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Exploit fix: don't allow "handcuff" cursor to reveal position of invisible enemy.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1363,7 +1363,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
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}
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// Flugente: handcuffing people
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if (gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag(usHandItem, HANDCUFFS) && pTargetSoldier)
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if (gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag(usHandItem, HANDCUFFS) && pTargetSoldier && pTargetSoldier->bVisible >= 0)
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{
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if (!pTargetSoldier->CanBeCaptured())
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return ITEM_HANDLE_REFUSAL;
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@@ -2308,7 +2308,7 @@ UINT8 HandleHandcuffCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT32 uiCurso
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{
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// is there a person here?
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UINT8 usSoldierIndex = WhoIsThere2( sGridNo, pSoldier->pathing.bLevel );
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if ( usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex]->CanBeCaptured( ) )
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if (usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex] && MercPtrs[usSoldierIndex]->bVisible >= 0 && MercPtrs[usSoldierIndex]->CanBeCaptured())
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{
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return( HANDCUFF_GREY_UICURSOR );
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}
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