add "Disguise" menu to tactical skill menu (alt + rightclick)

add "Fill canteens" action to tactical skill menu, under "various" 

adapted from Seven's +AI

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9350 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
rftr
2022-03-29 06:02:44 +00:00
parent 4689369f83
commit 75d98aecfd
13 changed files with 317 additions and 8 deletions
+31
View File
@@ -2816,15 +2816,26 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
L"Eavesdrop",
L"Call reinforcements",
L"Switch off radio set",
L"Radio: Activate all turncoats",
// spy
L"Hide assignment", // TODO.Translate
L"Get Intel assignment",
L"Recruit turncoat",
L"Activate turncoat",
L"Activate all turncoats",
// disguise
L"Disguise",
L"Remove disguise",
L"Test disguise",
L"Remove clothes",
// various
L"Spotter", // TODO.Translate
L"Focus", // TODO.Translate
L"Drag",
L"Fill canteens",
};
//Flugente: short description of the above skills for the skill selection menu
@@ -2837,15 +2848,26 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"Use your radio equipment to continously listen for enemy movement.",
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set.", // TODO.Translate
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
// spy
L"Assignment: hide among the population.", // TODO.Translate
L"Assignment: hide among the population and gather intel.",
L"Try to turn an enemy into a turncoat.",
L"Order previously turned soldier to betray their comrades and join you.",
L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
// disguise
L"Try to disguise with the merc's current clothes.",
L"Remove the disguise, but clothes remain worn.",
L"Test the viability of the disguise.",
L"Remove any extra clothes.",
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
L"Increase interrupt modifier (penalty outside of area).", // TODO.Translate
L"Drag a person, corpse or structure while you move.",
L"Refill your squad's canteens with water from this sector.",
};
STR16 pTraitSkillsDenialStrings[] =
@@ -2869,6 +2891,14 @@ STR16 pTraitSkillsDenialStrings[] =
L" - single merc\n",
L" - no alarm raised\n",
L" - civilian or soldier disguise\n",
L" - being our turn\n",
L" - turned enemy soldier\n",
L" - enemy soldier\n",
L" - surface sector\n",
L" - not being under suspicion\n",
L" - not disguised\n",
L" - not in combat\n",
L" - friendly controlled sector\n",
};
STR16 pSkillMenuStrings[] = // TODO.Translate
@@ -3223,6 +3253,7 @@ STR16 gzMercSkillTextNew[] =
L"Placeholder", // for survival (minor trait)
L"More...", // 47
L"Intel", // for INTEL // TODO.Translate
L"Disguise", // for DISGUISE
L"various", // for VARIOUSSKILLS
L"Bandage Mercs", // for AUTOBANDAGESKILLS //TODO.Translate
};