Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)

Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

Also a small fix (additional update of AutoFastForward status when soldier arrives at new gridno)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-21 21:50:47 +00:00
parent ab3eec17c6
commit 7a163e8a3e
5 changed files with 47 additions and 135 deletions
+1 -5
View File
@@ -1260,13 +1260,9 @@ typedef struct
INT32 iNotifyFrequency;
// Frequency that the screen is updated
FLOAT fClockSpeedPercent;
FLOAT fEnemyClockSpeedPercent;
// sevenfm: improved auto fast forwarding
UINT8 ubAutoFastForwardEnemies;
UINT8 ubAutoFastForwardMilitia;
UINT8 ubAutoFastForwardCivs;
UINT8 ubAutoFastForwardCreatures;
BOOLEAN fImprovedAutoFastForward;
// Flugente: Weapon Overheating
BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?