fixed up AI interrupts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-21 10:23:54 +00:00
parent 4397de6edb
commit 73acf25c7a
7 changed files with 127 additions and 22 deletions
+2 -1
View File
@@ -27,6 +27,7 @@
#include "render fun.h"
#include "GameSettings.h"
#endif
#include "connect.h"
extern BOOLEAN gfBasement;
@@ -2228,7 +2229,7 @@ BOOLEAN AddMercStructureInfoFromAnimSurface( INT16 sGridNo, SOLDIERTYPE *pSoldie
{
// Debug msg
ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"FAILED: add struct info for merc %d (%s), at %d direction %d", pSoldier->ubID, pSoldier->name, sGridNo, pSoldier->ubDirection );
if(!is_networked)ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"FAILED: add struct info for merc %d (%s), at %d direction %d", pSoldier->ubID, pSoldier->name, sGridNo, pSoldier->ubDirection );
if ( pStructureFileRef->pDBStructureRef[ gOneCDirection[ pSoldier->ubDirection ] ].pDBStructure->ubNumberOfTiles > 1 )
{