Visual tactical improvements (by Sevenfm)

1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-01-10 16:21:59 +00:00
parent d0897d912c
commit 7782384be5
5 changed files with 331 additions and 40 deletions
+10 -1
View File
@@ -1046,10 +1046,16 @@ void LoadGameExternalOptions()
gGameExternalOptions.fShowCamouflageFaces = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_CAMOUFLAGE_FACES", FALSE);
// WANNE: Hide the health text when hovering over a enemy
gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
//gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
// Flugente: show health an fatigue bars over currently selected mercs and those we hover our mouse over
gGameExternalOptions.ubShowHealthBarsOnHead = iniReader.ReadInteger("Tactical Interface Settings","SHOW_HEALTHBARSOVERHEAD", 1, 0, 5);
// sevenfm: show health over enemy
gGameExternalOptions.ubShowEnemyHealth = iniReader.ReadInteger("Tactical Interface Settings","SHOW_ENEMY_HEALTH", 1, 0, 6);
// sevenfm: show cover indicator
gGameExternalOptions.ubShowCoverIndicator = iniReader.ReadInteger("Tactical Interface Settings","SHOW_COVER_INDICATOR", 0, 0, 4);
// WANNE: Hide the hit count when enemy gets hit
gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
@@ -1346,6 +1352,9 @@ void LoadGameExternalOptions()
//Enemy Rank by Jazz
gGameExternalOptions.fEnemyRank = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_ENEMY_RANK",FALSE);
// sevenfm: show enemy rank as icon
gGameExternalOptions.ubShowEnemyRankIcon = iniReader.ReadInteger("Tactical Gameplay Settings","SHOW_ENEMY_RANK_ICON", 0, 0, 2);
// Flugente: soldier profiles
+6 -1
View File
@@ -1201,14 +1201,19 @@ typedef struct
//Enemy Rank Legion 2 by Jazz
BOOLEAN fEnemyRank;
// sevenfm: show enemy rank as icon
UINT8 ubShowEnemyRankIcon;
// Flugente: soldier profiles
BOOLEAN fSoldierProfiles_Enemy;
BOOLEAN fSoldierProfiles_Militia;
BOOLEAN fShowCamouflageFaces;
BOOLEAN fHideEnemyHealthText;
//BOOLEAN fHideEnemyHealthText;
UINT8 ubShowHealthBarsOnHead;
UINT8 ubShowCoverIndicator;
UINT8 ubShowEnemyHealth;
UINT8 ubEnemyHitCount;
UINT8 ubPlayerHitCount;
+1 -4
View File
@@ -2546,10 +2546,7 @@ void HandleSoldierPickupItem( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGr
}
// DoMessageBox( MSG_BOX_BASIC_STYLE, ptr, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, BoobyTrapMessageBoxCallBack, NULL );
// sevenfm: added extended messagebox (inspect, remove blueflag, blow up). only for realtime
if( (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) )
DoMessageBox( MSG_BOX_BASIC_STYLE, ptr, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, BoobyTrapMessageBoxCallBack, NULL );
else
// sevenfm: extended disarm messagebox (inspect, remove blueflag, blow up). works in realtime and turnbased
ExtendedDisarmMessageBox();
}
else
+310 -34
View File
@@ -1870,7 +1870,38 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
// Display name
