Visual tactical improvements (by Sevenfm)

1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-01-10 16:21:59 +00:00
parent d0897d912c
commit 7782384be5
5 changed files with 331 additions and 40 deletions
+10 -1
View File
@@ -1046,10 +1046,16 @@ void LoadGameExternalOptions()
gGameExternalOptions.fShowCamouflageFaces = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_CAMOUFLAGE_FACES", FALSE);
// WANNE: Hide the health text when hovering over a enemy
gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
//gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
// Flugente: show health an fatigue bars over currently selected mercs and those we hover our mouse over
gGameExternalOptions.ubShowHealthBarsOnHead = iniReader.ReadInteger("Tactical Interface Settings","SHOW_HEALTHBARSOVERHEAD", 1, 0, 5);
// sevenfm: show health over enemy
gGameExternalOptions.ubShowEnemyHealth = iniReader.ReadInteger("Tactical Interface Settings","SHOW_ENEMY_HEALTH", 1, 0, 6);
// sevenfm: show cover indicator
gGameExternalOptions.ubShowCoverIndicator = iniReader.ReadInteger("Tactical Interface Settings","SHOW_COVER_INDICATOR", 0, 0, 4);
// WANNE: Hide the hit count when enemy gets hit
gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
@@ -1346,6 +1352,9 @@ void LoadGameExternalOptions()
//Enemy Rank by Jazz
gGameExternalOptions.fEnemyRank = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_ENEMY_RANK",FALSE);
// sevenfm: show enemy rank as icon
gGameExternalOptions.ubShowEnemyRankIcon = iniReader.ReadInteger("Tactical Gameplay Settings","SHOW_ENEMY_RANK_ICON", 0, 0, 2);
// Flugente: soldier profiles