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Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default Removed options: AUTO_FAST_FORWARD_ENEMIES AUTO_FAST_FORWARD_MILITIA AUTO_FAST_FORWARD_CIVS AUTO_FAST_FORWARD_CREATURES ENEMY_CLOCK_SPEED_PERCENT Also a small fix (additional update of AutoFastForward status when soldier arrives at new gridno) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1260,13 +1260,9 @@ typedef struct
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INT32 iNotifyFrequency;
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// Frequency that the screen is updated
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FLOAT fClockSpeedPercent;
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FLOAT fEnemyClockSpeedPercent;
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// sevenfm: improved auto fast forwarding
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UINT8 ubAutoFastForwardEnemies;
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UINT8 ubAutoFastForwardMilitia;
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UINT8 ubAutoFastForwardCivs;
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UINT8 ubAutoFastForwardCreatures;
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BOOLEAN fImprovedAutoFastForward;
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// Flugente: Weapon Overheating
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BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?
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