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https://github.com/1dot13/source.git
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add "Disguise" menu to tactical skill menu (alt + rightclick)
add "Fill canteens" action to tactical skill menu, under "various" adapted from Seven's +AI git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9350 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -18292,6 +18292,18 @@ BOOLEAN SOLDIERTYPE::CanUseSkill( INT8 iSkill, BOOLEAN fAPCheck, INT32 sGridNo )
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}
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break;
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case SKILLS_DISGUISE_APPLY_DISGUISE:
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case SKILLS_DISGUISE_REMOVE_CLOTHES:
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if (IS_MERC_BODY_TYPE(this) && !(usSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER)))
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canuse = TRUE;
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break;
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case SKILLS_DISGUISE_REMOVE_DISGUISE:
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case SKILLS_DISGUISE_TEST_DISGUISE:
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if (IS_MERC_BODY_TYPE(this) && usSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER))
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canuse = TRUE;
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break;
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case SKILLS_SPOTTER:
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if ( (!fAPCheck || EnoughPoints( this, APBPConstants[AP_SPOTTER], 0, FALSE )) && CanSpot( ) )
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canuse = TRUE;
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@@ -18314,6 +18326,11 @@ BOOLEAN SOLDIERTYPE::CanUseSkill( INT8 iSkill, BOOLEAN fAPCheck, INT32 sGridNo )
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canuse = TRUE;
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break;
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case SKILLS_FILL_CANTEENS:
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if ( !((guiCurrentScreen != GAME_SCREEN && guiCurrentScreen != MSG_BOX_SCREEN) || (gTacticalStatus.uiFlags & INCOMBAT) || gTacticalStatus.fEnemyInSector || gusSelectedSoldier == NOBODY) )
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canuse = TRUE;
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break;
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default:
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break;
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}
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@@ -18410,6 +18427,23 @@ BOOLEAN SOLDIERTYPE::UseSkill( UINT8 iSkill, INT32 usMapPos, UINT32 ID )
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return TRUE;
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break;
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case SKILLS_DISGUISE_APPLY_DISGUISE:
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this->Disguise();
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this->SpySelfTest();
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return TRUE;
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case SKILLS_DISGUISE_REMOVE_DISGUISE:
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this->LooseDisguise();
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return TRUE;
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case SKILLS_DISGUISE_TEST_DISGUISE:
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this->SpySelfTest();
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return TRUE;
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case SKILLS_DISGUISE_REMOVE_CLOTHES:
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this->Strip();
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return TRUE;
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case SKILLS_SPOTTER:
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return BecomeSpotter( usMapPos );
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break;
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@@ -18443,6 +18477,10 @@ BOOLEAN SOLDIERTYPE::UseSkill( UINT8 iSkill, INT32 usMapPos, UINT32 ID )
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return TRUE;
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break;
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case SKILLS_FILL_CANTEENS:
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SectorFillCanteens();
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break;
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default:
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break;
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}
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@@ -18574,6 +18612,18 @@ STR16 SOLDIERTYPE::PrintSkillDesc( INT8 iSkill, INT32 sGridNo )
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break;
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case SKILLS_DISGUISE_APPLY_DISGUISE:
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case SKILLS_DISGUISE_REMOVE_CLOTHES:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_NOT_DISGUISED] );
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wcscat( skilldescarray, atStr );
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break;
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case SKILLS_DISGUISE_REMOVE_DISGUISE:
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case SKILLS_DISGUISE_TEST_DISGUISE:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_DISGUISE_CIV_OR_MIL] );
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wcscat( skilldescarray, atStr );
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break;
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case SKILLS_SPOTTER:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_X_AP], APBPConstants[AP_SPOTTER] );
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wcscat( skilldescarray, atStr );
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@@ -18608,6 +18658,15 @@ STR16 SOLDIERTYPE::PrintSkillDesc( INT8 iSkill, INT32 sGridNo )
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break;
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case SKILLS_FILL_CANTEENS:
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_NOT_IN_COMBAT] );
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wcscat( skilldescarray, atStr );
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swprintf( atStr, pTraitSkillsDenialStrings[TEXT_SKILL_DENIAL_FRIENDLY_SECTOR] );
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wcscat( skilldescarray, atStr );
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break;
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default:
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break;
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}
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@@ -24361,7 +24420,7 @@ BOOLEAN HAS_SKILL_TRAIT( SOLDIERTYPE * pSoldier, UINT8 uiSkillTraitNumber )
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return FALSE;
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// Flugente: compatibility with skills
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if ( uiSkillTraitNumber == INTEL || uiSkillTraitNumber == VARIOUSSKILLS )
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if ( uiSkillTraitNumber == INTEL || uiSkillTraitNumber == DISGUISE || uiSkillTraitNumber == VARIOUSSKILLS )
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return TRUE;
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// sevenfm: add Autobandage option to skills menu
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