Merge pull request #236 from 1dot13/container

Remove use of Container.cpp in vsurface, dialogue and event systems
This commit is contained in:
Asdow
2023-10-10 23:02:49 +03:00
committed by GitHub
11 changed files with 517 additions and 773 deletions
-8
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@@ -1514,12 +1514,6 @@ UINT32 InitializeJA2(void)
// INit intensity tables
BuildIntensityTable( );
// Init Event Manager
if ( !InitializeEventManager( ) )
{
return( ERROR_SCREEN );
}
// Initailize World
if ( !InitializeWorld( ) )
{
@@ -1698,8 +1692,6 @@ void ShutdownJA2(void)
ShutdownJA2Sound( );
ShutdownEventManager( );
ShutdownBaseDirtyRectQueue( );
// Unload any text box images!
-1
View File
@@ -51,7 +51,6 @@
HLIST ghVideoObjects = NULL;
BOOLEAN gfVideoObjectsInit=FALSE;
#ifndef SGP_VIDEO_DEBUGGING
-1
View File
@@ -225,7 +225,6 @@ BOOLEAN GetETRLEPixelValue( UINT8 * pDest, HVOBJECT hVObject, UINT16 usETLREInde
// Globals
//
// ****************************************************************************
extern HLIST ghVideoObjects;
// ****************************************************************************
//
+19 -55
View File
@@ -98,18 +98,13 @@ void CheckValidVSurfaceIndex( UINT32 uiIndex );
INT32 giMemUsedInSurfaces;
//OBSOLETE!!!!!!!!!
HLIST ghVideoSurfaces = NULL;
//OBSOLETE!!!!!!!!!
HVSURFACE ghPrimary = NULL;
HVSURFACE ghBackBuffer = NULL;
HVSURFACE ghFrameBuffer = NULL;
HVSURFACE ghMouseBuffer = NULL;
#include <map>
#include <vector>
extern std::map<UINT32,ClipRectangle> g_SurfaceRectangle;
@@ -1161,11 +1156,7 @@ HVSURFACE CreateVideoSurface( VSURFACE_DESC *VSurfaceDesc )
//
// Allocate memory for Video Surface data and initialize
//
hVSurface = (HVSURFACE) MemAlloc( sizeof( SGPVSurface ) );
memset( hVSurface, 0, sizeof( SGPVSurface ) );
CHECKF( hVSurface != NULL );
hVSurface = new SGPVSurface{};
hVSurface->usHeight = usHeight;
hVSurface->usWidth = usWidth;
// BF : since we use a 16bpp framebuffer and images are converted to that format,
@@ -1178,7 +1169,6 @@ HVSURFACE CreateVideoSurface( VSURFACE_DESC *VSurfaceDesc )
hVSurface->pPalette = NULL;
hVSurface->p16BPPPalette = NULL;
hVSurface->TransparentColor = FROMRGB( 0, 0, 0 );
hVSurface->RegionList = CreateList( DEFAULT_NUM_REGIONS, sizeof( VSURFACE_REGION ) );
hVSurface->fFlags = 0;
hVSurface->pClipper = NULL;
@@ -1647,12 +1637,6 @@ BOOLEAN DeleteVideoSurface( HVSURFACE hVSurface )
hVSurface->pPalette = NULL;
}
//if ( hVSurface->pClipper != NULL )
//{
// Release Clipper
// DDReleaseClipper( (LPDIRECTDRAWCLIPPER)hVSurface->pClipper );
//}
// Get surface pointer
lpDDSurface = (LPDIRECTDRAWSURFACE2)hVSurface->pSurfaceData;
@@ -1670,7 +1654,7 @@ BOOLEAN DeleteVideoSurface( HVSURFACE hVSurface )
}
// Release region data
DeleteList( hVSurface->RegionList );
hVSurface->RegionList.clear();
//If there is a 16bpp palette, free it
if( hVSurface->p16BPPPalette != NULL )
@@ -1682,8 +1666,7 @@ BOOLEAN DeleteVideoSurface( HVSURFACE hVSurface )
giMemUsedInSurfaces -= ( hVSurface->usHeight * hVSurface->usWidth * ( hVSurface->ubBitDepth / 8 ) );
