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- Fixed compilation errors when trying to compile a UB-Version (#define JA2UB & define JA2UBMAPS)
o The compilation was broken when enabling Speck as a playable mercs in JA2 113 (revision 6215) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -94,9 +94,12 @@
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#include "Ja25Update.h"
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#endif
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// anv: for playable Speck
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#include "Speck Quotes.h"
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#include "mercs.h"
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#ifdef JA2UB
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#else
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// anv: for playable Speck
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#include "Speck Quotes.h"
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#include "mercs.h"
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -2728,6 +2731,8 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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if( pSoldier->ubProfile == FLO )
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{
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SetFactTrue( FACT_PC_MARRYING_DARYL_IS_FLO );
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#ifdef JA2UB
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#else
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// anv: make Speck whine about it immediately if on team
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if( !IsMercDead(BIFF) && !IsSpeckComAvailable() )
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{
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@@ -2736,6 +2741,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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LaptopSaveInfo.fSpeckSaidFloMarriedCousinQuote = TRUE;
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MakeBiffAwayForCoupleOfDays();
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}
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#endif
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}
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HandleMoraleEvent( pSoldier, MORALE_MERC_MARRIED, gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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@@ -123,8 +123,11 @@
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#include "ub_config.h"
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#endif
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// anv: for playable Speck
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#include "mercs.h"
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#ifdef JA2UB
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#else
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// anv: for playable Speck
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#include "mercs.h"
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#endif
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// OJW - 20090419
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UINT8 giMAXIMUM_NUMBER_OF_PLAYER_MERCS = CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS;
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@@ -3362,9 +3365,12 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
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default:
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break;
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}
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#ifdef JA2UB
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#else
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// anv: handle Speck witnessing his employee death
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if( pTeamSoldier->ubProfile == SPECK_PLAYABLE && pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
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HandleSpeckWitnessingEmployeeDeath( pSoldier );
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#endif
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}
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}
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@@ -64,9 +64,12 @@
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#include "ub_config.h"
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#include "XML.h"
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// anv: for playable Speck
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#include "Speck Quotes.h"
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#include "LaptopSave.h"
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#ifdef JA2UB
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#else
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// anv: for playable Speck
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#include "Speck Quotes.h"
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#include "LaptopSave.h"
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#endif
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#include "connect.h"
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#ifdef JA2EDITOR
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@@ -2346,6 +2349,9 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
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if ( pSoldier->ubProfile == LARRY_DRUNK )
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{
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SetFactTrue( FACT_LARRY_CHANGED );
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#ifdef JA2UB
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#else
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// anv: make speck whine about it immediately if on team
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if( !IsSpeckComAvailable() )
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{
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@@ -2353,6 +2359,7 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
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// don't bring this up again
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LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__ALREADY_TOLD_PLAYER_THAT_LARRY_RELAPSED;
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}
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#endif
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}
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else
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{
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