Flugente 7a163e8a3e Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

Also a small fix (additional update of AutoFastForward status when soldier arrives at new gridno)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-21 21:50:47 +00:00
2014-12-09 15:57:15 +00:00
2015-02-28 12:54:15 +00:00
2014-08-31 20:42:20 +00:00
2007-06-09 09:01:04 +00:00
2014-09-07 00:11:16 +00:00
2013-04-14 22:58:58 +00:00
2007-06-09 09:01:04 +00:00
2014-07-22 16:40:02 +00:00
2014-08-31 20:42:20 +00:00
2014-10-24 06:59:07 +00:00
2014-03-19 11:50:06 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2014-06-03 18:45:07 +00:00
2014-08-31 13:39:23 +00:00
2013-10-19 12:47:53 +00:00

Last 1.13 SVN 4721



Compilation of UB :



Set #define JA2UB and #define JA2UBMAPS in file builddefines.h.



Compilation of JA2 :



Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h.





Example :



UB :



#define JA2UB 

#define JA2UBMAPS



JA2 :



//#define JA2UB 

//#define JA2UBMAPS





www.legion.zone.zg.pl
S
Description
No description provided
Readme
57 MiB
Languages
C++ 90.4%
C 9.3%
HTML 0.2%
CMake 0.1%