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Visual tactical improvements (by Sevenfm)
1) Improved cover indicator: SHOW_COVER_INDICATOR 0 - nothing 1 - show as small square to the right of health bar 2 - show using color of merc's name 3 - same as 1, show only in stealth or when disguised 4 - same as 2, show only in stealth or when disguised 2) Enemy rank (exp. level) icons: SHOW_ENEMY_RANK_ICON 0 - do not show 1 - show icon 2 - show icon from .sti (not yet implemented) 3) Enemy health bar: SHOW_ENEMY_HEALTH 0 - do not show 1 - show health as text (default) 2 - show health bar 3 - show health + ap 4 - show health + ap + shock 5 - show health + ap + shock + morale 6 - show health + ap + shock + morale + bp 4) Minor improvements: Enemy awareness sign now shows up only in stealth/disguised mode. Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off) see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -1046,10 +1046,16 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fShowCamouflageFaces = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_CAMOUFLAGE_FACES", FALSE);
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// WANNE: Hide the health text when hovering over a enemy
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gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
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//gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
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// Flugente: show health an fatigue bars over currently selected mercs and those we hover our mouse over
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gGameExternalOptions.ubShowHealthBarsOnHead = iniReader.ReadInteger("Tactical Interface Settings","SHOW_HEALTHBARSOVERHEAD", 1, 0, 5);
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// sevenfm: show health over enemy
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gGameExternalOptions.ubShowEnemyHealth = iniReader.ReadInteger("Tactical Interface Settings","SHOW_ENEMY_HEALTH", 1, 0, 6);
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// sevenfm: show cover indicator
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gGameExternalOptions.ubShowCoverIndicator = iniReader.ReadInteger("Tactical Interface Settings","SHOW_COVER_INDICATOR", 0, 0, 4);
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// WANNE: Hide the hit count when enemy gets hit
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gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
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@@ -1346,6 +1352,9 @@ void LoadGameExternalOptions()
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//Enemy Rank by Jazz
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gGameExternalOptions.fEnemyRank = iniReader.ReadBoolean("Tactical Gameplay Settings","INDIVIDUAL_ENEMY_RANK",FALSE);
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// sevenfm: show enemy rank as icon
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gGameExternalOptions.ubShowEnemyRankIcon = iniReader.ReadInteger("Tactical Gameplay Settings","SHOW_ENEMY_RANK_ICON", 0, 0, 2);
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// Flugente: soldier profiles
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