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Removed unused options: ARMY_USES_TANKS_IN_ATTACKS, ARMY_USES_TANKS_IN_PATROLS, ARMY_USES_JEEPS_IN_ATTACKS, ARMY_USES_JEEPS_IN_PATROLS, ARMY_USES_ROBOTS_IN_ATTACKS, ARMY_USES_ROBOTS_IN_PATROLS (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-9
@@ -1845,16 +1845,8 @@ void LoadGameExternalOptions()
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//dnl ch68 090913 Don't allow permanent items removal from sector
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gGameExternalOptions.fNoRemoveRandomSectorItems = iniReader.ReadBoolean("Strategic GamePlay Settings", "NO_REMOVE_RANDOM_SECTOR_ITEMS", TRUE );
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gGameExternalOptions.fArmyUsesTanksInAttacks = iniReader.ReadBoolean("Strategic Gameplay Settings","ARMY_USES_TANKS_IN_ATTACKS", FALSE);
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gGameExternalOptions.fArmyUsesTanksInPatrols = iniReader.ReadBoolean("Strategic Gameplay Settings","ARMY_USES_TANKS_IN_PATROLS", FALSE);
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gGameExternalOptions.usTankMinimumProgress = iniReader.ReadInteger("Strategic Gameplay Settings","TANK_MINIMUM_PROGRESS", 60, 0, 100);
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gGameExternalOptions.fArmyUsesJeepsInAttacks = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_JEEPS_IN_ATTACKS", FALSE );
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gGameExternalOptions.fArmyUsesJeepsInPatrols = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_JEEPS_IN_PATROLS", FALSE );
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gGameExternalOptions.usTankMinimumProgress = iniReader.ReadInteger("Strategic Gameplay Settings", "TANK_MINIMUM_PROGRESS", 60, 0, 100);
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gGameExternalOptions.usJeepMinimumProgress = iniReader.ReadInteger( "Strategic Gameplay Settings", "JEEP_MINIMUM_PROGRESS", 30, 0, 100 );
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gGameExternalOptions.fArmyUsesRobotsInAttacks = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_ROBOTS_IN_ATTACKS", FALSE );
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gGameExternalOptions.fArmyUsesRobotsInPatrols = iniReader.ReadBoolean( "Strategic Gameplay Settings", "ARMY_USES_ROBOTS_IN_PATROLS", FALSE );
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gGameExternalOptions.usRobotMinimumProgress = iniReader.ReadInteger( "Strategic Gameplay Settings", "ROBOT_MINIMUM_PROGRESS", 45, 0, 100 );
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// Kaiden: Vehicle Inventory change - Added INI file Option VEHICLE_INVENTORY
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@@ -942,16 +942,8 @@ typedef struct
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BOOLEAN fEnemiesDontSpareLaunchables;
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BOOLEAN fEnemiesBlowObstaclesUp;
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BOOLEAN fArmyUsesTanksInAttacks;
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BOOLEAN fArmyUsesTanksInPatrols;
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UINT8 usTankMinimumProgress;
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BOOLEAN fArmyUsesJeepsInAttacks;
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BOOLEAN fArmyUsesJeepsInPatrols;
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UINT8 usJeepMinimumProgress;
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BOOLEAN fArmyUsesRobotsInAttacks;
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BOOLEAN fArmyUsesRobotsInPatrols;
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UINT8 usRobotMinimumProgress;
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// WANNE: Always use "prof.dat".
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+2
-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 21.04.04" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 21.04.26" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8957" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8980" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -7056,24 +7056,18 @@ void InitializeGroup( const GROUP_TYPE groupType, const UINT8 groupSize, UINT8 &
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if ( asdUpgrade && groupSize > 0 )
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{
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const BOOLEAN canUpgradeToJeep = (groupType == GROUP_TYPE_ATTACK && gGameExternalOptions.fArmyUsesJeepsInAttacks)
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|| (groupType == GROUP_TYPE_PATROL && gGameExternalOptions.fArmyUsesJeepsInPatrols);
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const BOOLEAN canUpgradeToTank = (groupType == GROUP_TYPE_ATTACK && gGameExternalOptions.fArmyUsesTanksInAttacks)
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|| (groupType == GROUP_TYPE_PATROL && gGameExternalOptions.fArmyUsesTanksInPatrols);
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const BOOLEAN canUpgradeToRobot = (groupType == GROUP_TYPE_ATTACK && gGameExternalOptions.fArmyUsesRobotsInAttacks)
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|| (groupType == GROUP_TYPE_PATROL && gGameExternalOptions.fArmyUsesRobotsInPatrols);
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if ( canUpgradeToJeep && ASDSoldierUpgradeToJeep( ) )
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if ( gGameExternalOptions.fASDAssignsJeeps && ASDSoldierUpgradeToJeep( ) )
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{
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troopCount--;
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jeepCount++;
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}
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else if ( canUpgradeToTank && ASDSoldierUpgradeToTank( ) )
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else if ( gGameExternalOptions.fASDAssignsTanks && ASDSoldierUpgradeToTank( ) )
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{
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troopCount--;
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tankCount++;
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}
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if ( canUpgradeToRobot && ASDSoldierUpgradeToRobot() )
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if ( gGameExternalOptions.fASDAssignsRobots && ASDSoldierUpgradeToRobot() )
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{
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const int numRobots = Random(difficultyMod);
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troopCount -= numRobots;
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