SetFont( TINYFONT1 );
SetFontBackground( FONT_MCOLOR_BLACK );
SetFontForeground( FONT_MCOLOR_WHITE );
BOOLEAN bInCombat = gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT;
BOOLEAN bStealth = pSoldier->bStealthMode || pSoldier->bSoldierFlagMask & ( SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER );
// sevenfm: for mercs use name color as cover indicator
if( pSoldier->bSide == 0 && ! ( pSoldier->flags.uiStatusFlags & ( SOLDIER_VEHICLE | SOLDIER_ROBOT) ) &&
( ( gGameExternalOptions.ubShowCoverIndicator == 2 && ( bInCombat || bStealth ) ) ||
( gGameExternalOptions.ubShowCoverIndicator == 4 && bStealth ) ) )
{
INT8 cover = 3; // MAX_COVER
BOOLEAN showCover;
INT32 usMapPos;
INT16 color8, color16;
if( GetMouseMapPos(&usMapPos) && _KeyDown(SHIFT) )
{
// target tile cover
CalculateCoverForSoldier( pSoldier, usMapPos, gsInterfaceLevel, cover );
showCover = CoverColorCode( cover, color8, color16 );
SetFontForeground( (UINT8)color8 );
}
else
{
// merc's cover
CalculateCoverForSoldier( pSoldier, pSoldier->sGridNo, pSoldier->pathing.bLevel, cover );
showCover = CoverColorCode( cover, color8, color16 );
SetFontForeground( (UINT8)color8 );
}
}
else
{
SetFontForeground( FONT_MCOLOR_WHITE );
}
if ( pSoldier->ubProfile != NO_PROFILE || ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) )
{
@@ -2039,7 +2070,10 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
SetBackgroundRectFilled( iBack );
DrawBarsInUIBox( pSoldier, (INT16)(sXPos), (INT16)(sYPos), 25, interval - 1, interval );
if( gGameExternalOptions.ubShowHealthBarsOnHead > 3 && (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT))
// show AP only in turnbased combat, only during our turn
if( gGameExternalOptions.ubShowHealthBarsOnHead > 3 &&
(gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) &&
gTacticalStatus.ubCurrentTeam == OUR_TEAM)
{
INT16 len;
swprintf( NameStr,L"%d", pSoldier->bActionPoints );
@@ -2360,7 +2394,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
// show weapon name and additional info
BOOLEAN showExactInfo = FALSE;
INT32 range;
UINT32 maxExactWeaponDistance;
INT32 maxExactWeaponDistance;
INT16 height = 0;
// calc max range for exact info
@@ -2369,19 +2403,19 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
range = GetRangeInCellCoordsFromGridNoDiff( MercPtrs[ gusSelectedSoldier ]->sGridNo, pSoldier->sGridNo ) / 10;
// calc max range for exact weapon type based on visible distance
maxExactWeaponDistance = (UINT32)( MercPtrs[ gusSelectedSoldier ]->GetMaxDistanceVisible( pSoldier->sGridNo, 0, CALC_FROM_WANTED_DIR) ) / 2 ;
maxExactWeaponDistance = (INT32)( MercPtrs[ gusSelectedSoldier ]->GetMaxDistanceVisible( pSoldier->sGridNo, 0, CALC_FROM_WANTED_DIR) ) / 2 ;
// apply experience level factor
maxExactWeaponDistance *= 1 + (FLOAT(EffectiveExpLevel(MercPtrs[ gusSelectedSoldier ]))/ 10);
maxExactWeaponDistance *= 1 + (INT32)(FLOAT(EffectiveExpLevel(MercPtrs[ gusSelectedSoldier ]))/ 10);
