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- Singleplayer: Fixed exploit, when it is enemies turn, you can still move when pressing CTRL + L or CTRL + S to open the Save/Load screen and then close the screen without loading/saving
o I just disabled loading/saving via the load/save screen when it is the enemies turn o You can still save load via the quicksave slot git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1561,6 +1561,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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gfCameDirectlyFromGame = TRUE;
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guiPreviousOptionScreen = GAME_SCREEN;
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// cancel, the player can move when it is not its turn!
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//Heinz: 28.02.09 BUGFIX: player doesn't need to see save/load screen
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//LeaveTacticalScreen( SAVE_LOAD_SCREEN );
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DoQuickLoad();
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@@ -1568,6 +1570,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( InputEvent.usKeyState & CTRL_DOWN )
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{
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// WANNE: Do not allow saving via the save screen when it is not our turn,
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// because there is an explit when you close the save window without saving, you can move your merc even it is not your turn
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// IF UI HAS LOCKED, ONLY ALLOW EXIT!
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if ( gfDisableRegionActive || gfUserTurnRegionActive )
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{
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continue;
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}
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if ( !( gTacticalStatus.uiFlags & ENGAGED_IN_CONV ) )
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{
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gfSaveGame = FALSE;
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@@ -3816,6 +3826,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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else if( !fDisableMapInterfaceDueToBattle && !( gTacticalStatus.uiFlags & ENGAGED_IN_CONV ) && !is_networked)
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{
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// WANNE: Do not allow saving via the save screen when it is not our turn,
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// because there is an explit when you close the save window without saving, you can move your merc even it is not your turn
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// IF UI HAS LOCKED, ONLY ALLOW EXIT!
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if ( gfDisableRegionActive || gfUserTurnRegionActive )
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{
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continue;
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}
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//if the game CAN be saved
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if( CanGameBeSaved() )
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{
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