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Fix: if no squad name is provided in xml, fall back on hardcoded name
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+14
-6
@@ -968,6 +968,8 @@ template<> void DropDownTemplate<DROPDOWNNR_MERCCOMPARE_SQUADSELECTION>::SetRefr
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fMercCompareMatrixRedraw = TRUE;
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}
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CHAR16 sSquadString[NUMBER_OF_SQUADS][80];
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BOOLEAN EnterMercCompareMatrix( )
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{
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InitDefaults( );
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@@ -976,7 +978,7 @@ BOOLEAN EnterMercCompareMatrix( )
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std::vector<std::pair<INT16, STR16> > dropdownvector;
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// create a map of all current squads with at least 2 members
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std::map<UINT8, UINT8> squadmap;
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std::map<INT16, INT16> squadmap;
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SOLDIERTYPE* pSoldier = NULL;
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UINT16 id = gTacticalStatus.Team[gbPlayerNum].bFirstID;
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@@ -991,17 +993,23 @@ BOOLEAN EnterMercCompareMatrix( )
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++squadmap[pSoldier->bAssignment];
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}
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}
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std::map<UINT8, UINT8>::iterator itend = squadmap.end();
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for ( std::map<UINT8, UINT8>::iterator it = squadmap.begin(); it != itend; ++it )
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int squadcnt = 0;
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for ( std::map<INT16, INT16>::iterator it = squadmap.begin(), itend = squadmap.end(); it != itend; ++it )
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{
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if ( (*it).second > 1 )
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{
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if ( gGameExternalOptions.fUseXMLSquadNames )
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dropdownvector.push_back( std::make_pair( (*it).first, SquadNames[(*it).first].squadname ) );
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if ( gGameExternalOptions.fUseXMLSquadNames && ( *it ).first < gSquadNameVector.size() )
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{
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swprintf( sSquadString[squadcnt], L"%s", gSquadNameVector[( *it ).first].c_str() );
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dropdownvector.push_back( std::make_pair( ( *it ).first, sSquadString[squadcnt] ) );
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}
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else
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dropdownvector.push_back( std::make_pair( (*it).first, pSquadMenuStrings[(*it).first] ) );
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}
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++squadcnt;
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}
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if ( !dropdownvector.empty() )
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@@ -1287,8 +1287,8 @@ void DisplayCharName( INT32 iId, INT32 iSlot )
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//Display the mercs name
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mprintf( sX + iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
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if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname);
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if ( gGameExternalOptions.fUseXMLSquadNames && Menptr[iId].bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
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swprintf( sString, L"%s", gSquadNameVector[Menptr[iId].bAssignment].c_str() );
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else
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swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]);
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+10
-10
@@ -12957,8 +12957,8 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
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switch( bCanJoinSquad )
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{
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case CHARACTER_CANT_JOIN_SQUAD_SQUAD_MOVING:
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, pMapErrorString[ 36 ], pSoldier->GetName(), SquadNames[ iValue ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && iValue < gSquadNameVector.size() )
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swprintf( sString, pMapErrorString[ 36 ], pSoldier->GetName(), gSquadNameVector[iValue].c_str() );
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else
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swprintf( sString, pMapErrorString[ 36 ], pSoldier->GetName(), pLongAssignmentStrings[ iValue ] );
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break;
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@@ -12966,14 +12966,14 @@ void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
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swprintf( sString, pMapErrorString[ 37 ], pSoldier->GetName() );
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break;
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case CHARACTER_CANT_JOIN_SQUAD_TOO_FAR:
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, pMapErrorString[ 20 ], pSoldier->GetName(), SquadNames[ iValue ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && iValue < gSquadNameVector.size() )
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swprintf( sString, pMapErrorString[ 20 ], pSoldier->GetName(), gSquadNameVector[iValue].c_str() );
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else
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swprintf( sString, pMapErrorString[ 20 ], pSoldier->GetName(), pLongAssignmentStrings[ iValue ] );
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break;
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case CHARACTER_CANT_JOIN_SQUAD_FULL:
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, pMapErrorString[ 19 ], pSoldier->GetName(), SquadNames[ iValue ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && iValue < gSquadNameVector.size() )
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swprintf( sString, pMapErrorString[ 19 ], pSoldier->GetName(), gSquadNameVector[iValue].c_str() );
