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add "Disguise" menu to tactical skill menu (alt + rightclick)
add "Fill canteens" action to tactical skill menu, under "various" adapted from Seven's +AI git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9350 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+32
-4
@@ -150,12 +150,13 @@ TraitSelection::Setup( UINT32 aVal )
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CHAR16 pStr[300];
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// create entries for the sub-menus for each trait
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const UINT8 num = 4;
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const UINT8 num = 5;
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UINT8 traitarray[num];
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traitarray[0] = RADIO_OPERATOR_NT;
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traitarray[1] = INTEL;
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traitarray[2] = VARIOUSSKILLS;
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traitarray[3] = AUTOBANDAGESKILLS;
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traitarray[2] = DISGUISE;
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traitarray[3] = VARIOUSSKILLS;
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traitarray[4] = AUTOBANDAGESKILLS;
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for ( int i = 0; i < num; ++i)
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{
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@@ -260,7 +261,7 @@ SkillSelection::Setup( UINT32 aVal )
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}
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break;
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case INTEL:
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case INTEL:
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{
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for ( UINT32 uiCounter = SKILLS_INTEL_FIRST; uiCounter <= SKILLS_INTEL_LAST; ++uiCounter )
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{
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@@ -280,6 +281,26 @@ SkillSelection::Setup( UINT32 aVal )
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}
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break;
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case DISGUISE:
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{
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for ( UINT32 uiCounter = SKILLS_DISGUISE_FIRST; uiCounter <= SKILLS_DISGUISE_LAST; ++uiCounter )
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{
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swprintf( pStr, pTraitSkillsMenuStrings[uiCounter] );
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pOption = new POPUP_OPTION( &std::wstring( pStr ), new popupCallbackFunction<void, UINT32>( &Wrapper_Function_SkillSelection, uiCounter ) );
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// if we cannot perform this skill, grey it out
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if ( !( pSoldier->CanUseSkill( uiCounter, TRUE, sTraitsMenuTargetGridNo ) ) )
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{
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// Set this option off.
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pOption->setAvail( new popupCallbackFunction<bool, void*>( &Popup_OptionOff, NULL ) );
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}
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GetPopup()->addOption( *pOption );
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}
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}
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break;
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case VARIOUSSKILLS:
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{
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for(UINT32 uiCounter = SKILLS_VARIOUS_FIRST; uiCounter <= SKILLS_VARIOUS_LAST; ++uiCounter)
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@@ -343,6 +364,13 @@ SkillSelection::Setup( UINT32 aVal )
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}
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break;
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case DISGUISE:
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for ( UINT32 uiCounter = SKILLS_DISGUISE_FIRST; uiCounter <= SKILLS_DISGUISE_LAST; ++uiCounter )
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{
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SetRegionFastHelpText( &( GetPopup()->MenuRegion[cnt++] ), pSoldier->PrintSkillDesc( uiCounter, sTraitsMenuTargetGridNo ) );
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}
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break;
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case VARIOUSSKILLS:
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{
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for(UINT32 uiCounter = SKILLS_VARIOUS_FIRST; uiCounter <= SKILLS_VARIOUS_LAST; ++uiCounter)
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@@ -18292,6 +18292,18 @@ BOOLEAN SOLDIERTYPE::CanUseSkill( INT8 iSkill, BOOLEAN fAPCheck, INT32 sGridNo )
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}
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break;
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case SKILLS_DISGUISE_APPLY_DISGUISE:
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case SKILLS_DISGUISE_REMOVE_CLOTHES:
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if (IS_MERC_BODY_TYPE(this) && !(usSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER)))
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canuse = TRUE;
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break;
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case SKILLS_DISGUISE_REMOVE_DISGUISE:
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case SKILLS_DISGUISE_TEST_DISGUISE:
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if (IS_MERC_BODY_TYPE(this) && usSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER))
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canuse = TRUE;
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break;
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case SKILLS_SPOTTER:
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if ( (!fAPCheck || EnoughPoints( this, APBPConstants[AP_SPOTTER], 0, FALSE )) && CanSpot( ) )
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canuse = TRUE;
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@@ -18314,6 +18326,11 @@ BOOLEAN SOLDIERTYPE::CanUseSkill( INT8 iSkill, BOOLEAN fAPCheck, INT32 sGridNo )
