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Fix: Having lower (and invalid) team size values in Ja2_Options.ini than in the savegame could lead to crashes. I put back the check and warning message for this case. Having higher numbers in the ini is ok.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7590 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7301,7 +7301,7 @@ STR16 Additional113Text[]=
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{
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L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
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L"Jagged Alliance 2 v1.13 fullscreen mode requires to run at your desktop resolution (%d x %d) or less.",
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L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
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// WANNE: Savegame slots validation against INI file
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L"Mercenary (MAX_NUMBER_PLAYER_MERCS) / Vehicle (MAX_NUMBER_PLAYER_VEHICLES)",
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L"Enemy (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
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