- Fixed compilation errors when trying to compile a UB-Version (#define JA2UB & define JA2UBMAPS)

o The compilation was broken when enabling Speck as a playable mercs in JA2 113 (revision 6215)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-07-29 09:05:08 +00:00
parent 4982281ddb
commit 76d517be0c
7 changed files with 66 additions and 13 deletions
+25 -1
View File
@@ -259,7 +259,10 @@ NUMBER_TIMES_QUOTE_SAID gNumberOfTimesQuoteSaid[ MERC_NUMBER_OF_RANDOM_QUOTES
{ SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_AIM_SLANDER_3, 0 },
{ SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_AIM_SLANDER_4, 0 },
#ifdef JA2UB
#else
{ SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_SPECK_SELLS_HIMSELF, 0 },
#endif
};
@@ -623,6 +626,8 @@ void HandleMercs()
gfMercSiteScreenIsReDrawn = TRUE;
}
#ifdef JA2UB
#else
// anv: stop, Speck can't say anything because he's out of reach
if( !IsSpeckComAvailable() )
{
@@ -631,6 +636,7 @@ void HandleMercs()
RenderMercs();
gfRedrawMercSite = TRUE;
}
#endif
//if Speck has something to say, say it
if( gusMercVideoSpeckSpeech != MERC_VIDEO_SPECK_SPEECH_NOT_TALKING )// && !gfDoneIntroSpeech )
@@ -2330,7 +2336,6 @@ void HandlePlayerHiringMerc( UINT8 ubHiredMercID )
if( IsMercMercAvailable( BIFF ) )
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_STOGIE );
break;
#endif
// anv: Speck is hired
case SPECK_PLAYABLE:
@@ -2339,6 +2344,8 @@ void HandlePlayerHiringMerc( UINT8 ubHiredMercID )
else
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_SPECK );
break;
#endif
}
}
@@ -2374,7 +2381,10 @@ BOOLEAN ShouldSpeckStartTalkingDueToActionOnSubPage()
HandlePlayerHiringMerc( GetMercIDFromMERCArray( gubCurMercIndex ) );
#ifdef JA2UB
#else
if( IsSpeckComAvailable() )
#endif
{
#ifdef JA2UB
//if it hasnt been said, say the better equipment quote
@@ -2407,6 +2417,8 @@ BOOLEAN ShouldSpeckStartTalkingDueToActionOnSubPage()
return( FALSE );
}
#ifdef JA2UB
#else
BOOLEAN IsSpeckComAvailable() // anv: Prevent Speck from talking if his playable version is out of reach
{
//he's hired, travelling, dead or POW, he cant' talk
@@ -2504,6 +2516,7 @@ void HandleSpeckWitnessingEmployeeDeath( SOLDIERTYPE* pSoldier ) // anv: handle
}
}
}
#endif
BOOLEAN ShouldSpeckSayAQuote()
{
@@ -2797,11 +2810,14 @@ BOOLEAN CanMercQuoteBeSaid( UINT32 uiQuoteID )
fRetVal = FALSE;
break;
#ifdef JA2UB
#else
//anv: playable Speck
case SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_SPECK_SELLS_HIMSELF:
if( !IsMercMercAvailable( SPECK_PLAYABLE ) )
fRetVal = FALSE;
break;
#endif
#ifdef JA2UB
case SPECK_QUOTE_BIFF_DEAD_WHEN_IMPORTING:
@@ -2948,6 +2964,13 @@ void NewMercsAvailableAtMercSiteCallBack( )
LaptopSaveInfo.ubLastMercAvailableId = gConditionsForMercAvailability[i].uiIndex;
gConditionsForMercAvailability[i].StartMercsAvailable = TRUE;
#ifdef JA2UB
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
//new mercs are available
LaptopSaveInfo.fNewMercsAvailableAtMercSite = TRUE;
#else
if( IsSpeckComAvailable() )
{
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
@@ -2960,6 +2983,7 @@ void NewMercsAvailableAtMercSiteCallBack( )
// anv: Have speck inform player personally
TacticalCharacterDialogue( FindSoldierByProfileID( SPECK_PLAYABLE, TRUE ), SPECK_PLAYABLE_QUOTE_NEW_MERCS_AVAILABLE );
}
#endif
}
}
}