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canuse = TRUE;
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break;
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case SKILLS_FILL_CANTEENS:
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if ( !((guiCurrentScreen != GAME_SCREEN && guiCurrentScreen != MSG_BOX_SCREEN) || (gTacticalStatus.uiFlags & INCOMBAT) || gTacticalStatus.fEnemyInSector || gusSelectedSoldier == NOBODY) )
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canuse = TRUE;
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break;
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default:
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break;
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}
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@@ -18410,6 +18427,23 @@ BOOLEAN SOLDIERTYPE::UseSkill( UINT8 iSkill, INT32 usMapPos, UINT32 ID )
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return TRUE;
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break;
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case SKILLS_DISGUISE_APPLY_DISGUISE:
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this->Disguise();
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this->SpySelfTest();
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return TRUE;
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case SKILLS_DISGUISE_REMOVE_DISGUISE:
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this->LooseDisguise();
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return TRUE;
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case SKILLS_DISGUISE_TEST_DISGUISE:
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this->SpySelfTest();
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return TRUE;
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case SKILLS_DISGUISE_REMOVE_CLOTHES:
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this->Strip();
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return TRUE;
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case SKILLS_SPOTTER:
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return BecomeSpotter( usMapPos );
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break;
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@@ -18443,6 +18477,10 @@ BOOLEAN SOLDIERTYPE::UseSkill( UINT8 iSkill, INT32 usMapPos, UINT32 ID )
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return TRUE;
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break;
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case SKILLS_FILL_CANTEENS:
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SectorFillCanteens();
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break;
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default:
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break;
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}
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@@ -18574,6 +18612,18 @@ STR16 SOLDIERTYPE::PrintSkillDesc( INT8 iSkill, INT32 sGridNo )
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break;
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case SKILLS_DISGUISE_APPLY_DISGUISE:
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case SKILLS_DISGUISE_REMOVE_CLOTHES:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_NOT_DISGUISED] );
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wcscat( skilldescarray, atStr );
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break;
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case SKILLS_DISGUISE_REMOVE_DISGUISE:
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case SKILLS_DISGUISE_TEST_DISGUISE:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_DISGUISE_CIV_OR_MIL] );
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wcscat( skilldescarray, atStr );
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break;
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case SKILLS_SPOTTER:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_X_AP], APBPConstants[AP_SPOTTER] );
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wcscat( skilldescarray, atStr );
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@@ -18608,6 +18658,15 @@ STR16 SOLDIERTYPE::PrintSkillDesc( INT8 iSkill, INT32 sGridNo )
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break;
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case SKILLS_FILL_CANTEENS:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_NOT_IN_COMBAT] );
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wcscat( skilldescarray, atStr );
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_FRIENDLY_SECTOR] );
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wcscat( skilldescarray, atStr );
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break;
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default:
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break;
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}
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@@ -24361,7 +24420,7 @@ BOOLEAN HAS_SKILL_TRAIT( SOLDIERTYPE * pSoldier, UINT8 uiSkillTraitNumber )
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return FALSE;
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// Flugente: compatibility with skills
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if ( uiSkillTraitNumber == INTEL || uiSkillTraitNumber == VARIOUSSKILLS )
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if ( uiSkillTraitNumber == INTEL || uiSkillTraitNumber == DISGUISE || uiSkillTraitNumber == VARIOUSSKILLS )
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return TRUE;
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// sevenfm: add Autobandage option to skills menu
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@@ -617,12 +617,21 @@ enum{
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SKILLS_ACTIVATE_TURNCOATS_ALL, // order all enemy turncoats to turn into militia right now
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SKILLS_INTEL_LAST = SKILLS_ACTIVATE_TURNCOATS_ALL,
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// disguise
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SKILLS_DISGUISE_FIRST,
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SKILLS_DISGUISE_APPLY_DISGUISE = SKILLS_DISGUISE_FIRST,
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SKILLS_DISGUISE_REMOVE_DISGUISE,
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SKILLS_DISGUISE_TEST_DISGUISE,
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SKILLS_DISGUISE_REMOVE_CLOTHES,
