brass knuckles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<usItemClass>268435456</usItemClass>
<ubDropRate>15</ubDropRate>
<usItemClass>128</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_Money -->
<!-- IC_MEDKIT -->
<!-- Medikits -->
<DROPITEM>
<uiIndex>6</uiIndex>
<usItemClass>4096</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KIT -->
<!-- Other kits -->
<DROPITEM>
<uiIndex>7</uiIndex>
<usItemClass>8192</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_APPLIABLE -->
<!-- Unused -->
<DROPITEM>
<uiIndex>8</uiIndex>
<usItemClass>16384</usItemClass>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_FACE -->
<!-- Gas masks, googles, ... -->
<DROPITEM>
<uiIndex>9</uiIndex>
<usItemClass>32768</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_KEY -->
<!-- Keys -->
<DROPITEM>
<uiIndex>10</uiIndex>
<usItemClass>65536</usItemClass>
<ubEnemyDropRate>50</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_MISC -->
<!-- Most attachments -->
<DROPITEM>
<uiIndex>11</uiIndex>
<usItemClass>268435456</usItemClass>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- IC_Money -->
<!-- Money -->
<DROPITEM>
<uiIndex>12</uiIndex>
<usItemClass>536870912</usItemClass>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</MISCDROPLIST>
+32 -11
View File
@@ -7,63 +7,84 @@ Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<WEAPONDROPLIST>
<!-- NOT_GUN -->
<!-- Laws -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubWeaponType>0</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_PISTOL -->
<!-- Pistols -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubWeaponType>1</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_M_PISTOL -->
<!-- Machine pistols -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubWeaponType>2</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SMG -->
<!-- SMGs -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubWeaponType>3</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_RIFLE -->
<!-- Rifles -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubWeaponType>4</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SN_RIFLE -->
<!-- Sniper rifles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubWeaponType>5</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_AS_RIFLE -->
<!-- Assault rifles -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubWeaponType>6</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_LMG -->
<!-- LMGs -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubWeaponType>7</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SHOTGUN -->
<!-- Shotguns -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubWeaponType>8</ubWeaponType>
<ubDropRate>15</ubDropRate>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</WEAPONDROPLIST>