// check for bad weather conditions
if ( gGameExternalOptions.gfAllowLimitedVision )
maxExactWeaponDistance *= 1 - (FLOAT (gGameExternalOptions.ubVisDistDecreasePerRainIntensity) / 100);
maxExactWeaponDistance *= 1 - (INT32)(FLOAT (gGameExternalOptions.ubVisDistDecreasePerRainIntensity) / 100);
if ( maxExactWeaponDistance >= range )
showExactInfo = TRUE;
}
// show weapon
if ( gGameExternalOptions.fShowEnemyWeapon )
if ( gGameExternalOptions.fShowEnemyWeapon && gTacticalStatus.ubCurrentTeam == OUR_TEAM )
{
height = 30;
@@ -2459,8 +2493,29 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
maxWidth = __max( maxWidth, StringPixLength ( NameStr, TINYFONT1 ) );
}
}
height = 0;
FindFontCenterCoordinates( sXPos, (INT16)( sYPos + height ), (INT16)(80 ), 1, L"", TINYFONT1, &sX, &sY );
// show enemy health bar
if( gGameExternalOptions.ubShowEnemyHealth > 1 && gTacticalStatus.ubCurrentTeam == OUR_TEAM )
{
UINT8 ubLines = gGameExternalOptions.ubShowEnemyHealth - 1;
INT32 iBarWidth = 26;
INT32 iBarHeight;
iBarHeight = 2 + 3 * ubLines - 1;
sY += 10;
sY -= iBarHeight;
sX -= iBarWidth / 2;
iBack = RegisterBackgroundRect(BGND_FLAG_SINGLE, NULL, sX, sY, (INT16)(sX + iBarWidth), (INT16)(sY + iBarHeight ) );
if ( iBack != -1 )
SetBackgroundRectFilled( iBack );
DrawEnemyHealthBar( pSoldier, sX, sY, ubLines, iBarWidth - 2, iBarHeight );
}
FindFontCenterCoordinates( sXPos, (INT16)( sYPos + height ), (INT16)(80 ), 1, L"", TINYFONT1, &sX, &sY );
sX-=maxWidth / 2 + StringPixLength ( L"***", TINYFONT1 );
@@ -2469,8 +2524,9 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
{
SetFont( TINYFONT1 );
SetFontBackground( FONT_MCOLOR_BLACK );
// show awareness
if( gusSelectedSoldier != NOBODY )
// show awareness sign only when in stealth mode or disguised
if( ( gusSelectedSoldier != NOBODY ) &&
( MercPtrs[ gusSelectedSoldier ]->bStealthMode || MercPtrs[ gusSelectedSoldier ]->bSoldierFlagMask & ( SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER ) ) )
{
if( pSoldier->aiData.bOppList[ MercPtrs[ gusSelectedSoldier ]->ubID ] == SEEN_CURRENTLY )
swprintf( NameStr, L"%s", L"<*>" );
@@ -2496,8 +2552,16 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
if ( showExactInfo )
{
gprintfdirty( sX, sY + height, NameStr );
mprintf( sX, sY + height, NameStr );
if( gGameExternalOptions.ubShowEnemyHealth > 1 )
{
gprintfdirty( sX + maxWidth / 2 - 15, sY + height, NameStr );
mprintf( sX + maxWidth / 2 - 13, sY + height, NameStr );
}
else
{
gprintfdirty( sX, sY + height, NameStr );
mprintf( sX, sY + height, NameStr );
}
height += 10;
}
}
@@ -2541,6 +2605,23 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
mprintf( sX, sY + height, NameStr );
}
}
// show rank icon
if( gGameExternalOptions.ubShowEnemyRankIcon && gTacticalStatus.ubCurrentTeam == OUR_TEAM )
//&& (!gGameExternalOptions.fEnemyNames) && (!gGameExternalOptions.fEnemyRank))
{
sX = sXPos + 50;
sY = sYPos + 17;
