Little Alien

- Externalized BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY setting


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@78 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-23 19:34:48 +00:00
parent d973bfb848
commit 7fcf6e7cb5
5 changed files with 7 additions and 6 deletions
+1 -1
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@@ -372,7 +372,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",180);
gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
// Thunder settings
gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
+1
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@@ -217,6 +217,7 @@ typedef struct
UINT16 gusRainMaxLength;
UINT32 guiMaxRainDrops;
UINT32 ubWeaponReliabilityReductionPerRainIntensity;
UINT32 ubBreathGainReductionPerRainIntensity;
// Thunder settings
UINT32 guiMinLightningInterval;
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.77 2006.05.21" };
INT16 zVersionLabel[256] = { L"Release v1.13.78 2006.05.23" };
#endif
+2 -2
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@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.77_2006_05_21.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.78_2006_05_23.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.77_2006_05_21.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.78_2006_05_23.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+2 -2
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@@ -27,7 +27,7 @@
#endif
//rain
#define BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY 25
//#define BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY 25
//end rain
extern BOOLEAN IsValidSecondHandShot( SOLDIERTYPE *pSoldier );
@@ -856,7 +856,7 @@ INT16 GetBreathPerAP( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
// Reduce breath gain on 25%/rain intensity
if( sBreathPerAP < 0 && ( pSoldier->bLevel ||!FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
{
sBreathPerAP -= sBreathPerAP * gbCurrentRainIntensity * BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY / 100 ;
sBreathPerAP -= sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 ;
}
//end rain