Source v1.13 Mod High Resolution version from 2006-04-19

*********************************************************
*	2006/04/19					*
*	Madd_Mugsy					*
*	Developed in VS 2003				*
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- Restored the ?accurate? and ?inaccurate? strings that Rowa21 overwrote ;) 
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@28 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:55:16 +00:00
parent 1dc64849d3
commit 7286d2badd
11 changed files with 37 additions and 20 deletions
+4 -3
View File
@@ -396,10 +396,11 @@ void ProcessPlayerInputActivationString( void )
iCurrentImpPage = IMP_MAIN_PAGE;
}
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) )
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
// Madd: load characters by name:
else if ( ImpExists( (STR)pPlayerActivationString ) )
{
LoadInCurrentImpCharacter( );
LoadImpCharacter( (STR)pPlayerActivationString );
}
else