if(gGameExternalOptions.fEnemyNames)
sY+=10;
if(gGameExternalOptions.fEnemyRank)
sY+=10;
iBack = RegisterBackgroundRect(BGND_FLAG_SINGLE, NULL, sX, sY, (INT16)(sX + 11 ), (INT16)(sY + 14 ) );
if ( iBack != -1 )
SetBackgroundRectFilled( iBack );
DrawRankIcon( pSoldier->stats.bExpLevel, sX, sY );
}
}
// Flugente: soldier profiles
else if ( pSoldier->bTeam == MILITIA_TEAM && gGameExternalOptions.fSoldierProfiles_Militia && pSoldier->usSoldierProfile )
@@ -3621,11 +3702,8 @@ void EndOverlayMessage( )
void DrawBarsInUIBox( SOLDIERTYPE *pSoldier , INT16 sXPos, INT16 sYPos, INT16 sWidth, INT16 sHeight, INT16 interval )
{
FLOAT dWidth, dPercentage;
//UINT16 usLineColor;
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
UINT16 usLineColor;
INT8 bBandage;
INT8 bPoisonBandage;
INT16 color8;
@@ -3640,7 +3718,7 @@ void DrawBarsInUIBox( SOLDIERTYPE *pSoldier , INT16 sXPos, INT16 sYPos, INT16 sW
// sevenfm: draw background for alt bar
if( gGameExternalOptions.ubShowHealthBarsOnHead > 1 )
{
DrawBar( sXPos+2, sYPos, 27, 1 + interval*3, COLOR_BLACK, Get16BPPColor( FROMRGB( 0, 0, 0 ) ), pDestBuf );
DrawBar( sXPos+2, sYPos, 28, 1 + interval*3, COLOR_BLACK, Get16BPPColor( FROMRGB( 0, 0, 0 ) ), pDestBuf );
// draw border: light brown for stealth mode, grey for regular
if(pSoldier->bStealthMode)
{
@@ -3743,30 +3821,37 @@ void DrawBarsInUIBox( SOLDIERTYPE *pSoldier , INT16 sXPos, INT16 sYPos, INT16 sW
DrawBar( sXPos+3, sYPos+1+2*interval, (INT32)dWidth, sHeight, COLOR_ORANGE, Get16BPPColor( FROMRGB( 220, 140, 0 ) ), pDestBuf );
}
BOOLEAN bDisguised = pSoldier->bSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER);
BOOLEAN bStealth = pSoldier->bStealthMode;
// draw cover indicators
if( ( gGameExternalOptions.ubShowHealthBarsOnHead > 1 ) && ( (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) || pSoldier->bStealthMode ) )
if( ( gGameExternalOptions.ubShowHealthBarsOnHead > 1 ) &&
( (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) || bStealth || bDisguised ) )
{
INT8 cover = 3; // MAX_COVER
BOOLEAN showCover;
INT32 usMapPos;
if( GetMouseMapPos(&usMapPos) && _KeyDown(SHIFT) )
if( gGameExternalOptions.ubShowCoverIndicator ==1 ||
( gGameExternalOptions.ubShowCoverIndicator ==3 && (bStealth || bDisguised) ) )
{
// draw target tile cover indicator
CalculateCoverForSoldier( pSoldier, usMapPos, gsInterfaceLevel, cover );
showCover = CoverColorCode( cover, color8, color16 );
}
else
{
// draw cover indicator
CalculateCoverForSoldier( pSoldier, pSoldier->sGridNo, pSoldier->pathing.bLevel, cover );
showCover = CoverColorCode( cover, color8, color16 );
if ( color8 == COLOR_GREEN)
showCover = FALSE;
}
if( GetMouseMapPos(&usMapPos) && _KeyDown(SHIFT) )
{
// draw target tile cover indicator
CalculateCoverForSoldier( pSoldier, usMapPos, gsInterfaceLevel, cover );
showCover = CoverColorCode( cover, color8, color16 );
}
else
{
// draw cover indicator