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else
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swprintf( sString, pMapErrorString[ 19 ], pSoldier->GetName(), pLongAssignmentStrings[ iValue ] );
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break;
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@@ -14382,8 +14382,8 @@ void CreateSquadBox( void )
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{
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// get info about current squad and put in string
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//SQUAD10 FIX
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s ( %d/%d )", SquadNames[ uiCounter ].squadname, NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
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if ( gGameExternalOptions.fUseXMLSquadNames && uiCounter < gSquadNameVector.size() )
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swprintf( sString, L"%s ( %d/%d )", gSquadNameVector[uiCounter].c_str(), NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
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else
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swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), gGameOptions.ubSquadSize );
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@@ -15303,8 +15303,8 @@ void CreateAssignmentsBox( void )
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if( ( uiCounter == ASSIGN_MENU_ON_DUTY ) && ( pSoldier != NULL ) && ( pSoldier->bAssignment < ON_DUTY ) )
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{
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// show his squad # in brackets
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s(%s)", pAssignMenuStrings[uiCounter], SquadNames[ pSoldier->bAssignment ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < gSquadNameVector.size() )
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swprintf( sString, L"%s(%s)", pAssignMenuStrings[uiCounter], gSquadNameVector[uiCounter].c_str() );
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else
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swprintf( sString, L"%s(%d)", pAssignMenuStrings[uiCounter], pSoldier->bAssignment + 1 );
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}
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@@ -1720,8 +1720,8 @@ void PlotPathForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY, BOOLEAN
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}
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else // squad
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{
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if ( gGameExternalOptions.fUseXMLSquadNames )
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", SquadNames[ pCharacter->bAssignment ].squadname, gsUndergroundString[0] );
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if ( gGameExternalOptions.fUseXMLSquadNames && pCharacter->bAssignment < gSquadNameVector.size() )
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", gSquadNameVector[pCharacter->bAssignment].c_str(), gsUndergroundString[0] );
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else
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MapScreenMessage( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"%s %s", pLongAssignmentStrings[ pCharacter->bAssignment ], gsUndergroundString[0] );
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}
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@@ -375,8 +375,6 @@ SGPPoint OrigSnitchSectorPosition={320,150};
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SGPPoint OrigPrisonerPosition = {320, 150};
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SQUAD_NAMES SquadNames[20];
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//extern BOOLEAN fMapExitDueToMessageBox;
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// at least one merc was hired at some time
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@@ -3845,15 +3843,15 @@ void AddStringsToMoveBox( void )
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// add this squad, now add all the grunts in it
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if( fSquadIsMoving[ iCount ] )
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{
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"*%s*", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && iSquadMovingList[iCount] < gSquadNameVector.size() )
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swprintf( sString, L"*%s*", gSquadNameVector[iSquadMovingList[iCount]].c_str() );
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else
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swprintf( sString, L"*%s*", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
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}
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else
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{
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if ( gGameExternalOptions.fUseXMLSquadNames )
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swprintf( sString, L"%s", SquadNames[ iSquadMovingList[ iCount ] ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && iSquadMovingList[iCount] < gSquadNameVector.size() )
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swprintf( sString, L"%s", gSquadNameVector[iSquadMovingList[iCount]].c_str() );
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else
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swprintf( sString, L"%s", pSquadMenuStrings[iSquadMovingList[ iCount ] ] );
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}
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@@ -22,13 +22,7 @@ typedef struct FASTHELPREGION {
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} FASTHELPREGION;
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// Flugente: externalised squad names
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typedef struct
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{
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UINT32 uiIndex;
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CHAR16 squadname[10];
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} SQUAD_NAMES;
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extern SQUAD_NAMES SquadNames[20];
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extern std::vector<std::wstring> gSquadNameVector;
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extern UINT8 FIRSTmercTOdisplay ;
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extern UINT8 maxNumberOfMercVisibleInStrategyList;
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@@ -2102,8 +2102,8 @@ void GroupArrivedAtSector( UINT8 ubGroupID, BOOLEAN fCheckForBattle, BOOLEAN fNe
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{
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// squad
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// HEADROCK HAM 3.6: Messages are no longer yellow by default.