// Release object
MemFree( hVSurface );
delete hVSurface;
return( TRUE );
}
@@ -1768,7 +1751,7 @@ BOOLEAN GetNumRegions( HVSURFACE hVSurface , UINT32 *puiNumRegions )
{
Assert( hVSurface );
*puiNumRegions = ListSize( hVSurface->RegionList );
*puiNumRegions = hVSurface->RegionList.size();
return( TRUE );
@@ -1780,7 +1763,7 @@ BOOLEAN AddVSurfaceRegion( HVSURFACE hVSurface, VSURFACE_REGION *pNewRegion )
Assert( pNewRegion != NULL );
// Add new region to list
hVSurface->RegionList = AddtoList( hVSurface->RegionList, pNewRegion, ListSize( hVSurface->RegionList ) );
hVSurface->RegionList.push_back(*pNewRegion);
return( TRUE );
}
@@ -1801,29 +1784,10 @@ BOOLEAN AddVSurfaceRegions( HVSURFACE hVSurface, VSURFACE_REGION **ppNewRegions,
return( TRUE );
}
BOOLEAN RemoveVSurfaceRegion( HVSURFACE hVSurface, UINT16 usIndex )
{
VSURFACE_REGION aRegion;
Assert( hVSurface != NULL );
return( RemfromList( hVSurface->RegionList, &aRegion, usIndex ) );
}
BOOLEAN ClearAllVSurfaceRegions( HVSURFACE hVSurface )
{
UINT32 uiListSize;
Assert( hVSurface != NULL );
uiListSize = ListSize( hVSurface->RegionList );
for ( INT32 cnt = uiListSize - 1; cnt >= 0; cnt-- )
{
RemoveVSurfaceRegion( hVSurface, (UINT16)cnt );
}
hVSurface->RegionList.clear();
return( TRUE );
}
@@ -1831,11 +1795,12 @@ BOOLEAN GetVSurfaceRegion( HVSURFACE hVSurface, UINT16 usIndex, VSURFACE_REGION
{
Assert( hVSurface != NULL );
if ( !PeekList( hVSurface->RegionList, aRegion, usIndex ) )
if (usIndex >= hVSurface->RegionList.size())
{
return( FALSE );
}
*aRegion = hVSurface->RegionList[usIndex];
return( TRUE );
}
@@ -1858,15 +1823,12 @@ BOOLEAN ReplaceVSurfaceRegion( HVSURFACE hVSurface , UINT16 usIndex, VSURFACE_RE
Assert( hVSurface != NULL );
// Validate index given
if ( !PeekList( hVSurface->RegionList, &OldRegion, usIndex ) )
if (usIndex >= hVSurface->RegionList.size())
{
return( FALSE );
}
// Replace information
hVSurface->RegionList = AddtoList( hVSurface->RegionList, aRegion, usIndex );
hVSurface->RegionList[usIndex] = *aRegion;
return( TRUE );
}
@@ -1875,11 +1837,14 @@ BOOLEAN AddVSurfaceRegionAtIndex( HVSURFACE hVSurface, UINT16 usIndex, VSURFACE_
Assert( hVSurface != NULL );
Assert( pNewRegion != NULL );
// Add new region to list
hVSurface->RegionList = AddtoList( hVSurface->RegionList, pNewRegion, usIndex );
return( TRUE );
if (usIndex >= hVSurface->RegionList.size())
{
return(FALSE);
}
auto pos = hVSurface->RegionList.begin() + usIndex;
hVSurface->RegionList.insert(pos, *pNewRegion);
return(TRUE);
}
// *******************************************************************
@@ -2161,7 +2126,7 @@ HVSURFACE CreateVideoSurfaceFromDDSurface( LPDIRECTDRAWSURFACE2 lpDDSurface )
// Allocate Video Surface struct
hVSurface = (HVSURFACE) MemAlloc( sizeof( SGPVSurface ) );
hVSurface = new SGPVSurface{};
// Set values based on DD Surface given
DDGetSurfaceDescription ( lpDDSurface, &DDSurfaceDesc );
@@ -2173,7 +2138,6 @@ HVSURFACE CreateVideoSurfaceFromDDSurface( LPDIRECTDRAWSURFACE2 lpDDSurface )
hVSurface->pSurfaceData = (PTR)lpDDSurface;