CalculateCoverForSoldier( pSoldier, pSoldier->sGridNo, pSoldier->pathing.bLevel, cover );
showCover = CoverColorCode( cover, color8, color16 );
if ( color8 == COLOR_GREEN)
showCover = FALSE;
}
if(showCover)
DrawBar( sXPos+33, sYPos+1, 1+sHeight , (interval==3 ? 2 : 3 )*interval-1, color8, color16, pDestBuf );
if(showCover)
DrawBar( sXPos+33, sYPos+1, 1+sHeight , (interval==3 ? 2 : 3 )*interval-1, color8, color16, pDestBuf );
}
}
UnLockVideoSurface( FRAME_BUFFER );
@@ -5453,7 +5538,8 @@ void DoorMenuBackregionCallback( MOUSE_REGION * pRegion, INT32 iReason )
STR16 GetSoldierHealthString( SOLDIERTYPE *pSoldier )
{
if (gGameExternalOptions.fHideEnemyHealthText && (pSoldier->bTeam == ENEMY_TEAM || pSoldier->bTeam == CREATURE_TEAM))
// sevenfm: show enemy health as text only when SHOW_ENEMY_HEALTH = 1
if ( ( gGameExternalOptions.ubShowEnemyHealth != 1 ) && (pSoldier->bTeam == ENEMY_TEAM || pSoldier->bTeam == CREATURE_TEAM))
{
return L"";
}
@@ -5957,9 +6043,9 @@ void DrawBar( INT32 x, INT32 y, INT32 width, INT32 height, UINT16 color8, UINT16
for( INT32 i=0; i < height; i++ )
{
if(gbPixelDepth==16)
LineDraw( TRUE, x, y+i, x+width, y+i, color16, pDestBuf );
LineDraw( TRUE, x, y+i, x+width-1, y+i, color16, pDestBuf );
else if(gbPixelDepth==8)
LineDraw8( TRUE, x, y+i, x+width, y+i, color8, pDestBuf );
LineDraw8( TRUE, x, y+i, x+width-1, y+i, color8, pDestBuf );
}
}
}
@@ -5990,3 +6076,193 @@ BOOLEAN CoverColorCode( INT8 cover, INT16 &color8, INT16 &color16 ){
return showCover;
}
void DrawRankIcon( INT8 rank, INT32 baseX, INT32 baseY )
{
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
INT16 color8;
INT16 color16;
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, gsVIEWPORT_WINDOW_START_Y, SCREEN_WIDTH, ( gsVIEWPORT_WINDOW_END_Y - gsVIEWPORT_WINDOW_START_Y ) );
if(rank<6)
{
color8 = FONT_DKGREEN;
color16 = Get16BPPColor( FROMRGB( 20, 60, 20 ) );
//color8 = FONT_ORANGE;
//color16 = Get16BPPColor( FROMRGB( 160, 80, 0 ) );
}
else
{
color8 = FONT_DKRED;
color16 = Get16BPPColor( FROMRGB( 60, 20, 20 ) );
}
DrawBar( baseX+2, baseY+2, 7, 8, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+10, baseX+7, baseY+10, color8, color16, pDestBuf );
DrawLine( baseX+4, baseY+11, baseX+6, baseY+11, color8, color16, pDestBuf );
if(rank<6)
{
color8 = COLOR_GREEN;
color16 = Get16BPPColor( FROMRGB( 20, 80, 20 ) );
//color8 = FONT_YELLOW;
//color16 = Get16BPPColor( FROMRGB( 200, 120, 00 ) );
}
else
{
color8 = COLOR_RED;
color16 = Get16BPPColor( FROMRGB( 120, 20, 20 ) );
}
DrawLine( baseX+2, baseY+1, baseX+8, baseY+1, color8, color16, pDestBuf );
DrawLine( baseX+1, baseY+2, baseX+1, baseY+9, color8, color16, pDestBuf );
DrawLine( baseX+9, baseY+2, baseX+9, baseY+9, color8, color16, pDestBuf );
DrawLine( baseX+1, baseY+9, baseX+4, baseY+12, color8, color16, pDestBuf );
DrawLine( baseX+4, baseY+12, baseX+6, baseY+12, color8, color16, pDestBuf );
DrawLine( baseX+6, baseY+12, baseX+9, baseY+9, color8, color16, pDestBuf );