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SKILLS_DISGUISE_LAST = SKILLS_DISGUISE_REMOVE_CLOTHES,
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// various
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SKILLS_VARIOUS_FIRST,
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SKILLS_SPOTTER = SKILLS_VARIOUS_FIRST,
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SKILLS_FOCUS,
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SKILLS_DRAG,
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SKILLS_VARIOUS_LAST = SKILLS_DRAG,
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SKILLS_FILL_CANTEENS,
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SKILLS_VARIOUS_LAST = SKILLS_FILL_CANTEENS,
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SKILLS_MAX,
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};
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@@ -181,7 +181,8 @@ typedef enum
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// Flugente: these aren't really traits, but it is convenient to pretend so
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#define INTEL (2 * NEWTRAIT_MERCSKILL_EXPERTOFFSET + 2)
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#define VARIOUSSKILLS (INTEL + 1)
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#define DISGUISE (INTEL + 1)
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#define VARIOUSSKILLS (DISGUISE + 1)
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// sevenfm: add autobandage to skills menu
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#define AUTOBANDAGESKILLS (VARIOUSSKILLS + 1)
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@@ -2704,6 +2704,9 @@ enum
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TEXT_SKILL_DENIAL_ENEMY,
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TEXT_SKILL_DENIAL_SURFACELEVEL,
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TEXT_SKILL_DENIAL_STRATEGIC_SUSPICION,
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TEXT_SKILL_DENIAL_NOT_DISGUISED,
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TEXT_SKILL_DENIAL_NOT_IN_COMBAT,
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TEXT_SKILL_DENIAL_FRIENDLY_SECTOR,
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TEXT_SKILL_DENIAL_MAX,
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};
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@@ -2831,10 +2831,17 @@ STR16 pTraitSkillsMenuStrings[] =
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L"激活被策反的敌军", // L"Activate turncoat",
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L"激活所有被策反的敌军", // L"Activate all turncoats",
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// disguise
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L"Disguise",
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L"Remove disguise",
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L"Test disguise",
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L"Remove clothes",
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// various
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L"侦查员",
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L"聚焦", //L"Focus",
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L"拖拽", //L"Drag",
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L"Fill canteens",
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2856,10 +2863,17 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"命令所有已被策反的敌军叛变并加入你的部队。", // L"Order previously turned soldier to betray their comrades and join you.",
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L"命令战区内所有已被策反的敌军叛变并加入你的部队。", // L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
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// disguise
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L"Try to disguise with the merc's current clothes.",
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L"Remove the disguise, but clothes remain worn.",
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L"Test the viability of the disguise.",
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L"Remove any extra clothes.",
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// various
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L"侦查一个区域,友军狙击手在瞄准你所观察到的目标时会增加命中率。",
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L"增加标记区域内中断几率(标记区域外减少中断几率)", //L"Increase interrupt modifier (malus outside of area)",
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L"移动时拖人或尸体。", //L"Drag a person, corpse or structure while you move.",
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L"Refill your squad's canteens with water from this sector.",
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2888,6 +2902,9 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - 敌军士兵\n", //L" - enemy soldier\n",
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L" - 显露伪装\n", //L" - surface sector\n",
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L" - 没有被怀疑\n", //L" - not being under suspicion\n",
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L" - not disguised\n",
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L" - not in combat\n",
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L" - friendly controlled sector\n",
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};
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STR16 pSkillMenuStrings[] =
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@@ -3241,6 +3258,7 @@ STR16 gzMercSkillTextNew[] =
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L"生还者", // for survival (minor trait)
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L"更多...", // 47
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L"情报", //L"Intel", for INTEL
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L"Disguise", // for DISGUISE
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L"多种技能", // for VARIOUSSKILLS
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L"治疗佣兵", //L"Bandage Mercs", for AUTOBANDAGESKILLS
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};
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@@ -2821,15 +2821,26 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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L"Radio: Activate all turncoats",
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// spy
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L"Hide assignment", // TODO.Translate
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L"Get Intel assignment",
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L"Recruit turncoat",
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L"Activate turncoat",
