Visual tactical improvements (by Sevenfm)

1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-01-10 16:21:59 +00:00
parent d0897d912c
commit 7782384be5
5 changed files with 331 additions and 40 deletions
+1 -4
View File
@@ -2546,10 +2546,7 @@ void HandleSoldierPickupItem( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGr
}
// DoMessageBox( MSG_BOX_BASIC_STYLE, ptr, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, BoobyTrapMessageBoxCallBack, NULL );
// sevenfm: added extended messagebox (inspect, remove blueflag, blow up). only for realtime
if( (gTacticalStatus.uiFlags & TURNBASED ) && (gTacticalStatus.uiFlags & INCOMBAT) )
DoMessageBox( MSG_BOX_BASIC_STYLE, ptr, GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, BoobyTrapMessageBoxCallBack, NULL );
else
// sevenfm: extended disarm messagebox (inspect, remove blueflag, blow up). works in realtime and turnbased
ExtendedDisarmMessageBox();
}
else