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New option TAUNT_VOICE (FALSE by default): if true, will play sound file instead of showing text.
New option TAUNT_VOICE_SHOW_INFO (FALSE by default): if true, will show debug info when playing voice taunt. Restored JA2TESTVERSION for SpreadPatternLog.txt Allow taunts from militia when using voice taunts. Don't show noise text messages from militia (if on our side). Fixed incorrect OKLIFE check in CheckStatusNearbyFriendlies(). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -158,6 +158,9 @@ void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 ui
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void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget = NULL ); //enemy taunts - SANDRO // anv: added pTarget argument
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void ShowTauntPopupBox( SOLDIERTYPE *pCiv, STR16 gzTauntQuote );
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// sevenfm: voice taunts
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BOOLEAN PlayVoiceTaunt(SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget);
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void InitCivQuoteSystem( );
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void StartCivQuote( SOLDIERTYPE *pCiv );
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