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L"Activate all turncoats",
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// disguise
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L"Disguise",
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L"Remove disguise",
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L"Test disguise",
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L"Remove clothes",
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// various
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L"Spotter", // TODO.Translate
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L"Focus",
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L"Drag",
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L"Fill canteens",
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2842,15 +2853,26 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"Use your radio equipment to continously listen for enemy movement.",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set.", // TODO.Translate
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L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
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// spy
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L"Assignment: hide among the population.", // TODO.Translate
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L"Assignment: hide among the population and gather intel.",
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L"Try to turn an enemy into a turncoat.",
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L"Order previously turned soldier to betray their comrades and join you.",
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L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
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// disguise
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L"Try to disguise with the merc's current clothes.",
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L"Remove the disguise, but clothes remain worn.",
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L"Test the viability of the disguise.",
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L"Remove any extra clothes.",
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
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L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
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L"Drag a person, corpse or structure while you move.",
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L"Refill your squad's canteens with water from this sector.",
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2874,6 +2896,14 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - single merc\n",
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L" - no alarm raised\n",
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L" - civilian or soldier disguise\n",
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L" - being our turn\n",
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L" - turned enemy soldier\n",
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L" - enemy soldier\n",
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L" - surface sector\n",
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L" - not being under suspicion\n",
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L" - not disguised\n",
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L" - not in combat\n",
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L" - friendly controlled sector\n",
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};
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STR16 pSkillMenuStrings[] = // TODO.Translate
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@@ -3227,6 +3257,7 @@ STR16 gzMercSkillTextNew[] =
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L"Placeholder", // for survival (minor trait)
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L"More...", // 47
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L"Intel", // for INTEL // TODO.Translate
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L"Disguise", // for DISGUISE
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L"various", // for VARIOUSSKILLS
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L"Bandage Mercs", // for AUTOBANDAGESKILLS //TODO.Translate
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};
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@@ -2831,10 +2831,17 @@ STR16 pTraitSkillsMenuStrings[] =
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L"Activate turncoat",
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L"Activate all turncoats",
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// disguise
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L"Disguise",
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L"Remove disguise",
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L"Test disguise",
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L"Remove clothes",
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// various
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L"Spotter",
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L"Focus",
|
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L"Drag",
|
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L"Fill canteens",
|
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};
|
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|
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//Flugente: short description of the above skills for the skill selection menu
|
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@@ -2856,10 +2863,17 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
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L"Order previously turned soldier to betray their comrades and join you.",
|
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L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
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|
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// disguise
|
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L"Try to disguise with the merc's current clothes.",
|
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L"Remove the disguise, but clothes remain worn.",
|
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L"Test the viability of the disguise.",
|
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L"Remove any extra clothes.",
|
||||
|
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
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L"Increase interrupt modifier (penalty outside of area).",
|
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L"Drag a person, corpse or structure while you move.",
