Source v1.13 Mod High Resolution version from 2006-04-19

*********************************************************
*	2006/04/19					*
*	Madd_Mugsy					*
*	Developed in VS 2003				*
*********************************************************

- Restored the ?accurate? and ?inaccurate? strings that Rowa21 overwrote ;) 
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@28 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:55:16 +00:00
parent 1dc64849d3
commit 7286d2badd
11 changed files with 37 additions and 20 deletions
+1 -1
View File
@@ -1244,7 +1244,7 @@ void Print8CharacterOnlyString( void )
BOOLEAN CheckCharacterInputForEgg( void )
{
MERC_HIRE_STRUCT HireMercStruct;
// MERC_HIRE_STRUCT HireMercStruct;
#ifndef JA2BETAVERSION
return( FALSE );
+13 -4
View File
@@ -33,7 +33,7 @@
#include "strategic.h"
#endif
#define IMP_MERC_FILE "IMP.dat"
#define IMP_FILENAME_SUFFIX ".dat"
IMP_ITEM_CHOICE_TYPE gIMPItemChoices[MAX_IMP_ITEM_TYPES];
@@ -657,7 +657,7 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
UINT32 uiBytesWritten = 0;
// open the file for writing
hFile = FileOpen(IMP_MERC_FILE, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE);
hFile = FileOpen(strcat((STR)(&gMercProfiles[iProfileId].zNickname),IMP_FILENAME_SUFFIX), FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE);
// write out the profile id
if (!FileWrite(hFile, &iProfileId, sizeof( INT32 ), &uiBytesWritten))
@@ -683,14 +683,23 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
return;
}
void LoadInCurrentImpCharacter( void )
BOOLEAN ImpExists ( STR nickName )
{
DWORD attribs = GetFileAttributes(strcat(nickName,IMP_FILENAME_SUFFIX));
if ( attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY) )
return TRUE;
return FALSE;
}
void LoadImpCharacter( STR nickName )
{
INT32 iProfileId = 0;
HWFILE hFile;
UINT32 uiBytesRead = 0;
// open the file for writing
hFile = FileOpen(IMP_MERC_FILE, FILE_ACCESS_READ, FALSE);
hFile = FileOpen(strcat(nickName,IMP_FILENAME_SUFFIX), FILE_ACCESS_READ, FALSE);
// valid file?
if( hFile == -1 )
+2 -1
View File
@@ -7,11 +7,12 @@ void ExitIMPConfirm( void );
void HandleIMPConfirm( void );
BOOLEAN AddCharacterToPlayersTeam( void );
void LoadInCurrentImpCharacter( void );
void LoadImpCharacter( STR fileName );
void WriteOutCurrentImpCharacter( INT32 iProfileId );
void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID );
BOOLEAN ImpExists ( STR fileName );
#endif
+4 -3
View File
@@ -396,10 +396,11 @@ void ProcessPlayerInputActivationString( void )
iCurrentImpPage = IMP_MAIN_PAGE;
}
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) )
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
// Madd: load characters by name:
else if ( ImpExists( (STR)pPlayerActivationString ) )
{
LoadInCurrentImpCharacter( );
LoadImpCharacter( (STR)pPlayerActivationString );
}
else