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fix for aim bonus attribute display in UDB
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/331382/Re:_AIMNAS_Bug_reports.html#Post331382 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4935,7 +4935,8 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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///////////////////// AIM BONUS MODIFIER
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if(UsingNewCTHSystem() == false)
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{
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if ( GetFlatAimBonus( gpItemDescObject ) != 0 )
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//if ( GetFlatAimBonus( gpItemDescObject ) != 0 )
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if ( GetAimBonus( gpItemDescSoldier, gpItemDescObject, 100, 1 ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -6409,8 +6410,9 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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}
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//////////////// OCTH AIMING BONUS
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if ( UsingNewCTHSystem() == false &&
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(GetFlatAimBonus( gpItemDescObject ) != 0 || Item[gpItemDescObject->usItem].aimbonus != 0) )
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//if ( UsingNewCTHSystem() == false &&
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// (GetFlatAimBonus( gpItemDescObject ) != 0 || Item[gpItemDescObject->usItem].aimbonus != 0) )
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if ( UsingNewCTHSystem() == false && GetAimBonus( gpItemDescSoldier, gpItemDescObject, 100, 1 ) != 0 )
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{
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// Set line to draw into
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ubNumLine = 4;
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