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- new function: militia can be ordered to pick up gear from sector in tactical, just like ordering them to drop it. does not work in combat for obvious reason.
- if militia stand in water and are ordered to drop their equipment, they will drop it on land. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+8
-3
@@ -957,12 +957,20 @@ enum
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CLEAN_ONE_GUN_STR,
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CLEAN_ALL_GUNS_STR,
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TAKE_OFF_CLOTHES_STR,
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TAKE_OFF_DISGUISE_STR,
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MILITIA_DROP_EQ_STR,
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MILITIA_PICK_UP_EQ_STR,
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SPY_SELFTEST_STR,
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UNUSED_STR,
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CORPSE_SELECTION_STR,
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DECAPITATE_STR,
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GUT_STR,
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TAKE_CLOTHES_STR,
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TAKE_BODY_STR,
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WEAPON_CLEANING_STR,
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PRISONER_NO_PRISONS_STR,
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PRISONER_DECIDE_STR,
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PRISONER_LETGO_STR,
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@@ -970,9 +978,6 @@ enum
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PRISONER_DEMAND_SURRENDER_STR,
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PRISONER_OFFER_SURRENDER_STR,
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PRISONER_TALK_STR,
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MILITIA_DROP_EQ_STR,
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SPY_SELFTEST_STR,
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UNUSED_STR,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -2937,6 +2937,11 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"清理枪支污垢(佣兵)",
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L"清理所有枪支污垢(小队)",
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L"脱掉衣服",
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L"Lose disguise",
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L"民兵检查", //L"Militia inspection",
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L"Militia restock",
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L"测试伪装", //L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"你想要对尸体做什么?",
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@@ -2956,9 +2961,6 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"劝说敌人投降",
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L"劝降", //L"Offer surrender",
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L"交谈",
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L"民兵检查", //L"Militia inspection",
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L"测试伪装", //L"Test disguise",
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2929,12 +2929,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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// added by Flugente: selection of a function to call in tactical
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"What do you want to do with the body?",
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@@ -2948,15 +2953,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",//TODO.Translate
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L"Where do you want to send the prisoners?",
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Militia inspection",//TODO.Translate
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L"Test disguise", // TODO.Translate
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2937,6 +2937,11 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"What do you want to do with the body?",
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@@ -2956,9 +2961,6 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Militia inspection",
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L"Test disguise",
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2936,12 +2936,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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// added by Flugente: selection of a function to call in tactical
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"What do you want to do with the body?",
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@@ -2955,15 +2960,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",//TODO.Translate
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L"Where do you want to send the prisoners?",
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Militia inspection",//TODO.Translate
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L"Test disguise", // TODO.Translate
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2936,9 +2936,14 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical
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L"Was möchten Sie tun?",
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L"Feldflasche auffüllen",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Waffen reinigen (Merc)",
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L"Waffen reinigen (Team)",
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L"Kleidung ausziehen",
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L"Verkleidung loswerden",
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L"Miliz inspizieren",
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L"Miliz ausrüsten",
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L"Verkleidung testen",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"Was möchten Sie mit der Leiche tun?",
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@@ -2958,9 +2963,6 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Kapitulation fordern",
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L"Kapitulation anbieten",
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L"Sprechen",
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L"Miliz inspizieren",
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L"Verkleidung testen",
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2923,12 +2923,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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// added by Flugente: selection of a function to call in tactical
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"What do you want to do with the body?",
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@@ -2942,15 +2947,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",//TODO.Translate
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L"Where do you want to send the prisoners?",
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Militia inspection",//TODO.Translate
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L"Test disguise", // TODO.Translate
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2939,12 +2939,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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// added by Flugente: selection of a function to call in tactical
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"What do you want to do with the body?",
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@@ -2958,15 +2963,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",//TODO.Translate
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L"Where do you want to send the prisoners?",
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Militia inspection",//TODO.Translate
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L"Test disguise", // TODO.Translate
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2936,6 +2936,11 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Team)",
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L"Снять одежду",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"Что будем делать с телом?",
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@@ -2955,9 +2960,6 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Требовать сдаться",
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L"Предлоить сдаться",
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L"Переговоры",
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L"Militia inspection",//TODO.Translate
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L"Test disguise", // TODO.Translate
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2933,12 +2933,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical // TODO.Translate
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// added by Flugente: selection of a function to call in tactical
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L"What do you want to do?",
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L"Fill canteens",
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L"Clean guns (Merc)",//TODO.Translate
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L"Clean guns (Merc)",
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L"Clean guns (Team)",
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L"Take off clothes",
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L"Lose disguise",
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L"Militia inspection",
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L"Militia restock",
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L"Test disguise",
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L"unused",
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// added by Flugente: decide what to do with the corpses
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L"What do you want to do with the body?",
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@@ -2952,15 +2957,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",//TODO.Translate
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L"Where do you want to send the prisoners?",
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Talk",
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L"Militia inspection",//TODO.Translate
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L"Test disguise", // TODO.Translate
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L"unused",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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