if(rank<6)
{
//color8 = FONT_DKGREEN;
//color16 = Get16BPPColor( FROMRGB( 0, 40, 0 ) );
//color8 = COLOR_LTGREY;
//color16 = Get16BPPColor( FROMRGB( 120, 120, 120 ) );
color8 = COLOR_YELLOW;
color16 = Get16BPPColor( FROMRGB( 200, 200, 200 ) );
}
else
{
color8 = FONT_ORANGE;
color16 = Get16BPPColor( FROMRGB( 220, 140, 20 ) );
}
switch( rank )
{
case 1:
DrawLine( baseX+3, baseY+6, baseX+7, baseY+6, color8, color16, pDestBuf );
break;
case 2:
DrawLine( baseX+3, baseY+5, baseX+7, baseY+5, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+7, baseX+7, baseY+7, color8, color16, pDestBuf );
break;
case 3:
DrawLine( baseX+3, baseY+4, baseX+7, baseY+4, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+6, baseX+7, baseY+6, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+8, baseX+7, baseY+8, color8, color16, pDestBuf );
break;
case 4:
DrawLine( baseX+3, baseY+5, baseX+5, baseY+8, color8, color16, pDestBuf );
DrawLine( baseX+5, baseY+8, baseX+7, baseY+5, color8, color16, pDestBuf );
break;
case 5:
DrawLine( baseX+3, baseY+4, baseX+7, baseY+4, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+6, baseX+5, baseY+9, color8, color16, pDestBuf );
DrawLine( baseX+5, baseY+9, baseX+7, baseY+6, color8, color16, pDestBuf );
break;
case 6:
DrawLine( baseX+5, baseY+4, baseX+5, baseY+8, color8, color16, pDestBuf );
break;
case 7:
DrawLine( baseX+4, baseY+4, baseX+4, baseY+8, color8, color16, pDestBuf );
DrawLine( baseX+6, baseY+4, baseX+6, baseY+8, color8, color16, pDestBuf );
break;
case 8:
DrawLine( baseX+5, baseY+4, baseX+5, baseY+8, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+4, baseX+3, baseY+8, color8, color16, pDestBuf );
DrawLine( baseX+7, baseY+4, baseX+7, baseY+8, color8, color16, pDestBuf );
break;
case 9:
DrawLine( baseX+2, baseY+6, baseX+8, baseY+6, color8, color16, pDestBuf );
DrawLine( baseX+5, baseY+3, baseX+5, baseY+9, color8, color16, pDestBuf );
DrawLine( baseX+3, baseY+4, baseX+7, baseY+8, color8, color16, pDestBuf );
DrawLine( baseX+7, baseY+4, baseX+3, baseY+8, color8, color16, pDestBuf );
}
UnLockVideoSurface( FRAME_BUFFER );
}
void DrawLine( INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color8, UINT16 color16, UINT8 *pDestBuf )
{
if(gbPixelDepth==16)
LineDraw( TRUE, x1, y1, x2, y2, color16, pDestBuf);
else
LineDraw8( TRUE, x1, y1, x2, y2, color8, pDestBuf);
}
void DrawEnemyHealthBar( SOLDIERTYPE* pSoldier, INT32 sX, INT32 sY, UINT8 ubLines, INT32 iBarWidth, INT32 iBarHeight )
{
FLOAT dWidth, dPercentage;
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
INT32 sHeight = 2;
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, gsVIEWPORT_WINDOW_START_Y, SCREEN_WIDTH, ( gsVIEWPORT_WINDOW_END_Y - gsVIEWPORT_WINDOW_START_Y ) );
// sevenfm: draw background
DrawBar( sX, sY, iBarWidth + 2, iBarHeight, COLOR_BLACK, Get16BPPColor( FROMRGB( 0, 0, 0 ) ), pDestBuf );
// draw health
if(ubLines > 0)
{
