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Fixes (by Moa)
-SGP debugging now works again (corrected some typos and one missing include). -Memmory debugging works again (wrong types corrected) -Laptop screen heigth macro and all references is now usable. (was 'C: y + A' 'D: B - C' which translates to 'D: B - y + A' instead of 'D: B - y - A') -Laptop screens do not need to rerender as often then before as the laptop screen width/heigth macros works now and invalidating screen will do the trick -> almost no render calls neccessary. -MercProfile.ubMiscFlag was used instead of .ubMiscFlag2 -> enter sector action schedule for soldiers which dont need to be insertered is now canceled as intended git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6509 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -188,7 +188,7 @@ INT16 TerrainActionPoints( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, INT8
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default:
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Calc AP: Unrecongnized MP type %d in %d, direction %d", sSwitchValue, sGridno, bDir ) );
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Calc AP: Unrecongnized MP type %d in %d, direction %d", sSwitchValue, sGridNo, bDir ) );
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break;
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