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Fix:
- when USE_XML_SQUADNAMES was TRUE, the squad box was shifted upwards over the column headers, causing clipping issues - when READ_PROFILE_DATA_FROM_XML was TRUE, the game would still read profile data from prof.dat, if the old inventory system was used git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 20.06.25" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 20.07.17" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8828" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8868" };
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// SAVE_GAME_VERSION is defined in header, change it there
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