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Lesh:
1. patch for "Bug: Enemy turns around in turn based mode!" 2. action strings is added for new actions (e.g. flank left). needed for debug git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -252,6 +252,9 @@ CHAR8 gzActionStr[][ 30 ] =
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"SCHEDULE MOVE",
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"SCHEDULE MOVE",
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"WALK",
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"WALK",
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"RUN",
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"RUN",
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"WITHDRAW",
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"FLANK LEFT",
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"FLANK RIGHT",
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"MOVE TO CLIMB",
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"MOVE TO CLIMB",
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"CHG FACING",
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"CHG FACING",
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@@ -285,6 +288,7 @@ CHAR8 gzActionStr[][ 30 ] =
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"EC&M",
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"EC&M",
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"TRAVERSE DOWN",
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"TRAVERSE DOWN",
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"OFFER SURRENDER",
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"OFFER SURRENDER",
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"RAISE GUN",
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};
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};
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CHAR8 gzDirectionStr[][ 30 ] =
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CHAR8 gzDirectionStr[][ 30 ] =
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@@ -5123,6 +5123,16 @@ void TurnSoldier( SOLDIERTYPE *pSoldier)
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return;
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return;
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}
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}
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}
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}
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else // Lesh: patch for "Bug: Enemy turns around in turn based mode!"
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{
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// in case of errors in turning tasks
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if ( pSoldier->bDesiredDirection > 7 || pSoldier->bDesiredDirection < 0)
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("TurnSoldier() Warinig: Invalid desired direction for non-vehicle unit") );
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pSoldier->bDesiredDirection = pSoldier->bDirection;
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}
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}
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// Lesh: patch ended
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// We handle sight now....
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// We handle sight now....
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if ( pSoldier->uiStatusFlags & SOLDIER_LOOK_NEXT_TURNSOLDIER )
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if ( pSoldier->uiStatusFlags & SOLDIER_LOOK_NEXT_TURNSOLDIER )
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