|
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L"Refill your squad's canteens with water from this sector.",
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2888,6 +2902,9 @@ STR16 pTraitSkillsDenialStrings[] =
|
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L" - enemy soldier\n",
|
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L" - surface sector\n",
|
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L" - not being under suspicion\n",
|
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L" - not disguised\n",
|
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L" - not in combat\n",
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L" - friendly controlled sector\n",
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};
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STR16 pSkillMenuStrings[] =
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@@ -3241,6 +3258,7 @@ STR16 gzMercSkillTextNew[] =
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L"Placeholder", // for survival (minor trait)
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L"More...", // 47
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L"Intel", // for INTEL
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L"Disguise", // for DISGUISE
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L"various", // for VARIOUSSKILLS
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L"Bandage Mercs", // for AUTOBANDAGESKILLS
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};
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+32
-1
@@ -2830,15 +2830,26 @@ STR16 pTraitSkillsMenuStrings[] =
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L"Écouter les alentours",
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L"Appeler des renforts",
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L"Éteindre la radio",
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L"Radio: Activate all turncoats",
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// spy
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L"Hide assignment", // TODO.Translate
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L"Get Intel assignment",
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L"Recruit turncoat",
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L"Activate turncoat",
|
||||
L"Activate all turncoats",
|
||||
|
||||
// disguise
|
||||
L"Disguise",
|
||||
L"Remove disguise",
|
||||
L"Test disguise",
|
||||
L"Remove clothes",
|
||||
|
||||
// various
|
||||
L"Guetteur",
|
||||
L"Focus", // TODO.Translate
|
||||
L"Drag",
|
||||
L"Fill canteens",
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2851,15 +2862,26 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Utiliser votre radio pour connaître les mouvements de l'ennemi.",
|
||||
L"Appeler des renforts des secteurs voisins.",
|
||||
L"Éteindre la radio.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
L"Try to turn an enemy into a turncoat.",
|
||||
L"Order previously turned soldier to betray their comrades and join you.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// disguise
|
||||
L"Try to disguise with the merc's current clothes.",
|
||||
L"Remove the disguise, but clothes remain worn.",
|
||||
L"Test the viability of the disguise.",
|
||||
L"Remove any extra clothes.",
|
||||
|
||||
// various
|
||||
L"Observer une zone avec un tireur d'élite donne un bonus de CDT sur tout ce que vous voyez.",
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
L"Drag a person, corpse or structure while you move.",
|
||||
L"Refill your squad's canteens with water from this sector.",
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2883,6 +2905,14 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
L" - being our turn\n",
|
||||
L" - turned enemy soldier\n",
|
||||
L" - enemy soldier\n",
|
||||
L" - surface sector\n",
|
||||
L" - not being under suspicion\n",
|
||||
L" - not disguised\n",
|
||||
L" - not in combat\n",
|
||||
L" - friendly controlled sector\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] =
|
||||
@@ -3236,7 +3266,8 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Plus...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"Divers", // for VARIOUSSKILLS
|
||||
L"Disguise", // for DISGUISE
|
||||
L"divers", // for VARIOUSSKILLS
|
||||
L"Bandage Mercs", // for AUTOBANDAGESKILLS //TODO.Translate
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
@@ -2851,15 +2851,26 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
L"Abhöraktion starten",
|
||||
L"Verstärkung rufen",
|
||||
L"Radiogerät ausschalten",
|
||||
L"Radio: Activate all turncoats",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
L"Recruit turncoat",
|
||||
L"Activate turncoat",
|
||||
L"Activate all turncoats",
|
||||
|
||||
// disguise
|
||||
L"Disguise",
|
||||
L"Remove disguise",
|
||||
L"Test disguise",
|
||||
L"Remove clothes",
|
||||
|
||||
// various
|
||||
L"Spotter",
|
||||
L"Fokus",
|
||||
L"Greifen",
|
||||
L"Fill canteens",
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2872,15 +2883,26 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Das Radiogerät verwenden, um feindliche Bewegungen zu orten.",
|
||||
L"Verstärkung aus dem Nachbarsektor anfordern.",
|
||||
L"Radiogerät ausschalten.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
L"Try to turn an enemy into a turncoat.",
|
||||
L"Order previously turned soldier to betray their comrades and join you.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// disguise
|
||||
L"Try to disguise with the merc's current clothes.",
|
||||
L"Remove the disguise, but clothes remain worn.",
|
||||
L"Test the viability of the disguise.",
|
||||
L"Remove any extra clothes.",
|
||||
|
||||
// various
|
||||
L"Bestimmtes Gebiet beobachten, damit Scharfschützen einen Bonus auf deren Treffsicherheit erhalten.",
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
L"Drag a person, corpse or structure while you move.",
|
||||
L"Refill your squad's canteens with water from this sector.",
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2904,6 +2926,14 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
L" - being our turn\n",
|
||||
L" - turned enemy soldier\n",
|
||||
L" - enemy soldier\n",
|
||||
L" - surface sector\n",
|
||||
L" - not being under suspicion\n",
|
||||
L" - not disguised\n",
|
||||
L" - not in combat\n",
|
||||
L" - friendly controlled sector\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3270,6 +3300,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Mehr...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"Disguise", // for DISGUISE
|
||||