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if ( gGameExternalOptions.fUseXMLSquadNames )
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
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if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < gSquadNameVector.size() )
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], gSquadNameVector[pGroup->pPlayerList->pSoldier->bAssignment].c_str(), pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
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else
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, pMessageStrings[ MSG_ARRIVE ], pAssignmentStrings[ pGroup->pPlayerList->pSoldier->bAssignment ], pMapVertIndex[ pGroup->pPlayerList->pSoldier->sSectorY ], pMapHortIndex[ pGroup->pPlayerList->pSoldier->sSectorX ]);
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}
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@@ -5725,8 +5725,8 @@ BOOLEAN HandlePlayerGroupEnteringSectorToCheckForNPCsOfNote( GROUP *pGroup )
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// build string for squad
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GetSectorIDString( sSectorX, sSectorY, bSectorZ, wSectorName, FALSE );
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if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, pLandMarkInSectorString[ 1 ], SquadNames[ pGroup->pPlayerList->pSoldier->bAssignment ].squadname, wSectorName );
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if ( gGameExternalOptions.fUseXMLSquadNames && pGroup->pPlayerList->pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector .size()) )
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swprintf( sString, pLandMarkInSectorString[ 1 ], gSquadNameVector[pGroup->pPlayerList->pSoldier->bAssignment].c_str(), wSectorName );
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else
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swprintf( sString, pLandMarkInSectorString[ 0 ], pGroup->pPlayerList->pSoldier->bAssignment + 1, wSectorName );
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@@ -9,21 +9,19 @@
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#include "XML.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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SQUAD_NAMES curSquadNames;
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SQUAD_NAMES * curArray;
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UINT32 maxArraySize;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef squadnamesParseData;
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std::vector<std::wstring> gSquadNameVector;
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static void XMLCALL
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squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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@@ -34,17 +32,13 @@ squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
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if(strcmp(name, "SQUAD_NAMES") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(SQUAD_NAMES)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "SQUADNAME") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curSquadNames,0,sizeof(SQUAD_NAMES));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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@@ -58,9 +52,8 @@ squadnamesStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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@@ -75,7 +68,6 @@ squadnamesCharacterDataHandle(void *userData, const XML_Char *str, int len)
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}
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}
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static void XMLCALL
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squadnamesEndElementHandle(void *userData, const XML_Char *name)
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{
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@@ -90,25 +82,22 @@ squadnamesEndElementHandle(void *userData, const XML_Char *name)
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else if(strcmp(name, "SQUADNAME") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if(pData->curSquadNames.uiIndex < pData->maxArraySize)
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{
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pData->curArray[pData->curSquadNames.uiIndex] = pData->curSquadNames; //write the squadnames into the table
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSquadNames.uiIndex = (UINT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "Squad") == 0)
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{
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pData->curElement = ELEMENT;
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MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSquadNames.squadname, sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) );
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pData->curSquadNames.squadname[sizeof(pData->curSquadNames.squadname)/sizeof(pData->curSquadNames.squadname[0]) - 1] = '\0';
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CHAR16 bla[30];
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MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, bla, sizeof( bla ) / sizeof( bla[0] ) );
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bla[sizeof( bla ) / sizeof( bla[0] ) - 1] = '\0';
