Source v1.13 Mod High Resolution version from 2006-04-19

*********************************************************
*	2006/04/19					*
*	Madd_Mugsy					*
*	Developed in VS 2003				*
*********************************************************

- Restored the ?accurate? and ?inaccurate? strings that Rowa21 overwrote ;) 
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@28 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:55:16 +00:00
parent 1dc64849d3
commit 7286d2badd
11 changed files with 37 additions and 20 deletions
+1 -1
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@@ -28,7 +28,7 @@ INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
#endif
INT8 czVersionNumber[16] = { "Build 04.15.06" };
INT8 czVersionNumber[16] = { "Build 04.19.06" };
INT16 zTrackingNumber[16] = { L"Z" };
+5 -5
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@@ -33,14 +33,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Utils", "Utils\Utils.vcproj
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ja2", "JA2.vcproj", "{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}"
ProjectSection(ProjectDependencies) = postProject
{F10032C4-A6E5-44F7-A9BC-B76C46BA72D5} = {F10032C4-A6E5-44F7-A9BC-B76C46BA72D5}
{E0E16C88-C352-4C37-AC27-BFF3FDF18E82} = {E0E16C88-C352-4C37-AC27-BFF3FDF18E82}
{2124B612-013E-492D-911C-B5737D60EEDF} = {2124B612-013E-492D-911C-B5737D60EEDF}
{33CD085A-A03E-4D2C-970A-D69CD5466806} = {33CD085A-A03E-4D2C-970A-D69CD5466806}
{1D052886-AE6B-437A-BE0C-D074CA940818} = {1D052886-AE6B-437A-BE0C-D074CA940818}
{E0E16C88-C352-4C37-AC27-BFF3FDF18E82} = {E0E16C88-C352-4C37-AC27-BFF3FDF18E82}
{97E691B8-7A39-4E86-B69A-BD6BD5C31F32} = {97E691B8-7A39-4E86-B69A-BD6BD5C31F32}
{F10032C4-A6E5-44F7-A9BC-B76C46BA72D5} = {F10032C4-A6E5-44F7-A9BC-B76C46BA72D5}
{D76119D7-B5EB-4F61-BFB9-F582B06F889B} = {D76119D7-B5EB-4F61-BFB9-F582B06F889B}
{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2} = {4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}
{2124B612-013E-492D-911C-B5737D60EEDF} = {2124B612-013E-492D-911C-B5737D60EEDF}
{1D052886-AE6B-437A-BE0C-D074CA940818} = {1D052886-AE6B-437A-BE0C-D074CA940818}
{97E691B8-7A39-4E86-B69A-BD6BD5C31F32} = {97E691B8-7A39-4E86-B69A-BD6BD5C31F32}
EndProjectSection
EndProject
Global
BIN
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+1 -1
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@@ -42,7 +42,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_v113_debug.exe"
OutputFile="C:\games\Jagged Alliance 2 Gold\ja2_debug.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+1 -1
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@@ -1244,7 +1244,7 @@ void Print8CharacterOnlyString( void )
BOOLEAN CheckCharacterInputForEgg( void )
{
MERC_HIRE_STRUCT HireMercStruct;
// MERC_HIRE_STRUCT HireMercStruct;
#ifndef JA2BETAVERSION
return( FALSE );
+13 -4
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@@ -33,7 +33,7 @@
#include "strategic.h"
#endif
#define IMP_MERC_FILE "IMP.dat"
#define IMP_FILENAME_SUFFIX ".dat"
IMP_ITEM_CHOICE_TYPE gIMPItemChoices[MAX_IMP_ITEM_TYPES];
@@ -657,7 +657,7 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
UINT32 uiBytesWritten = 0;
// open the file for writing
hFile = FileOpen(IMP_MERC_FILE, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE);
hFile = FileOpen(strcat((STR)(&gMercProfiles[iProfileId].zNickname),IMP_FILENAME_SUFFIX), FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE);
// write out the profile id
if (!FileWrite(hFile, &iProfileId, sizeof( INT32 ), &uiBytesWritten))
@@ -683,14 +683,23 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
return;
}
void LoadInCurrentImpCharacter( void )
BOOLEAN ImpExists ( STR nickName )
{
DWORD attribs = GetFileAttributes(strcat(nickName,IMP_FILENAME_SUFFIX));
if ( attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY) )
return TRUE;
return FALSE;
}
void LoadImpCharacter( STR nickName )
{
INT32 iProfileId = 0;
HWFILE hFile;
UINT32 uiBytesRead = 0;
// open the file for writing
hFile = FileOpen(IMP_MERC_FILE, FILE_ACCESS_READ, FALSE);
hFile = FileOpen(strcat(nickName,IMP_FILENAME_SUFFIX), FILE_ACCESS_READ, FALSE);
// valid file?
if( hFile == -1 )
+2 -1
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@@ -7,11 +7,12 @@ void ExitIMPConfirm( void );
void HandleIMPConfirm( void );
BOOLEAN AddCharacterToPlayersTeam( void );
void LoadInCurrentImpCharacter( void );
void LoadImpCharacter( STR fileName );
void WriteOutCurrentImpCharacter( INT32 iProfileId );
void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID );
BOOLEAN ImpExists ( STR fileName );
#endif
+4 -3
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@@ -396,10 +396,11 @@ void ProcessPlayerInputActivationString( void )
iCurrentImpPage = IMP_MAIN_PAGE;
}
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) )
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
// Madd: load characters by name:
else if ( ImpExists( (STR)pPlayerActivationString ) )
{
LoadInCurrentImpCharacter( );
LoadImpCharacter( (STR)pPlayerActivationString );
}
else
@@ -3,8 +3,10 @@
ProjectType="Visual C++"
Version="7.10"
Name="Standard Gaming Platform"
SccProjectName="&quot;$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build&quot;, AVAAAAAA"
SccLocalPath="..\ja2\build">
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
<Platforms>
<Platform
Name="Win32"/>
+4 -2
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@@ -297,6 +297,8 @@ UINT16 Message[][STRING_LENGTH] =
L"Bloodcats' turn",
L"full auto",
L"no full auto",
L"accurate",
L"inaccurate",
};
@@ -1934,7 +1936,7 @@ STR16 pMapErrorString[] =
L"needs an escort to move. Place her on a squad with one.", // for a female
L"Merc hasn't yet arrived in Arulco!",
L"Looks like there's some contract negotiations to settle first.",
L"",
L"Cannot give a movement order. Air raid is going on.", // WANNE 2
//11-15
L"Movement orders? There's a battle going on!",
L"You have been ambushed by bloodcats in sector %s!",
@@ -4037,4 +4039,4 @@ STR16 gzLateLocalizedString[] =
#endif //ENGLISH
#endif //ENGLISH
+2
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@@ -3138,6 +3138,8 @@ STR16 zMarksMapScreenText[] =
L"%s ist voller Milizen.",
L"Söldner hat begrenzten Vertrag.",
L"Vertrag des Söldners ist nicht versichert",
// WANNE 2
L"Kartenübersicht", // 24
};
STR16 pLandMarkInSectorString[] =