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- Fix: external iInitialMercArrivalLocation was overwritten by value from savegame
- Fix: gridno outside of map is used as valid map gridno git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8104 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -209,7 +209,7 @@ BOOLEAN GetSoldier( SOLDIERTYPE **ppSoldier, UINT16 usSoldierIndex );
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UINT32 CountNonVehiclesOnPlayerTeam( );
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INT16 NewOKDestination( SOLDIERTYPE * pCurrSoldier, INT32 sGridNo, BOOLEAN fPeopleToo, INT8 bLevel );
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BOOLEAN NewOKDestination( SOLDIERTYPE * pCurrSoldier, INT32 sGridNo, BOOLEAN fPeopleToo, INT8 bLevel );
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//Simple check to see if a (one-tiled) soldier can occupy a given location on the ground or roof.
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extern BOOLEAN IsLocationSittable( INT32 iMapIndex, BOOLEAN fOnRoof );
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