L"diverse", // for VARIOUSSKILLS
|
||||
L"Bandage Mercs", // for AUTOBANDAGESKILLS //TODO.Translate
|
||||
};
|
||||
|
||||
@@ -2816,15 +2816,26 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Eavesdrop",
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
L"Radio: Activate all turncoats",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
L"Recruit turncoat",
|
||||
L"Activate turncoat",
|
||||
L"Activate all turncoats",
|
||||
|
||||
// disguise
|
||||
L"Disguise",
|
||||
L"Remove disguise",
|
||||
L"Test disguise",
|
||||
L"Remove clothes",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
L"Focus", // TODO.Translate
|
||||
L"Drag",
|
||||
L"Fill canteens",
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2837,15 +2848,26 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Use your radio equipment to continously listen for enemy movement.",
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set.", // TODO.Translate
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
L"Try to turn an enemy into a turncoat.",
|
||||
L"Order previously turned soldier to betray their comrades and join you.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// disguise
|
||||
L"Try to disguise with the merc's current clothes.",
|
||||
L"Remove the disguise, but clothes remain worn.",
|
||||
L"Test the viability of the disguise.",
|
||||
L"Remove any extra clothes.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
L"Drag a person, corpse or structure while you move.",
|
||||
L"Refill your squad's canteens with water from this sector.",
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2869,6 +2891,14 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
L" - being our turn\n",
|
||||
L" - turned enemy soldier\n",
|
||||
L" - enemy soldier\n",
|
||||
L" - surface sector\n",
|
||||
L" - not being under suspicion\n",
|
||||
L" - not disguised\n",
|
||||
L" - not in combat\n",
|
||||
L" - friendly controlled sector\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3223,6 +3253,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"More...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"Disguise", // for DISGUISE
|
||||
L"various", // for VARIOUSSKILLS
|
||||
L"Bandage Mercs", // for AUTOBANDAGESKILLS //TODO.Translate
|
||||
};
|
||||
|
||||
@@ -2828,15 +2828,26 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Eavesdrop",
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
L"Radio: Activate all turncoats",
|
||||
|
||||
// spy
|
||||
L"Hide assignment", // TODO.Translate
|
||||
L"Get Intel assignment",
|
||||
L"Recruit turncoat",
|
||||
L"Activate turncoat",
|
||||
L"Activate all turncoats",
|
||||
|
||||
// disguise
|
||||
L"Disguise",
|
||||
L"Remove disguise",
|
||||
L"Test disguise",
|
||||
L"Remove clothes",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
L"Focus", // TODO.Translate
|
||||
L"Drag",
|
||||
L"Fill canteens",
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2849,15 +2860,26 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Use your radio equipment to continously listen for enemy movement.",
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set.", // TODO.Translate
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// spy
|
||||
L"Assignment: hide among the population.", // TODO.Translate
|
||||
L"Assignment: hide among the population and gather intel.",
|
||||
L"Try to turn an enemy into a turncoat.",
|
||||
L"Order previously turned soldier to betray their comrades and join you.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// disguise
|
||||
L"Try to disguise with the merc's current clothes.",
|
||||
L"Remove the disguise, but clothes remain worn.",
|
||||
L"Test the viability of the disguise.",
|
||||
L"Remove any extra clothes.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
L"Drag a person, corpse or structure while you move.",
|
||||
L"Refill your squad's canteens with water from this sector.",
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2881,6 +2903,14 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - single merc\n",
|
||||
L" - no alarm raised\n",
|
||||
L" - civilian or soldier disguise\n",
|
||||
L" - being our turn\n",
|
||||
L" - turned enemy soldier\n",
|
||||
L" - enemy soldier\n",
|
||||
L" - surface sector\n",
|
||||
L" - not being under suspicion\n",
|
||||
L" - not disguised\n",
|
||||
L" - not in combat\n",
|
||||
L" - friendly controlled sector\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] = // TODO.Translate
|
||||
@@ -3233,6 +3263,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Więcej...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"Disguise", // for DISGUISE
|
||||
L"różne", // for VARIOUSSKILLS
|
||||
L"Bandage Mercs", // for AUTOBANDAGESKILLS //TODO.Translate
|
||||
};
|
||||
|
||||
@@ -2831,10 +2831,17 @@ STR16 pTraitSkillsMenuStrings[] =
|
||||
L"Activate turncoat",
|
||||
L"Activate all turncoats",
|
||||
|
||||
// disguise
|
||||
L"Disguise",
|
||||
L"Remove disguise",
|
||||
L"Test disguise",
|
||||
L"Remove clothes",
|
||||
|
||||
// various
|
||||
L"Наблюдатель",
|
||||
L"Focus", // TODO.Translate
|
||||
L"Drag",
|
||||
L"Fill canteens",
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2856,10 +2863,17 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Order previously turned soldier to betray their comrades and join you.",
|
||||
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
|
||||
|
||||
// disguise
|
||||
L"Try to disguise with the merc's current clothes.",
|
||||
L"Remove the disguise, but clothes remain worn.",
|
||||
L"Test the viability of the disguise.",
|
||||
L"Remove any extra clothes.",
|
||||
|
||||
// various
|
||||
L"Наблюдать за местностью, чтобы обеспечить более меткую стрельбу своим снайперам.",
|
||||
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
|
||||
L"Drag a person, corpse or structure while you move.",
|
||||
L"Refill your squad's canteens with water from this sector.",
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2888,6 +2902,9 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - enemy soldier\n",
|
||||
L" - surface sector\n",
|
||||
L" - not being under suspicion\n",
|
||||
L" - not disguised\n",
|
||||
L" - not in combat\n",
|
||||
L" - friendly controlled sector\n",
|
||||
};
|
||||
|
||||
STR16 pSkillMenuStrings[] =
|
||||
@@ -3241,6 +3258,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Placeholder", // for survival (minor trait)
|
||||
L"Ещё...", // 47
|
||||
L"Intel", // for INTEL // TODO.Translate
|
||||
L"Disguise", // for DISGUISE
|
||||
L"Различные", // for VARIOUSSKILLS
|
||||
L"Автоперевязка", // for AUTOBANDAGESKILLS
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user