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Little Alien
- Added additional damage multiplier to explosives/melee/guns git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@79 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1574,9 +1574,14 @@ BOOLEAN ExpAffect( INT16 sBombGridNo, INT16 sGridNo, UINT32 uiDist, UINT16 usIte
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// Calculate wound amount
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sWoundAmt = pExplosive->ubDamage + (INT16) ( (pExplosive->ubDamage * uiRoll) / 100 );
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sWoundAmt = min(255, (UINT16)( (sWoundAmt) + ( (double)sWoundAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal
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// Calculate breath amount ( if stun damage applicable )
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sBreathAmt = ( pExplosive->ubStunDamage * 100 ) + (INT16) ( ( ( pExplosive->ubStunDamage / 2 ) * 100 * uiRoll ) / 100 ) ;
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sBreathAmt = min(255, (UINT16)( (sBreathAmt) + ( (double)sBreathAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal
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// ATE: Make sure guys get pissed at us!
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HandleBuldingDestruction( sGridNo ,ubOwner );
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