hVSurface->pSurfaceData1 = NULL;
hVSurface->pSavedSurfaceData = NULL;
hVSurface->RegionList = CreateList( DEFAULT_NUM_REGIONS, sizeof( VSURFACE_REGION ) );
hVSurface->fFlags = 0;
// Get and Set palette, if attached, allow to fail
+3 -3
View File
@@ -5,6 +5,7 @@
#include "container.h"
#include "himage.h"
#include "vobject.h"
#include <vector>
///////////////////////////////////////////////////////////////////////////////////////////////////
//
@@ -105,7 +106,7 @@ typedef struct
UINT16 *p16BPPPalette; // A 16BPP palette used for 8->16 blits
COLORVAL TransparentColor; // Defaults to 0,0,0
PTR pClipper; // A void pointer encapsolated as a clipper Surface
HLIST RegionList; // A List of regions within the video Surface
std::vector<VSURFACE_REGION> RegionList; // A List of regions within the video Surface
} SGPVSurface, *HVSURFACE;
@@ -240,7 +241,6 @@ BOOLEAN DeleteVideoSurfaceFromIndex( UINT32 uiIndex );
BOOLEAN AddVSurfaceRegion( HVSURFACE hVSurface, VSURFACE_REGION *pNewRegion );
BOOLEAN AddVSurfaceRegionAtIndex( HVSURFACE hVSurface, UINT16 usIndex, VSURFACE_REGION *pNewRegion );
BOOLEAN AddVSurfaceRegions( HVSURFACE hVSurface, VSURFACE_REGION **ppNewRegions, UINT16 uiNumRegions );
BOOLEAN RemoveVSurfaceRegion( HVSURFACE hVSurface, UINT16 usIndex );
BOOLEAN ClearAllVSurfaceRegions( HVSURFACE hVSurface );
BOOLEAN GetVSurfaceRegion( HVSURFACE hVSurface, UINT16 usIndex, VSURFACE_REGION *aRegion );
BOOLEAN GetNumRegions( HVSURFACE hVSurface , UINT32 *puiNumRegions );
@@ -286,4 +286,4 @@ BOOLEAN ShadowVideoSurfaceRectUsingLowPercentTable( UINT32 uiDestVSurface, INT32
#endif
*/
#endif
#endif
File diff suppressed because it is too large Load Diff
-1
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@@ -6,7 +6,6 @@ set(UtilsSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Debug Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/dsutil.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encrypted File.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Event Manager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Event Pump.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ExportStrings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Font Control.cpp"
-234
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@@ -1,234 +0,0 @@
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "container.h"
#include "wcheck.h"
#include "Event Manager.h"
#include "Timer Control.h"
HLIST hEventQueue = NULL;
HLIST hDelayEventQueue = NULL;
HLIST hDemandEventQueue = NULL;
#define QUEUE_RESIZE 20
// LOCAL FUNCTIONS
HLIST GetQueue( UINT8 ubQueueID );
void SetQueue( UINT8 ubQueueID, HLIST hQueue );
BOOLEAN InitializeEventManager( )
{
// Create Queue
hEventQueue = CreateList( QUEUE_RESIZE, sizeof( PTR ) );
if ( hEventQueue == NULL )
{
return( FALSE );
}
// Create Delay Queue
hDelayEventQueue = CreateList( QUEUE_RESIZE, sizeof( PTR ) );
if ( hDelayEventQueue == NULL )
{
return( FALSE );
}
// Create Demand Queue (events on this queue are only processed when specifically
// called for by code)
