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Visual tactical improvements (by Sevenfm)
1) Improved cover indicator: SHOW_COVER_INDICATOR 0 - nothing 1 - show as small square to the right of health bar 2 - show using color of merc's name 3 - same as 1, show only in stealth or when disguised 4 - same as 2, show only in stealth or when disguised 2) Enemy rank (exp. level) icons: SHOW_ENEMY_RANK_ICON 0 - do not show 1 - show icon 2 - show icon from .sti (not yet implemented) 3) Enemy health bar: SHOW_ENEMY_HEALTH 0 - do not show 1 - show health as text (default) 2 - show health bar 3 - show health + ap 4 - show health + ap + shock 5 - show health + ap + shock + morale 6 - show health + ap + shock + morale + bp 4) Minor improvements: Enemy awareness sign now shows up only in stealth/disguised mode. Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off) see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -525,7 +525,11 @@ void RenderTopmostMultiPurposeLocator( );
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// sevenfm: draw lines in health bar
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void DrawBar( INT32 x, INT32 y, INT32 width, INT32 height, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
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// draw health bar over enemy
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void DrawEnemyHealthBar( SOLDIERTYPE* pSoldier, INT32 sX, INT32 sY, UINT8 ubLines, INT32 iBarWidth, INT32 iBarHeight );
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// get cover display code from cover value
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BOOLEAN CoverColorCode( INT8 cover, INT16 &color8, INT16 &color16 );
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void DrawRankIcon( INT8 rank, INT32 baseX, INT32 baseY );
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void DrawLine( INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
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#endif
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