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gSquadNameVector.push_back( bla );
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}
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pData->maxReadDepth--;
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}
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@@ -116,9 +105,6 @@ squadnamesEndElementHandle(void *userData, const XML_Char *name)
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pData->currentDepth--;
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}
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BOOLEAN ReadInSquadNamesStats(STR fileName)
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{
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HWFILE hFile;
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@@ -149,19 +135,14 @@ BOOLEAN ReadInSquadNamesStats(STR fileName)
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, squadnamesStartElementHandle, squadnamesEndElementHandle);
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XML_SetCharacterDataHandler(parser, squadnamesCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = SquadNames;
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pData.maxArraySize = 20;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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@@ -174,16 +155,13 @@ BOOLEAN ReadInSquadNamesStats(STR fileName)
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteSquadNamesStats()
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{
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{
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return( TRUE );
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}
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@@ -2849,8 +2849,8 @@ void DrawCharacterInfo(INT16 sCharNumber)
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}
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else
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{
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, L"%s", SquadNames[ pSoldier->bAssignment ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size()) )
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swprintf( sString, L"%s", gSquadNameVector[pSoldier->bAssignment].c_str() );
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else
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wcscpy( sString, pAssignmentStrings[ pSoldier->bAssignment ] );
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}
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@@ -15871,8 +15871,8 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] )
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}
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else
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{
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
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swprintf( sString, L" %s", gSquadNameVector[pSoldier->bAssignment].c_str() );
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else
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wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
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}
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@@ -1549,8 +1549,8 @@ UINT32 UIHandleSelectMerc( UI_EVENT *pUIEvent )
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// If different, display message
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if ( CurrentSquad( ) != iCurrentSquad )
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{
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if ( gGameExternalOptions.fUseXMLSquadNames && CurrentSquad( ) + 1 < ON_DUTY )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], SquadNames[CurrentSquad( ) + 1].squadname );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && CurrentSquad( ) + 1 < min( ON_DUTY, gSquadNameVector.size() ) )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], gSquadNameVector[CurrentSquad() + 1].c_str() );
|
||||
else
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
|
||||
}
|
||||
|
||||
@@ -5553,21 +5553,21 @@ void RenderTEAMPanel( BOOLEAN fDirty )
|
||||
if (gGameOptions.fNewTraitSystem) // SANDRO - old/new traits check
|
||||
{
|
||||
UINT8 ubTempSkillArray[30];
|
||||
INT8 bNumSkillTraits = 0;
|
||||
int bNumSkillTraits = 0;
|
||||
|
||||
// lets rearrange our skills to a temp array
|
||||
// we also get the number of lines (skills) to be displayed
|
||||
for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ubCnt++ )
|
||||
for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ++ubCnt )
|
||||
{
|
||||
if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 2 )
|
||||
{
|
||||
ubTempSkillArray[bNumSkillTraits] = (ubCnt + NEWTRAIT_MERCSKILL_EXPERTOFFSET);
|
||||
bNumSkillTraits++;
|
||||
++bNumSkillTraits;
|
||||
}
|
||||
else if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 1 )
|
||||
{
|
||||
ubTempSkillArray[bNumSkillTraits] = ubCnt;
|
||||
bNumSkillTraits++;
|
||||
++bNumSkillTraits;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5578,7 +5578,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
|
||||
for ( int ubCnt = 0; ubCnt < bNumSkillTraits; ++ubCnt )
|
||||
{
|
||||
swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
|
||||
wcscat( pStr, sTemp );
|
||||
@@ -7157,8 +7157,8 @@ UINT8 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife
|
||||
|
||||
if ( pNewSoldier->bAssignment != iCurrentSquad )
