A few nits

create empty CMakeUserPresets.json file so build happens on first run
comment doesn't apply anymore
no need to specify the compiler when using msbuild@xxx
ask ninja for the verbose command line when building
This commit is contained in:
Marco Antonio Jaguaribe Costa
2023-04-22 04:31:37 -03:00
committed by majcosta
parent d8728c9b92
commit 74f4979296
2 changed files with 4 additions and 9 deletions
-3
View File
@@ -39,9 +39,6 @@ jobs:
if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]]
then
# the two letter short form could be removed if JA2LangPrefix is removed
# the casing of the long form adheres to the one found in the gamedir-languages repo
# for compilation only, the long form is transformed to upper case
languages_json_array='["Chinese", "German", "English", "French", "Polish", "Italian", "Dutch", "Russian"]';
else
# English + some other language for compilation testing
+4 -6
View File
@@ -58,8 +58,8 @@ jobs:
run: |
set -eux
cp -a CMakeUserPresets_VS2022.json CMakeUserPresets.json
touch CMakeUserPresets.json
JA2Language=$(echo '${{ inputs.language }}' | tr '[:lower:]' '[:upper:]')
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
@@ -76,12 +76,10 @@ jobs:
arch: x86
- name: Prepare build
run: |
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" `
-DLanguages="$Env:JA2Language" `
-DApplications="$Env:JA2Application"
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
- name: Build
run: |
cmake --build build/
cmake --build build/ -- -v
- name: List build artifacts
shell: bash
run: |