hDemandEventQueue = CreateList( QUEUE_RESIZE, sizeof( PTR ) );
if ( hDemandEventQueue == NULL )
{
return( FALSE );
}
return( TRUE );
}
BOOLEAN ShutdownEventManager( )
{
if ( hEventQueue != NULL )
{
DeleteList( hEventQueue );
}
if ( hDelayEventQueue != NULL )
{
DeleteList( hDelayEventQueue );
}
if ( hDemandEventQueue != NULL )
{
DeleteList( hDemandEventQueue );
}
return( TRUE );
}
BOOLEAN AddEvent( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT32 uiDataSize, UINT8 ubQueueID )
{
EVENT *pEvent;
UINT32 uiEventSize = sizeof( EVENT );
HLIST hQueue;
// Allocate new event
pEvent = (EVENT *) MemAlloc( uiEventSize + uiDataSize );
CHECKF( pEvent != NULL );
// Set values
pEvent->TimeStamp = GetJA2Clock( );
pEvent->usDelay = usDelay;
pEvent->uiEvent = uiEvent;
pEvent->uiFlags = 0;
pEvent->uiDataSize = uiDataSize;
pEvent->pData = (BYTE*)pEvent;
pEvent->pData = pEvent->pData + uiEventSize;
memcpy( pEvent->pData, pEventData, uiDataSize );
// Add event to queue
hQueue = GetQueue( ubQueueID );
hQueue = AddtoList( hQueue, &pEvent, ListSize( hQueue ) );
SetQueue( ubQueueID, hQueue );
return( TRUE );
}
BOOLEAN RemoveEvent( EVENT **ppEvent, UINT32 uiIndex, UINT8 ubQueueID )
{
UINT32 uiQueueSize;
HLIST hQueue;
// Get an event from queue, if one exists
//
hQueue = GetQueue( ubQueueID );
// Get Size
uiQueueSize = ListSize( hQueue );
if ( uiQueueSize > 0 )
{
// Get
CHECKF( RemfromList( hQueue , ppEvent, uiIndex ) != FALSE );
}
else
{
return( FALSE );
}
return( TRUE );
}
BOOLEAN PeekEvent( EVENT **ppEvent, UINT32 uiIndex , UINT8 ubQueueID )
{
UINT32 uiQueueSize;
HLIST hQueue;
// Get an event from queue, if one exists
//
hQueue = GetQueue( ubQueueID );
// Get Size
uiQueueSize = ListSize( hQueue );
if ( uiQueueSize > 0 )
{
// Get
CHECKF( PeekList( hQueue, ppEvent, uiIndex ) != FALSE );
}
else
{
return( FALSE );
}
return( TRUE );
}
BOOLEAN FreeEvent( EVENT *pEvent )
{
CHECKF( pEvent != NULL );
// Delete event
MemFree( pEvent );
return( TRUE );
}
UINT32 EventQueueSize( UINT8 ubQueueID )
{
UINT32 uiQueueSize;
HLIST hQueue;
// Get an event from queue, if one exists
//
hQueue = GetQueue( ubQueueID );
// Get Size
uiQueueSize = ListSize( hQueue );
return( uiQueueSize );
}
HLIST GetQueue( UINT8 ubQueueID )
{
switch( ubQueueID )
{
case PRIMARY_EVENT_QUEUE:
return( hEventQueue );
break;
case SECONDARY_EVENT_QUEUE:
return( hDelayEventQueue );
break;
case DEMAND_EVENT_QUEUE:
return( hDemandEventQueue );
break;
default:
Assert( FALSE );
return( 0 );
break;
}
}
void SetQueue( UINT8 ubQueueID, HQUEUE hQueue )
{
switch( ubQueueID )
{
case PRIMARY_EVENT_QUEUE:
hEventQueue = hQueue;
break;
case SECONDARY_EVENT_QUEUE:
hDelayEventQueue = hQueue;
break;
case DEMAND_EVENT_QUEUE:
hDemandEventQueue = hQueue;
break;
default:
Assert( FALSE );
break;
}
}
-33
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@@ -1,33 +0,0 @@
#ifndef __EVENT_MANAGER_H
#define __EVENT_MANAGER_H
typedef struct
{
TIMER TimeStamp;
UINT32 uiFlags;
UINT16 usDelay;
UINT32 uiEvent;
UINT32 uiDataSize;
BYTE *pData;
} EVENT;
#define PRIMARY_EVENT_QUEUE 0
