fixed up AI interrupts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-21 10:23:54 +00:00
parent 4397de6edb
commit 73acf25c7a
7 changed files with 127 additions and 22 deletions
+12 -1
View File
@@ -24,6 +24,13 @@ INT8 bLife;
INT8 bBleeding;
}heal;
typedef struct
{
UINT16 ubID;
INT8 bteam;
}AIint;
void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
@@ -65,6 +72,8 @@ void startCombat(UINT8 ubStartingTeam);
extern int WEAPON_READIED_BONUS;
void intAI (SOLDIERTYPE *pSoldier );
void teamwiped (void);
BOOLEAN check_status (void);
@@ -73,4 +82,6 @@ extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
void send_heal (SOLDIERTYPE *pSoldier );
extern int DISABLE_SPEC_MODE;
extern int DISABLE_SPEC_MODE;
void requestAIint(SOLDIERTYPE *pSoldier );