dPercentage = (FLOAT)pSoldier->stats.bLife / (FLOAT) pSoldier->stats.bLifeMax;
dWidth = dPercentage * iBarWidth;
dWidth = __min (dWidth, iBarWidth);
DrawBar( sX + 1, sY + 1, (INT32)dWidth, sHeight, COLOR_RED, Get16BPPColor( FROMRGB( 200, 0, 0 ) ), pDestBuf );
}
// draw ap
if(ubLines > 1)
{
if( pSoldier->bActionPoints >0 )
{
//dPercentage = (FLOAT)pSoldier->bActionPoints / (FLOAT) ( pSoldier->bActionPoints + pSoldier->ubAPsLostToSuppression + pSoldier->u);
dPercentage = (FLOAT)pSoldier->bActionPoints / (FLOAT) ( pSoldier->bInitialActionPoints);
dWidth = dPercentage * iBarWidth;
dWidth = __min (dWidth, iBarWidth);
//DrawBar( sX + 1, sY + 1 + (sHeight+1), (INT32)dWidth, sHeight, COLOR_BLUE, Get16BPPColor( FROMRGB( 20, 20, 220 ) ), pDestBuf );
DrawBar( sX + 1, sY + 1 + (sHeight+1), (INT32)dWidth, sHeight, COLOR_PURPLE, Get16BPPColor( FROMRGB( 110, 30, 210 ) ), pDestBuf );
}
else
{
dPercentage = (FLOAT)pSoldier->bActionPoints / (FLOAT) ( APBPConstants[AP_MIN_LIMIT] );
dWidth = dPercentage * iBarWidth;
dWidth = __min (dWidth, iBarWidth);
DrawBar( sX + 1, sY + 1 + (sHeight+1), (INT32)dWidth, sHeight, COLOR_LTGREY, Get16BPPColor( FROMRGB( 140, 140, 140 ) ), pDestBuf );
}
}
// draw suppression shock
if( ubLines > 2 )
{
dPercentage = (FLOAT)( __min(100, ( (FLOAT)100 * CalcEffectiveShockLevel( pSoldier ) ) / CalcSuppressionTolerance( pSoldier ) ) ) / (FLOAT)100;
dWidth = dPercentage * iBarWidth;
dWidth = __min (dWidth, iBarWidth);
DrawBar( sX+1, sY + 1 + 2*(sHeight+1), (INT32)dWidth, sHeight, COLOR_ORANGE, Get16BPPColor( FROMRGB( 200, 120, 0 ) ), pDestBuf );
}
// draw morale
if( ubLines > 3 )
{
dPercentage = (FLOAT)( pSoldier->aiData.bAIMorale ) / (FLOAT)( MORALE_FEARLESS );
//dPercentage = (FLOAT)( pSoldier->aiData.bMorale ) / (FLOAT)( 100 );
dWidth = dPercentage * iBarWidth;
dWidth = __min (dWidth, iBarWidth);
DrawBar( sX+1, sY + 1 + 3*(sHeight+1), (INT32)dWidth, sHeight, COLOR_GREEN, Get16BPPColor( FROMRGB( 0, 140, 0 ) ), pDestBuf );
}
// draw BP
if( ubLines > 4 )
{
dPercentage = (FLOAT)( pSoldier->bBreath ) / (FLOAT)( pSoldier->bBreathMax );
dWidth = dPercentage * iBarWidth;
dWidth = __min (dWidth, iBarWidth);
DrawBar( sX+1, sY + 1 + 4*(sHeight+1), (INT32)dWidth, sHeight, COLOR_BLUE, Get16BPPColor( FROMRGB( 0, 0, 200 ) ), pDestBuf );
}
UnLockVideoSurface( FRAME_BUFFER );
}
+4
View File
@@ -525,7 +525,11 @@ void RenderTopmostMultiPurposeLocator( );
// sevenfm: draw lines in health bar
void DrawBar( INT32 x, INT32 y, INT32 width, INT32 height, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
// draw health bar over enemy
void DrawEnemyHealthBar( SOLDIERTYPE* pSoldier, INT32 sX, INT32 sY, UINT8 ubLines, INT32 iBarWidth, INT32 iBarHeight );
// get cover display code from cover value
BOOLEAN CoverColorCode( INT8 cover, INT16 &color8, INT16 &color16 );
void DrawRankIcon( INT8 rank, INT32 baseX, INT32 baseY );
void DrawLine( INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
#endif