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Fixes (by Buggler)
- Fixed CTD when displaying militia assignment box that has regions beyond sector P16 - Corrected variable for heli tile gridno calculation git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2322,10 +2322,10 @@ void AddHelicopterToMaps( BOOLEAN fAdd, UINT8 ubSite )
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{
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AddHeliPiece( iGridNo, ( UINT16 ) iTileIndexNo ); // AddHeliPiece( iGridNo, sOStruct );
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AddHeliPiece( iGridNo, ( UINT16 )( iTileIndexNo + 1 ) );
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AddHeliPiece( ( iGridNo - WORLD_ROWS * 5 ), ( UINT16 )( iTileIndexNo + 2 ) ); // ( iGridNo - 800 )
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AddHeliPiece( ( iGridNo - WORLD_COLS * 5 ), ( UINT16 )( iTileIndexNo + 2 ) ); // ( iGridNo - 800 )
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AddHeliPiece( iGridNo, ( UINT16 )( iTileIndexNo + 3 ) );
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AddHeliPiece( iGridNo, ( UINT16 )( iTileIndexNo + 4 ) );
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AddHeliPiece( ( iGridNo - WORLD_ROWS * 5 ), ( UINT16 )( iTileIndexNo + 5 ) ); // ( iGridNo - 800 )
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AddHeliPiece( ( iGridNo - WORLD_COLS * 5 ), ( UINT16 )( iTileIndexNo + 5 ) ); // ( iGridNo - 800 )
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InvalidateWorldRedundency();
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SetRenderFlags( RENDER_FLAG_FULL );
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@@ -2348,10 +2348,10 @@ void AddHelicopterToMaps( BOOLEAN fAdd, UINT8 ubSite )
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// remove from the world
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RemoveStruct( iGridNo, ( UINT16 )iTileIndexNo );
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RemoveStruct( iGridNo, ( UINT16 )( iTileIndexNo + 1 ) );
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RemoveStruct( ( iGridNo - WORLD_ROWS * 5 ), ( UINT16 )( iTileIndexNo + 2 ) ); // ( iGridNo - 800 )
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RemoveStruct( ( iGridNo - WORLD_COLS * 5 ), ( UINT16 )( iTileIndexNo + 2 ) ); // ( iGridNo - 800 )
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RemoveStruct( iGridNo, ( UINT16 )( iTileIndexNo + 3 ) );
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RemoveStruct( iGridNo, ( UINT16 )( iTileIndexNo + 4 ) );
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RemoveStruct( ( iGridNo - WORLD_ROWS * 5 ), ( UINT16 )( iTileIndexNo + 5 ) ); // ( iGridNo - 800 )
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RemoveStruct( ( iGridNo - WORLD_COLS * 5 ), ( UINT16 )( iTileIndexNo + 5 ) ); // ( iGridNo - 800 )
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InvalidateWorldRedundency();
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SetRenderFlags( RENDER_FLAG_FULL );
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@@ -5731,6 +5731,12 @@ void RenderIconsPerSectorForSelectedTown( void )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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// skip sectors that's beyond sector P16
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if( sCurrentSectorValue > SEC_P16 )
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{
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continue;
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}
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sSectorX = SECTORX( sCurrentSectorValue );
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sSectorY = SECTORY( sCurrentSectorValue );
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@@ -6128,6 +6134,12 @@ BOOLEAN IsThisMilitiaTownSectorAllowable( INT16 sSectorIndexValue )
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// is this sector allowed to be clicked on?
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sBaseSectorValue = GetBaseSectorForCurrentTown( );
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sGlobalMapSector = sBaseSectorValue + ( ( sSectorIndexValue % MILITIA_BOX_ROWS ) + ( sSectorIndexValue / MILITIA_BOX_ROWS ) * 16 );
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// skip sectors that's beyond sector P16
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if( sGlobalMapSector > SEC_P16 )
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{
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return( FALSE );
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}
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sSectorX = SECTORX( sGlobalMapSector );
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sSectorY = SECTORY( sGlobalMapSector );
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@@ -6358,6 +6370,12 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen4");
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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// skip sectors that's beyond sector P16
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if( sCurrentSectorValue > SEC_P16 )
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{
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continue;
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}
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sSectorX = SECTORX( sCurrentSectorValue );
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sSectorY = SECTORY( sCurrentSectorValue );
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@@ -6642,6 +6660,12 @@ void RenderShadingForUnControlledSectors( void )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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// skip sectors that's beyond sector P16
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if( sCurrentSectorValue > SEC_P16 )
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{
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continue;
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}
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sSectorX = SECTORX( sCurrentSectorValue );
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sSectorY = SECTORY( sCurrentSectorValue );
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@@ -7506,6 +7530,12 @@ BOOLEAN CanMilitiaAutoDistribute( void )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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// skip sectors that's beyond sector P16
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if( sCurrentSectorValue > SEC_P16 )
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{
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continue;
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}
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sSectorX = SECTORX( sCurrentSectorValue );
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sSectorY = SECTORY( sCurrentSectorValue );
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@@ -7829,6 +7859,12 @@ BOOLEAN CanRedistributeMilitiaInSector( INT16 sClickedSectorX, INT16 sClickedSec
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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// skip sectors that's beyond sector P16
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if( sCurrentSectorValue > SEC_P16 )
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{
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continue;
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}
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sSectorX = SECTORX( sCurrentSectorValue );
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sSectorY = SECTORY( sCurrentSectorValue );
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