#define SECONDARY_EVENT_QUEUE 1
#define DEMAND_EVENT_QUEUE 2
#define EVENT_EXPIRED 0x00000002
// Management fucntions
BOOLEAN InitializeEventManager( );
BOOLEAN ShutdownEventManager( );
BOOLEAN AddEvent( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT32 uiDataSize, UINT8 ubQueueID );
BOOLEAN RemoveEvent( EVENT **ppEvent, UINT32 uiIndex , UINT8 ubQueueID );
BOOLEAN PeekEvent( EVENT **ppEvent, UINT32 uiIndex , UINT8 ubQueueID );
BOOLEAN FreeEvent( EVENT *pEvent );
UINT32 EventQueueSize( UINT8 ubQueueID );
#endif
+255 -115
View File
@@ -1,21 +1,26 @@
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "container.h"
#include "wcheck.h"
#include "Event Pump.h"
#include "Timer.h"
#include "Sound Control.h"
#include "Overhead.h"
#include "weapons.h"
#include "Animation Control.h"
#include "opplist.h"
#include "Tactical Save.h"
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "container.h"
#include "wcheck.h"
#include "Event Pump.h"
#include "Timer.h"
#include "Sound Control.h"
#include "Overhead.h"
#include "weapons.h"
#include "Animation Control.h"
#include "opplist.h"
#include "Tactical Save.h"
#include <vector>
#include <queue>
#ifdef NETWORKED
#include "Networking.h"
#include "NetworkEvent.h"
#endif
#include "MemMan.h"
#include "Timer Control.h"
#include "DEBUG.H"
UINT8 gubEncryptionArray4[ BASE_NUMBER_OF_ROTATION_ARRAYS * 3 ][ NEW_ROTATION_ARRAY_SIZE ] =
{
@@ -590,6 +595,44 @@ UINT8 gubEncryptionArray4[ BASE_NUMBER_OF_ROTATION_ARRAYS * 3 ][ NEW_ROTATION_AR
},
};
struct EVENT
{
TIMER TimeStamp;
UINT32 uiFlags;
UINT16 usDelay;
UINT32 uiEvent;
UINT32 uiDataSize;
BYTE* pData;
EVENT(UINT16 delay, UINT32 event, UINT32 dataSize, BYTE* eventData) :
TimeStamp(GetJA2Clock()),
uiFlags(0),
usDelay(delay),
uiEvent(event),
uiDataSize(dataSize),
pData{ eventData }
{
}
EVENT() :
TimeStamp(GetJA2Clock()),
uiFlags(0),
usDelay(0),
uiEvent(0),
uiDataSize(0),
pData{ nullptr }
{}
};
#define PRIMARY_EVENT_QUEUE 0
#define SECONDARY_EVENT_QUEUE 1
#define DEMAND_EVENT_QUEUE 2
#define EVENT_EXPIRED 0x00000002
std::queue<EVENT> hEventQueue;
std::vector<EVENT> hDelayEventQueue;
std::queue<EVENT> hDemandEventQueue;
// GLobals used here, for each event structure used,
// Used as globals for stack reasons
EV_E_PLAYSOUND EPlaySound;
@@ -601,68 +644,144 @@ EV_S_GETNEWPATH SGetNewPath;
EV_S_BEGINTURN SBeginTurn;
EV_S_CHANGESTANCE SChangeStance;
EV_S_SETDIRECTION SSetDirection;
EV_S_SETDESIREDDIRECTION SSetDesiredDirection;
EV_S_BEGINFIREWEAPON SBeginFireWeapon;
EV_S_SETDESIREDDIRECTION SSetDesiredDirection;
EV_S_BEGINFIREWEAPON SBeginFireWeapon;
EV_S_FIREWEAPON SFireWeapon;
EV_S_WEAPONHIT SWeaponHit;
EV_S_STRUCTUREHIT SStructureHit;
EV_S_WINDOWHIT SWindowHit;
EV_S_MISS SMiss;
EV_S_NOISE SNoise;
EV_S_MISS SMiss;
EV_S_NOISE SNoise;
EV_S_STOP_MERC SStopMerc;
EV_S_SENDPATHTONETWORK SUpdateNetworkSoldier;
EV_S_SENDPATHTONETWORK SUpdateNetworkSoldier;
extern BOOLEAN gfAmINetworked;
BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID );
BOOLEAN ExecuteGameEvent( EVENT *pEvent );