|
||||
{
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < ON_DUTY )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], SquadNames[pNewSoldier->bAssignment].squadname );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size()) )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[MSG_SQUAD_ACTIVE_STRING], gSquadNameVector[pNewSoldier->bAssignment].c_str() );
|
||||
else
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( pNewSoldier->bAssignment + 1 ) );
|
||||
|
||||
@@ -1987,8 +1987,8 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
|
||||
}
|
||||
else if ( pSoldier->bTeam == gbPlayerNum && pSoldier->bAssignment < ON_DUTY && pSoldier->bAssignment != CurrentSquad() && !( pSoldier->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED ) )
|
||||
{
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
swprintf( NameStr, SquadNames[ pSoldier->bAssignment ].squadname );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < gSquadNameVector.size() )
|
||||
swprintf( NameStr, gSquadNameVector[pSoldier->bAssignment].c_str() );
|
||||
else
|
||||
swprintf( NameStr, gzLateLocalizedString[ 34 ], ( pSoldier->bAssignment + 1 ) );
|
||||
|
||||
|
||||
@@ -2242,8 +2242,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
{
|
||||
HandleLocateSelectMerc( pNewSoldier->ubID, LOCATEANDSELECT_MERC );
|
||||
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < ON_DUTY )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], SquadNames[pNewSoldier->bAssignment].squadname );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && pNewSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], gSquadNameVector[pNewSoldier->bAssignment].c_str() );
|
||||
else
|
||||
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( CurrentSquad( ) + 1 ) );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( pNewSoldier->bAssignment + 1 ) );
|
||||
@@ -5961,8 +5961,8 @@ void ChangeCurrentSquad( INT32 iSquad )
|
||||
//set active squad
|
||||
SetCurrentSquad( cnt, FALSE );
|
||||
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && cnt < ON_DUTY )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], SquadNames[cnt].squadname );
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && cnt < min(ON_DUTY, gSquadNameVector.size()) )
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE_STRING ], gSquadNameVector[cnt].c_str() );
|
||||
else
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_SQUAD_ACTIVE ], ( cnt + 1 ) );
|
||||
|
||||
|
||||
@@ -847,6 +847,7 @@ void RenderSquadList( void )
|
||||
// show list of squads
|
||||
INT16 sCounter = 0;
|
||||
INT16 sX, sY;
|
||||
CHAR16 sString[40];
|
||||
|
||||
// clear region
|
||||
// CHRISL:
|
||||
@@ -865,16 +866,24 @@ void RenderSquadList( void )
|
||||
if( sCounter < NUMBER_OF_SQUADS / 2 )
|
||||
{
|
||||
// CHRISL:
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && sCounter < gSquadNameVector.size() )
|
||||
{
|
||||
swprintf( sString, L"%s", gSquadNameVector[sCounter].c_str() );
|
||||
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X, (INT16)( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, (INT16)( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), sString, SQUAD_FONT, &sX, &sY );
|
||||
}
|
||||
else
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) ,pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X , ( INT16 )( SQUAD_WINDOW_TM_Y + ( sCounter * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ) , pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// CHRISL:
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), SquadNames[ sCounter ].squadname , SQUAD_FONT, &sX, &sY);
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && sCounter < gSquadNameVector.size() )
|
||||
{
|
||||
swprintf( sString, L"%s", gSquadNameVector[sCounter].c_str() );
|
||||
|
||||
FindFontCenterCoordinates( RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, (INT16)( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2 ) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, (INT16)( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), sString, SQUAD_FONT, &sX, &sY );
|
||||
}
|
||||
else
|
||||
FindFontCenterCoordinates(RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH / 2, ( INT16 )( SQUAD_WINDOW_TM_Y + ( ( sCounter - ( NUMBER_OF_SQUADS / 2) ) * ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), RADAR_WINDOW_WIDTH / 2 - 1, ( INT16 )( ( ( 2 * ( SQUAD_REGION_HEIGHT - SUBTRACTOR_FOR_SQUAD_LIST ) / NUMBER_OF_SQUADS ) ) ), pSquadMenuStrings[ sCounter ] , SQUAD_FONT, &sX, &sY);
|
||||
}
|
||||
@@ -914,8 +923,12 @@ void RenderSquadList( void )
|
||||
sX = RADAR_WINDOW_TM_X + ( RADAR_WINDOW_WIDTH / 2 ) - 2;
|
||||
}
|
||||
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames )
|
||||
mprintf( sX, sY , SquadNames[ sCounter ].squadname);
|
||||
if ( gGameExternalOptions.fUseXMLSquadNames && sCounter < gSquadNameVector.size() )
|
||||
{
|
||||
swprintf( sString, L"%s", gSquadNameVector[sCounter].c_str() );
|
||||
|
||||
mprintf( sX, sY , sString );
|
||||
}
|
||||
else
|
||||
mprintf( sX, sY , pSquadMenuStrings[ sCounter ]);
|
||||
}
|
||||
|
||||
+1
-1
@@ -3025,7 +3025,7 @@ enum
|
||||
// links to other pages
|
||||
TEXT_MILITIAWEBSITE_SUBSITE1,
|
||||
|
||||
TEXT_MILITIAWEBSITE_MAIN1 = TEXT_PMC_SUBSITE1 + 3,
|
||||
TEXT_MILITIAWEBSITE_MAIN1 = TEXT_MILITIAWEBSITE_SUBSITE1 + 3,
|
||||
|
||||
TEXT_MILITIAWEBSITE_MAX,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user