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Newly placed tanks now drag away old wreckage if present
Console line input only backspaces to beginning of line git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-13
@@ -917,26 +917,21 @@ void Console::OnChar(WORD myChar) {
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if (myChar == 8)
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{
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if (Input.length() > 0)
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int l = Input.length();
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if (l > 0)
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{
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wchar_t last = Input[ Input.length() - 1];
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wchar_t last = Input[ l - 1];
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if (last == '\n')
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{
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return;
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}
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text[0] = 8;
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text[1] = L' ';
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text[2] = 8;
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text[3] = 0;
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Input.resize( Input.length() - 1);
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if (last == '\n')
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{
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int cx = Input.rfind( '\n') + 1;
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cx = Input.length() - cx;
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SendTextToConsole( text);
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m_csbiCursor.dwCursorPosition.X = cx;
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return;
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}
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Input.resize( l - 1);
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}
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else
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{
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@@ -45,6 +45,7 @@
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#include "MessageBoxScreen.h"
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#include "screenids.h"
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#include "SaveLoadScreen.h"
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#include "Rotting Corpses.h"
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#endif
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#include "Map Edgepoints.h"
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@@ -537,6 +538,24 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr )
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//memset( &tempDetailedPlacement, 0, SIZEOF_SOLDIERCREATE_STRUCT );
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tempDetailedPlacement.initialize();
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if (curr->pBasicPlacement->bBodyType == TANK_NW ||
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curr->pBasicPlacement->bBodyType == TANK_NE)
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{
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while (1)
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{
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ROTTING_CORPSE *pCorpse = GetCorpseAtGridNo( curr->pBasicPlacement->usStartingGridNo, 0); // I assume we don't find tanks on the roof
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if (pCorpse)
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{
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// Assume this is a dead tank and have the replacement tank haul it away
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RemoveCorpse( pCorpse->iID);
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}
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else
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{
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break;
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}
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}
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}
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AddPlacementToWorld: decide on placement"));
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if( curr->pDetailedPlacement )
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{
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