BOOLEAN AddGameEvent( UINT32 uiEvent, UINT16 usDelay, PTR pEventData )
BOOLEAN AddEvent(UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT32 uiDataSize, UINT8 ubQueueID)
{
if (usDelay == DEMAND_EVENT_DELAY)
BYTE* pData = (BYTE*)MemAlloc(uiDataSize);
Assert(pData);
memcpy(pData, pEventData, uiDataSize);
// Add event to queue
switch (ubQueueID)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local and network #%d", uiEvent));
#ifdef NETWORKED
if(gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return( AddGameEventToQueue( uiEvent, 0, pEventData, DEMAND_EVENT_QUEUE ) );
case PRIMARY_EVENT_QUEUE:
hEventQueue.emplace(usDelay, uiEvent, uiDataSize, pData);
break;
case SECONDARY_EVENT_QUEUE:
hDelayEventQueue.emplace_back(usDelay, uiEvent, uiDataSize, pData);
break;
case DEMAND_EVENT_QUEUE:
hDemandEventQueue.emplace(usDelay, uiEvent, uiDataSize, pData);
break;
default:
Assert(FALSE);
break;
}
else if( uiEvent < EVENTS_LOCAL_AND_NETWORK)
return(TRUE);
}
static BOOLEAN RemoveEventFromSecondaryEventQueue(EVENT* ppEvent, UINT32 uiIndex)
{
if (uiIndex >= hDelayEventQueue.size())
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local and network #%d", uiEvent));
#ifdef NETWORKED
if(gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return( AddGameEventToQueue( uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE ) );
}
else if( uiEvent < EVENTS_ONLY_USED_LOCALLY)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local #%d", uiEvent));
return( AddGameEventToQueue( uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE ) );
}
else if( uiEvent < EVENTS_ONLY_SENT_OVER_NETWORK)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending network #%d", uiEvent));
#ifdef NETWORKED
if(gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return(TRUE);
}
// There is an error with the event
else
return(FALSE);
}
*ppEvent = hDelayEventQueue[uiIndex];
hDelayEventQueue.erase(hDelayEventQueue.begin() + uiIndex);
return(TRUE);
}
BOOLEAN AddGameEventFromNetwork( UINT32 uiEvent, UINT16 usDelay, PTR pEventData )
static BOOLEAN PopEvent(EVENT* ppEvent, UINT8 ubQueueID)
{
return( AddGameEventToQueue( uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE ) );
// Get an event from queue, if one exists
//
switch (ubQueueID)
{
case PRIMARY_EVENT_QUEUE:
if (!hEventQueue.empty())
{
*ppEvent = hEventQueue.front();
hEventQueue.pop();
return(TRUE);
}
break;
case SECONDARY_EVENT_QUEUE:
if (!hDelayEventQueue.empty())
{
*ppEvent = hDelayEventQueue.front();
hDelayEventQueue.erase(hDelayEventQueue.begin());
return(TRUE);
}
break;
case DEMAND_EVENT_QUEUE:
if (!hDemandEventQueue.empty())
{
*ppEvent = hDemandEventQueue.front();
hDemandEventQueue.pop();
return(TRUE);
}
break;
default:
Assert(FALSE);
break;
}
return(FALSE);
}
BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID )
static BOOLEAN FreeEventData(EVENT* pEvent)
{
CHECKF(pEvent != NULL);
MemFree(pEvent->pData);
//MemFree(pEvent);
return(TRUE);
}
UINT32 EventQueueSize(UINT8 ubQueueID)
{
switch (ubQueueID)
{
case PRIMARY_EVENT_QUEUE:
return(hEventQueue.size());
break;
