mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
- New Item: Stun gun (#1626) needs batteries and does no damage but knocks out an enemy. Uses new item flag TASER (/1048576)
- New Item: Pepper Spray (#1627) blinds anyone for a few turns if hit in the face, ammo is (#1628), uses ammoflag AMMO_BLIND (2) - Fix: possible division by zero in ammotype description git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -7501,7 +7501,7 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
|
||||
sHeight = gItemDescGenRegions[ubNumLine][1].sBottom - sTop;
|
||||
|
||||
// Get final Penetration
|
||||
FLOAT fArmourImpactReduction = 1.0f / ((FLOAT) AmmoTypes[Magazine[ Item[ gpItemDescObject->usItem ].ubClassIndex].ubAmmoType].armourImpactReductionMultiplier / (FLOAT) AmmoTypes[Magazine[ Item[ gpItemDescObject->usItem ].ubClassIndex].ubAmmoType].armourImpactReductionDivisor);
|
||||
FLOAT fArmourImpactReduction = ((FLOAT) AmmoTypes[Magazine[ Item[ gpItemDescObject->usItem ].ubClassIndex].ubAmmoType].armourImpactReductionMultiplier / (FLOAT) AmmoTypes[Magazine[ Item[ gpItemDescObject->usItem ].ubClassIndex].ubAmmoType].armourImpactReductionDivisor);
|
||||
|
||||
// Get base Penetration
|
||||
FLOAT fFinalArmourImpactReduction = fArmourImpactReduction;
|
||||
|
||||
Reference in New Issue
Block a user