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Fix possible bug when executing AI_ACTION_STOP_COWERING.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8742 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+15
-14
@@ -2147,8 +2147,14 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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}
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break;
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case AI_ACTION_STOP_COWERING:
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if (SoldierAI(pSoldier))
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case AI_ACTION_STOP_COWERING:
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if (pSoldier->flags.uiStatusFlags & SOLDIER_COWERING)
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{
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// stop cowering for civilians
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pSoldier->aiData.usActionData = ANIM_STAND;
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pSoldier->SetSoldierCowerState(FALSE);
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}
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else if (SoldierAI(pSoldier) && (pSoldier->usAnimState == COWERING || pSoldier->usAnimState == COWERING_PRONE))
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{
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// sevenfm: stop cowering for soldiers
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if (pSoldier->usAnimState == COWERING)
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@@ -2174,19 +2180,14 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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}
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// clear cowering flag
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pSoldier->flags.uiStatusFlags &= (~SOLDIER_COWERING);
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ActionDone(pSoldier);
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}
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else
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{
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// nothing to do!
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ActionDone(pSoldier);
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return(FALSE);
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}
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else if (pSoldier->flags.uiStatusFlags & SOLDIER_COWERING)
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{
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// stop cowering for civilians
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pSoldier->aiData.usActionData = ANIM_STAND;
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pSoldier->SetSoldierCowerState(FALSE);
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}
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else
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{
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// nothing to do!
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ActionDone(pSoldier);
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return(FALSE);
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}
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break;
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case AI_ACTION_GIVE_AID: // help injured/dying friend
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