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Fixes (by Moa)
-SGP debugging now works again (corrected some typos and one missing include). -Memmory debugging works again (wrong types corrected) -Laptop screen heigth macro and all references is now usable. (was 'C: y + A' 'D: B - C' which translates to 'D: B - y + A' instead of 'D: B - y - A') -Laptop screens do not need to rerender as often then before as the laptop screen width/heigth macros works now and invalidating screen will do the trick -> almost no render calls neccessary. -MercProfile.ubMiscFlag was used instead of .ubMiscFlag2 -> enter sector action schedule for soldiers which dont need to be insertered is now canceled as intended git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6509 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -58,7 +58,7 @@ extern void ShutdownMemoryManager( void );
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//This is the most effective way to debug memory leaks. Each memory leak will be recorded in a linked
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//list containing a string referring to the location in code the memory was allocated in addition to
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//the number of occurrences. The shutdown code will report all unhandled memory with exact location allocated.
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void DumpMemoryInfoIntoFile( UINT8 *filename, BOOLEAN fAppend );
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void DumpMemoryInfoIntoFile( CHAR8 *filename, BOOLEAN fAppend );
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BOOLEAN _AddAndRecordMemAlloc( UINT32 size, UINT32 uiLineNum, UINT8 *pSourceFile );
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#define MemAlloc( size ) MemAllocXDebug( (size), __FILE__, __LINE__, NULL )
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#define MemFree( ptr ) MemFreeXDebug( (ptr), __FILE__, __LINE__, NULL )
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