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- new function: militia can be ordered to pick up gear from sector in tactical, just like ordering them to drop it. does not work in combat for obvious reason.
- if militia stand in water and are ordered to drop their equipment, they will drop it on land. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4845,16 +4845,29 @@ void StartTacticalFunctionSelectionMessageBox( SOLDIERTYPE * pSoldier, INT32 sGr
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wcscpy( gzUserDefinedButton[0], TacticalStr[ FILL_CANTEEN_STR ] );
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wcscpy( gzUserDefinedButton[1], TacticalStr[ CLEAN_ONE_GUN_STR ] );
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wcscpy( gzUserDefinedButton[2], TacticalStr[ CLEAN_ALL_GUNS_STR ] );
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wcscpy( gzUserDefinedButton[3], TacticalStr[ TAKE_OFF_CLOTHES_STR ] );
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wcscpy( gzUserDefinedButton[4], TacticalStr[ MILITIA_DROP_EQ_STR ] );
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if ( gpTempSoldier->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER) )
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wcscpy( gzUserDefinedButton[3], TacticalStr[ TAKE_OFF_DISGUISE_STR ] );
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else
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wcscpy( gzUserDefinedButton[3], TacticalStr[ TAKE_OFF_CLOTHES_STR ] );
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if ( gGameExternalOptions.fMilitiaUseSectorInventory )
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{
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wcscpy( gzUserDefinedButton[4], TacticalStr[ MILITIA_DROP_EQ_STR ] );
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wcscpy( gzUserDefinedButton[5], TacticalStr[ MILITIA_PICK_UP_EQ_STR ] );
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}
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else
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{
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wcscpy( gzUserDefinedButton[4], TacticalStr[ UNUSED_STR ] );
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wcscpy( gzUserDefinedButton[5], TacticalStr[ UNUSED_STR ] );
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}
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// if disguised, allow testing our disguise
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if ( gpTempSoldier->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER) )
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wcscpy( gzUserDefinedButton[5], TacticalStr[ SPY_SELFTEST_STR ] );
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wcscpy( gzUserDefinedButton[6], TacticalStr[ SPY_SELFTEST_STR ] );
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else
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wcscpy( gzUserDefinedButton[5], TacticalStr[ UNUSED_STR ] );
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wcscpy( gzUserDefinedButton[6], TacticalStr[ UNUSED_STR ] );
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wcscpy( gzUserDefinedButton[6], TacticalStr[ UNUSED_STR ] );
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wcscpy( gzUserDefinedButton[7], TacticalStr[ UNUSED_STR ] );
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DoMessageBox( MSG_BOX_BASIC_MEDIUM_BUTTONS, TacticalStr[ FUNCTION_SELECTION_STR ], GAME_SCREEN, MSG_BOX_FLAG_GENERIC_EIGHT_BUTTONS, TacticalFunctionSelectionMessageBoxCallBack, NULL );
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}
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@@ -5029,9 +5042,15 @@ void TacticalFunctionSelectionMessageBoxCallBack( UINT8 ubExitValue )
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break;
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case 5:
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// militia drops all gear taken from sector inventory
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TeamDropAll( MILITIA_TEAM );
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if ( gGameExternalOptions.fMilitiaUseSectorInventory )
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TeamDropAll( MILITIA_TEAM );
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break;
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case 6:
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// militia takes gear from sector inventory
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if ( gGameExternalOptions.fMilitiaUseSectorInventory )
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TeamRestock( MILITIA_TEAM );
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break;
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case 7:
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// test our disguise
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if ( gpTempSoldier->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER) )
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gpTempSoldier->SpySelfTest();
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