case SECONDARY_EVENT_QUEUE:
return(hDelayEventQueue.size());
break;
case DEMAND_EVENT_QUEUE:
return(hDemandEventQueue.size());
break;
default:
Assert(FALSE);
return(-1);
break;
}
}
static BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UINT8 ubQueueID )
{
UINT32 uiDataSize;
@@ -783,18 +902,65 @@ BOOLEAN AddGameEventToQueue( UINT32 uiEvent, UINT16 usDelay, PTR pEventData, UIN
return( TRUE );
}
BOOLEAN AddGameEvent(UINT32 uiEvent, UINT16 usDelay, PTR pEventData)
{
if (usDelay == DEMAND_EVENT_DELAY)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local and network #%d", uiEvent));
#ifdef NETWORKED
if (gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return(AddGameEventToQueue(uiEvent, 0, pEventData, DEMAND_EVENT_QUEUE));
}
else if (uiEvent < EVENTS_LOCAL_AND_NETWORK)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local and network #%d", uiEvent));
#ifdef NETWORKED
if (gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return(AddGameEventToQueue(uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE));
}
else if (uiEvent < EVENTS_ONLY_USED_LOCALLY)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending Local #%d", uiEvent));
return(AddGameEventToQueue(uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE));
}
else if (uiEvent < EVENTS_ONLY_SENT_OVER_NETWORK)
{
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("AddGameEvent: Sending network #%d", uiEvent));
#ifdef NETWORKED
if (gfAmINetworked)
SendEventToNetwork(uiEvent, usDelay, pEventData);
#endif
return(TRUE);
}
// There is an error with the event
else
return(FALSE);
}
BOOLEAN AddGameEventFromNetwork(UINT32 uiEvent, UINT16 usDelay, PTR pEventData)
{
return(AddGameEventToQueue(uiEvent, usDelay, pEventData, PRIMARY_EVENT_QUEUE));
}
BOOLEAN DequeAllGameEvents( BOOLEAN fExecute )
{
EVENT *pEvent;
UINT32 uiQueueSize, cnt;
BOOLEAN fCompleteLoop = FALSE;
EVENT pEvent;
UINT32 uiQueueSize, i;
BOOLEAN fCompleteLoop = FALSE;
// First dequeue all primary events
while( EventQueueSize( PRIMARY_EVENT_QUEUE ) > 0 )
{
// Get Event
if ( RemoveEvent( &pEvent, 0, PRIMARY_EVENT_QUEUE) == FALSE )
if (PopEvent( &pEvent, PRIMARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
@@ -802,90 +968,66 @@ BOOLEAN DequeAllGameEvents( BOOLEAN fExecute )
if ( fExecute )
{
// Check if event has a delay and add to secondary queue if so
if ( pEvent->usDelay > 0 )
if ( pEvent.usDelay > 0 )
{
AddGameEventToQueue( pEvent->uiEvent, pEvent->usDelay, pEvent->pData, SECONDARY_EVENT_QUEUE );
AddGameEventToQueue( pEvent.uiEvent, pEvent.usDelay, pEvent.pData, SECONDARY_EVENT_QUEUE );
}
else
{
ExecuteGameEvent( pEvent );
ExecuteGameEvent( &pEvent );
}
}
// Delete event
FreeEvent( pEvent );
FreeEventData( &pEvent );
};
// NOW CHECK SECONDARY QUEUE FOR ANY EXPRIED EVENTS
// Get size of queue
// NOW CHECK SECONDARY QUEUE FOR EVENTS
uiQueueSize = EventQueueSize( SECONDARY_EVENT_QUEUE );
for ( cnt = 0; cnt < uiQueueSize; cnt++ )
for ( i = 0; i < uiQueueSize; i++ )
{
if ( PeekEvent( &pEvent, cnt, SECONDARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
