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fixed up AI interrupts
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -27,6 +27,7 @@
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#include "render fun.h"
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#include "GameSettings.h"
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#endif
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#include "connect.h"
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extern BOOLEAN gfBasement;
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@@ -2228,7 +2229,7 @@ BOOLEAN AddMercStructureInfoFromAnimSurface( INT16 sGridNo, SOLDIERTYPE *pSoldie
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{
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// Debug msg
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ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"FAILED: add struct info for merc %d (%s), at %d direction %d", pSoldier->ubID, pSoldier->name, sGridNo, pSoldier->ubDirection );
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if(!is_networked)ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"FAILED: add struct info for merc %d (%s), at %d direction %d", pSoldier->ubID, pSoldier->name, sGridNo, pSoldier->ubDirection );
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if ( pStructureFileRef->pDBStructureRef[ gOneCDirection[ pSoldier->ubDirection ] ].pDBStructure->ubNumberOfTiles > 1 )
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{
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