- new function: militia can be ordered to pick up gear from sector in tactical, just like ordering them to drop it. does not work in combat for obvious reason.

- if militia stand in water and are ordered to drop their equipment, they will drop it on land.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-07-31 18:59:32 +00:00
parent 64f7d6e616
commit 71274fdf55
14 changed files with 152 additions and 61 deletions
+8 -6
View File
@@ -2929,12 +2929,17 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
// added by Flugente: selection of a function to call in tactical // TODO.Translate
// added by Flugente: selection of a function to call in tactical
L"What do you want to do?",
L"Fill canteens",
L"Clean guns (Merc)",//TODO.Translate
L"Clean guns (Merc)",
L"Clean guns (Team)",
L"Take off clothes",
L"Lose disguise",
L"Militia inspection",
L"Militia restock",
L"Test disguise",
L"unused",
// added by Flugente: decide what to do with the corpses
L"What do you want to do with the body?",
@@ -2948,15 +2953,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Where do you want to send the prisoners?",//TODO.Translate
L"Where do you want to send the prisoners?",
L"Let them go",
L"What do you want to do?",
L"Demand surrender",
L"Offer surrender",
L"Talk",
L"Militia inspection",//TODO.Translate
L"Test disguise", // TODO.Translate
L"unused",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.