EVENT& pEventRef = hDelayEventQueue[i];
// Check time
if ( ( GetJA2Clock() - pEvent->TimeStamp ) > pEvent->usDelay )
if ( ( GetJA2Clock() - pEventRef.TimeStamp ) > pEventRef.usDelay )
{
if ( fExecute )
{
ExecuteGameEvent( pEvent );
ExecuteGameEvent( &pEventRef );
}
// FLag as expired
pEvent->uiFlags = EVENT_EXPIRED;
pEventRef.uiFlags = EVENT_EXPIRED;
}
}
do
// Remove expired events from secondary event queue
uiQueueSize = EventQueueSize(SECONDARY_EVENT_QUEUE);
for (INT32 i = uiQueueSize-1; i >= 0; i--)
{
uiQueueSize = EventQueueSize( SECONDARY_EVENT_QUEUE );
for ( cnt = 0; cnt < uiQueueSize; cnt++ )
EVENT& pEventRef = hDelayEventQueue[i];
if (pEventRef.uiFlags & EVENT_EXPIRED)
{
if ( PeekEvent( &pEvent, cnt, SECONDARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
// Check time
if ( pEvent->uiFlags & EVENT_EXPIRED )
{
RemoveEvent( &pEvent, cnt, SECONDARY_EVENT_QUEUE );
FreeEvent( pEvent );
// Restart loop
break;
}
RemoveEventFromSecondaryEventQueue(&pEventRef, i);
FreeEventData(&pEventRef);
}
if ( cnt == uiQueueSize )
{
fCompleteLoop = TRUE;
}
} while( fCompleteLoop == FALSE );
}
return( TRUE );
}
BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute )
{
EVENT *pEvent;
EVENT pEvent;
// Dequeue all events on the demand queue (only)
while( EventQueueSize( DEMAND_EVENT_QUEUE ) > 0 )
{
// Get Event
if ( RemoveEvent( &pEvent, 0, DEMAND_EVENT_QUEUE) == FALSE )
if ( PopEvent( &pEvent, DEMAND_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
@@ -893,18 +1035,18 @@ BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute )
if ( fExecute )
{
// Check if event has a delay and add to secondary queue if so
if ( pEvent->usDelay > 0 )
if ( pEvent.usDelay > 0 )
{
AddGameEventToQueue( pEvent->uiEvent, pEvent->usDelay, pEvent->pData, SECONDARY_EVENT_QUEUE );
AddGameEventToQueue( pEvent.uiEvent, pEvent.usDelay, pEvent.pData, SECONDARY_EVENT_QUEUE );
}
else
{
ExecuteGameEvent( pEvent );
ExecuteGameEvent( &pEvent );
}
}
// Delete event
FreeEvent( pEvent );
FreeEventData( &pEvent );
};
@@ -912,7 +1054,6 @@ BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute )
}
BOOLEAN ExecuteGameEvent( EVENT *pEvent )
{
SOLDIERTYPE *pSoldier;
@@ -1237,17 +1378,16 @@ BOOLEAN ExecuteGameEvent( EVENT *pEvent )
BOOLEAN ClearEventQueue( void )
{
// clear out the event queue
EVENT *pEvent;
EVENT pEvent;
while( EventQueueSize( PRIMARY_EVENT_QUEUE ) > 0 )
{
// Get Event
if ( RemoveEvent( &pEvent, 0, PRIMARY_EVENT_QUEUE) == FALSE )
if (PopEvent( &pEvent, PRIMARY_EVENT_QUEUE) == FALSE )
{
return( FALSE );
}
FreeEventData(&pEvent);
}
return( TRUE );
}
+2 -5
View File
@@ -1,7 +1,6 @@
#ifndef EVENT_PROCESSOR_H
#define EVENT_PROCESSOR_H
#include "Event Manager.h"
#include "Overhead Types.h"
@@ -271,8 +270,6 @@ BOOLEAN AddGameEventFromNetwork( UINT32 uiEvent, UINT16 usDelay, PTR pEventData
BOOLEAN DequeAllGameEvents( BOOLEAN fExecute );
BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute );
// clean out the evetn queue
// clean out the event queue
BOOLEAN ClearEventQueue( void );
#endif
#endif