Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)

Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

Also a small fix (additional update of AutoFastForward status when soldier arrives at new gridno)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-21 21:50:47 +00:00
parent ab3eec17c6
commit 7a163e8a3e
5 changed files with 47 additions and 135 deletions
+1 -5
View File
@@ -2218,14 +2218,10 @@ void LoadGameExternalOptions()
gGameExternalOptions.iFastForwardKey = ParseKeyString(sFFKeyBuffer);
gGameExternalOptions.iFastForwardPeriod = (FLOAT)iniReader.ReadDouble("Clock Settings","FAST_FORWARD_PERIOD", 500, 1, 10000);
gGameExternalOptions.fClockSpeedPercent = (FLOAT)iniReader.ReadDouble("Clock Settings","CLOCK_SPEED_PERCENT", 150, 100, 300);
gGameExternalOptions.fEnemyClockSpeedPercent = (FLOAT)iniReader.ReadDouble("Clock Settings","ENEMY_CLOCK_SPEED_PERCENT", 150, 100, 300);
gGameExternalOptions.iNotifyFrequency = iniReader.ReadInteger("Clock Settings","UPDATE_FREQUENCY", 16000, 1000, 20000);
// sevenfm: improved auto fast forwarding
gGameExternalOptions.ubAutoFastForwardEnemies = iniReader.ReadInteger("Clock Settings","AUTO_FAST_FORWARD_ENEMIES", 0, 0, 3);
gGameExternalOptions.ubAutoFastForwardMilitia = iniReader.ReadInteger("Clock Settings", "AUTO_FAST_FORWARD_MILITIA", 0, 0, 2);
gGameExternalOptions.ubAutoFastForwardCivs = iniReader.ReadInteger("Clock Settings", "AUTO_FAST_FORWARD_CIVS", 0, 0, 2);
gGameExternalOptions.ubAutoFastForwardCreatures = iniReader.ReadInteger("Clock Settings", "AUTO_FAST_FORWARD_CREATURES", 0, 0, 2);
gGameExternalOptions.fImprovedAutoFastForward = iniReader.ReadBoolean("Clock Settings","IMPROVED_AUTO_FAST_FORWARD", TRUE);
}