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fixed up AI interrupts
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -24,6 +24,13 @@ INT8 bLife;
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INT8 bBleeding;
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}heal;
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typedef struct
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{
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UINT16 ubID;
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INT8 bteam;
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}AIint;
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void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
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@@ -65,6 +72,8 @@ void startCombat(UINT8 ubStartingTeam);
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extern int WEAPON_READIED_BONUS;
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void intAI (SOLDIERTYPE *pSoldier );
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void teamwiped (void);
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BOOLEAN check_status (void);
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@@ -73,4 +82,6 @@ extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
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void send_heal (SOLDIERTYPE *pSoldier );
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extern int DISABLE_SPEC_MODE;
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extern int DISABLE_SPEC_MODE;
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void requestAIint(SOLDIERTYPE *pSoldier );
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