Exploit fix: don't allow "handcuff" cursor to reveal position of invisible enemy.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-25 13:43:08 +00:00
parent e23e473333
commit 72c20b724f
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1363,7 +1363,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
}
// Flugente: handcuffing people
if (gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag(usHandItem, HANDCUFFS) && pTargetSoldier)
if (gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag(usHandItem, HANDCUFFS) && pTargetSoldier && pTargetSoldier->bVisible >= 0)
{
if (!pTargetSoldier->CanBeCaptured())
return ITEM_HANDLE_REFUSAL;
+1 -1
View File
@@ -2308,7 +2308,7 @@ UINT8 HandleHandcuffCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT32 uiCurso
{
// is there a person here?
UINT8 usSoldierIndex = WhoIsThere2( sGridNo, pSoldier->pathing.bLevel );
if ( usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex]->CanBeCaptured( ) )
if (usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex] && MercPtrs[usSoldierIndex]->bVisible >= 0 && MercPtrs[usSoldierIndex]->CanBeCaptured())
{
return( HANDCUFF_GREY_UICURSOR );
}