Separated cover view area update from RemoveCoverObjectsFromViewArea() into its own function to make it more explicit when and where we do it (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-01-12 16:09:10 +00:00
parent ec30fcde64
commit 76472eed0a
+17 -18
View File
@@ -381,9 +381,6 @@ BOOLEAN HasAdjTile( const INT32& ubX, const INT32& ubY, const INT32& ubZ )
void AddCoverObjectsToViewArea()
{
if ( gsMaxCellY < 0 )
return;
register INT32 ubX, ubY, ubZ;
BOOLEAN fChanged = FALSE;
@@ -416,21 +413,6 @@ void RemoveCoverObjectsFromViewArea()
if ( gubDrawMode == DRAW_MODE_OFF && gNoRedraw )
return;
// Not needed for removing cover objects anymore, but this is the only place where we update the global gsMin & gsMaxCell variables and they're needed for adding cover objects.
INT16 usTmp;
GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_START_Y, &gsMinCellX, &usTmp );
GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_END_Y, &gsMaxCellX, &usTmp );
GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY );
GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY );
// Flugente: hey, wouldn't it be cool if we DIDN'T access an array with implausible values?
gsMinCellX = max( 0, gsMinCellX );
gsMaxCellX = min( COVER_X_CELLS, gsMaxCellX );
gsMinCellY = max( 0, gsMinCellY );
gsMaxCellY = min( COVER_Y_CELLS, gsMaxCellY );
// Go through the whole gCoverViewArea when removing cover objects. Otherwise we don't clean up tiles that are not in the viewport which results in an annoying visual bug.
register INT32 ubX, ubY, ubZ;
BOOLEAN fChanged = FALSE;
@@ -467,6 +449,22 @@ void RemoveCoverObjectsFromViewArea()
gNoRedraw = (gubDrawMode == DRAW_MODE_OFF);
}
void updateCoverViewArea()
{
INT16 usTmp;
GetScreenXYWorldCell(gsVIEWPORT_START_X, gsVIEWPORT_START_Y, &gsMinCellX, &usTmp);
GetScreenXYWorldCell(gsVIEWPORT_END_X, gsVIEWPORT_END_Y, &gsMaxCellX, &usTmp);
GetScreenXYWorldCell(gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY);
GetScreenXYWorldCell(gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY);
// Sanity check because of array access
gsMinCellX = max(0, gsMinCellX);
gsMaxCellX = min(COVER_X_CELLS, gsMaxCellX);
gsMinCellY = max(0, gsMinCellY);
gsMaxCellY = min(COVER_Y_CELLS, gsMaxCellY);
}
// ubRadius in times of y or x cell sizes
BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
{
@@ -501,6 +499,7 @@ void DisplayCover( BOOLEAN forceUpdate )
{
// remove old cover objects
RemoveCoverObjectsFromViewArea();
updateCoverViewArea();
switch ( gubDrawMode )
{